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NPD’s Mat Piscatella has shared a new wave of data from the NPD. Yesterday, a listing was published of the top ten best-selling horror games of all time in the United States. Unsurprisingly, there’s a whole lot of Resident Evil.

Here’s the full list:

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GameCube nearly got a new StarCraft title before the entire project was scrapped. Blizzard had been working on StarCraft: Ghost for a couple of years, but the project just never came together.

In an interview with VG247, Blizzard co-founder Mike Morhaime spoke about having to cancel the third-person action game. Although it was a difficult decision, the move freed up team resources and ensured that other titles inside the company could thrive.

Morhaime said:

NPD’s Mat Piscatella has provided a listing of the top ten best-selling superhero games of all times in the United States.

As far as titles on Nintendo platforms go, LEGO Batman is towards the top. Other releases such as the Spider-Man movie games also appear.

Below are the full results:

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Baten Kaitos director Yasuyuki Honne, a former developer at Namco who is now with Monolith Soft, has revealed an interesting piece about EarthBound. Honne shared the news in light of an upcoming book – currently exclusive to Japan – which will be all about the life of late Nintendo president Satoru Iwata.

Honne states that Nintendo and Namco discussed potentially making an entry in the EarthBound (or Mother) series for GameCube. He met with both Iwata and EarthBound creator Shigesato Itoi all of those years ago. In sharing his story, Honne went as far as to upload concepts that were previously unseen.

Honne wrote on Twitter:

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Nintendo and Silicon Knights’ GameCube title Eternal Darkness went through an interesting development cycle. It was originally planned for the N64, but ended up shifting to the GameCube. Silicon Knights was actually targeting release for the system’s launch, but that didn’t happen.

According to director Denis Dyack, Eternal Darkness would have been ready for the release of the GameCube. But after the 9/11 tragedy took place, some aspects had to be rewritten. Dyack visited Nintendo in Japan, spoke with Satoru Iwata and Shigeru Miyamoto, and had to ensure that any potential controversial aspects were changed or removed.

Dyack said the following in the latest episode of the IGN Unfiltered show:

For many years, dedicated fans have hoped that Eternal Darkness would return. Nintendo published the GameCube game back in 2002 after it was created by Silicon Knights, but the IP has been dormant since then. Despite Nintendo playing around with the trademark a few times, there have been no new developments.

Interestingly, Silicon Knights did have interest in the IP before the studio closed. According to director Denis Dyack, the company was “in the process of getting the rights back, but it never completed.”

Denis Dyack, the director of the Nintendo-published psychological horror game Eternal Darkness, appeared on the latest episode of IGN Unfiltered. Dyack reflected on the GameCube title during a lengthy segment of the show.

Dyack discussed Nintendo’s interest in Silicon Knights after seeing the studio’s camera tech, moving the project from the N64 to the GameCube, working with Nintendo, and more. One interesting story came about when he was asked if any Sanity Effects were cut from the final game. Everything made it in, but not without some effort. Dyack actually spoke directly with Nintendo’s Shigeru Miyamoto about the one memorable Sanity Effect in which Eternal Darkness would make it seem as though your save file was being deleted.

Travis Strikes Again is set in the No More Heroes universe, but it’s not the typical style of gameplay that fans are accustomed to. However, we know how important it is due to director Suda51 previously mentioning that it would be connected to a possible No More Heroes 3. And if all goes well, Travis Strikes Again could create a series of its own.

Suda51 spoke about that and more in an interview with Feed4gamers. Aside from discussing the future of Travis Strikes Again, he expressed interest in putting out “as many ports as possible” for his previous games and also indicated that a Killer7 sequel is unlikely to happen since a continuation is unnecessary.

Totaka’s Song has been hiding in Nintendo games for nearly three decades. One example is in Pikmin 2, in which the melody can be heard on the Treasures Salvaged screen once you’ve cleared a cave after close to four minutes.

Speaking of Pikmin 2, Totaka’s Song has again been found in that title, but in a different place. If you sit on the cave sublevel memory card warning screen, after around three minutes, the tune will start playing.

Here it is in action:

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Thanks to NPD’s Mat Piscatella, we have more classic data concerning the United States. Piscatella offered up his latest list, this time revealing the top 10 best-selling GameCube games of all time.

The lineup is as follows:

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