New footage of Starcraft: Ghost, Blizzard’s cancelled GameCube game
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, Videos | 0 comments
During the GameCube era, Blizzard was developing StarCraft: Ghost. The stealth-action game would have hit Nintendo’s older console along with other competing platforms. It sadly wasn’t meant to be, as the entire project was scrapped – though it wouldn’t be officially confirmed as cancelled until 2014.
All of these years later, we have a brand new look at Starcraft: Ghost. An old Xbox build has apparently leaked online from a dev kit and has started to spread. A couple of videos can be found below, but it’s expected that we’ll be hearing more about the project going forward now that a much wider group of people have access.
More: Blizzard, StarCraft: Ghost, top
Reggie says he had a PS2 and an Xbox when he interviewed with Nintendo, but not a GameCube
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Prior to joining the company, former Nintendo of America president Reggie Fils-Aime already had a lot of love for the Big N. He’s previously mentioned Zelda: A Link to the Past as one of his favorite games and owned a ton of titles for the SNES. Reggie’s personal interest continued into the N64 era, but things lapsed a bit after that.
Speaking during the Present Value podcast, Reggie mentioned that when he was interviewing with Nintendo, he didn’t actually own a GameCube. That’s despite the fact that he owned consoles from the competition – the PS2 and Xbox.
Here’s the full excerpt from the podcast:
More: interview, Reggie Fils-Aime
Baten Kaitos director reflects on Japanese commercial and Nintendo’s enthusiasm for the game
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Monolith Soft is most commonly tied to the Xenoblade franchise these days, but the developer has worked on a number of other titles in the past. One such IP was Baten Kaitos, a GameCube-exclusive that originally released in Japan at the end of 2003 and a year later in the west.
Not too long ago, director Yasuyuki Honne reflected on the game, and more specifically, one of the game’s Japanese advert. Honne said Nintendo “was extremely happy that we were making a GameCube exclusive RPG for them, and without even knowing what the game was about, they made a teaser commercial”.
Honne’s full tweet:
More: Baten Kaitos, Monolith Soft, top
Nintendo UK store restocking Smash Bros. GameCube controller soon
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Switch | 0 comments
The Smash Bros. GameCube controller has been tough to come by if you’re a regular consumer. There hasn’t been a whole lot of stock circulating, leading to increased prices on second-hand markets. Fortunately, it looks like restocks are starting to happen.
The Nintendo UK store is now taking pre-orders for the Smash Bros. controller. The page lists a release date of December 7, with new stock due to dispatch in late January 2020.
You can reserve the controller from the Nintendo UK store here.
Best-selling third-party games on N64, GameCube, Wii, Wii U, and Switch in the US
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, News, Switch, Wii, Wii U | 0 comments
NPD’s Mat Piscatella has provided some new sales data for Nintendo platforms in the United States. We have a look at the top-selling third-party game on the N64, GameCube, Wii, Wii U, and Switch.
Here’s the full list:
Top 10 best-selling horror games of all time in the U.S.
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
NPD’s Mat Piscatella has shared a new wave of data from the NPD. Yesterday, a listing was published of the top ten best-selling horror games of all time in the United States. Unsurprisingly, there’s a whole lot of Resident Evil.
Here’s the full list:
Blizzard co-founder regrets having to cancel StarCraft: Ghost
Posted on 5 years ago by Brian(@NE_Brian) in Book Club, GameCube, News | 0 comments
GameCube nearly got a new StarCraft title before the entire project was scrapped. Blizzard had been working on StarCraft: Ghost for a couple of years, but the project just never came together.
In an interview with VG247, Blizzard co-founder Mike Morhaime spoke about having to cancel the third-person action game. Although it was a difficult decision, the move freed up team resources and ensured that other titles inside the company could thrive.
Morhaime said:
More: Blizzard, interview, Mike Morhaime, StarCraft: Ghost
Top ten best-selling superhero games of all-time in the U.S.
Posted on 5 years ago by Brian(@NE_Brian) in DS, GameCube, GBA, News, Wii, Wii U | 0 comments
NPD’s Mat Piscatella has provided a listing of the top ten best-selling superhero games of all times in the United States.
As far as titles on Nintendo platforms go, LEGO Batman is towards the top. Other releases such as the Spider-Man movie games also appear.
Below are the full results:
Nintendo and Namco discussed a potential EarthBound game for the GameCube, concepts shown
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Baten Kaitos director Yasuyuki Honne, a former developer at Namco who is now with Monolith Soft, has revealed an interesting piece about EarthBound. Honne shared the news in light of an upcoming book – currently exclusive to Japan – which will be all about the life of late Nintendo president Satoru Iwata.
Honne states that Nintendo and Namco discussed potentially making an entry in the EarthBound (or Mother) series for GameCube. He met with both Iwata and EarthBound creator Shigesato Itoi all of those years ago. In sharing his story, Honne went as far as to upload concepts that were previously unseen.
Honne wrote on Twitter:
More: EarthBound, top
Eternal Darkness director on how 9/11 delayed the game and caused the story to be rewritten
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Nintendo and Silicon Knights’ GameCube title Eternal Darkness went through an interesting development cycle. It was originally planned for the N64, but ended up shifting to the GameCube. Silicon Knights was actually targeting release for the system’s launch, but that didn’t happen.
According to director Denis Dyack, Eternal Darkness would have been ready for the release of the GameCube. But after the 9/11 tragedy took place, some aspects had to be rewritten. Dyack visited Nintendo in Japan, spoke with Satoru Iwata and Shigeru Miyamoto, and had to ensure that any potential controversial aspects were changed or removed.
Dyack said the following in the latest episode of the IGN Unfiltered show: