Mario Kart 8 – Cheese Land comparison (Wii U vs. GBA)
Posted on 10 years ago by Brian(@NE_Brian) in GBA, Videos, Wii U | 0 comments
Another Mario Kart 8 comparison has come in – this time for Cheese Land. It’s a track that we haven’t really seen in comparison form unlike some of the other courses, but the improvements are immediately noticeable. Take a look at the video below.
More: comparison, DLC, Mario Kart 8
Inti Creates wasn’t originally planning on making any Mega Man Zero sequels
Posted on 10 years ago by Brian(@NE_Brian) in DS, GBA, General Nintendo, News | 13 Comments
USGamer put up a massive piece that recounts the history of Inti Creates. There are plenty of quotes mixed in from Takuya Aizu, the company’s president.
One of the more interesting topics concerns Mega Man Zero. Aizu first explains how Inti Creates originally wanted to kill off X, but Capcom intervened.
The main concept that we wanted to explore was Zero killing X. We wanted to come up with something really sensational. There was something about Mega Man Zero at first that we felt wasn’t quite right — it wasn’t true to our idea of the character. So we tried to resolve that by coming up with this dramatic concept.
Within the team, there was no resistance at all. In fact, right up until we went to master the game, the plot played out with Zero defeating X. However, Capcom as a company… it didn’t serve well for the company to have a series in which X is the hero and then another title where that same hero gets killed off. And so because of that, at the very, very, very end, like right before we sent the game to be manufactured, we had to change it so that the X that Zero kills was actually a copy. We didn’t have time to change the game play, though, so just the story changed slightly.
More: Capcom, interview, Inti Creates, Takuya Aizu, top
Mario Kart 8 – Ribbon Road comparison (Wii U vs. GBA)
Posted on 10 years ago by Brian(@NE_Brian) in GBA, Videos, Wii U | 1 Comment
More: comparison, DLC, Mario Kart 8, Mario Kart: Double Dash
A look at the cancelled GBA game Frank Herbert’s Dune: Ornithopter Assault
Posted on 10 years ago by Brian(@NE_Brian) in GBA, News | 2 Comments
Soft Brigade was once working on Frank Herbert’s Dune: Ornithopter Assault for the Game Boy Advance. The flying / shooter title was in the works back in 2001, but was shelved in 2002 because of financial difficulties at publisher Cryo Interactive. Work on Herbert’s Dune: Ornithopter Assault had been essentially complete.
You can find a video for Herbert’s Dune: Ornithopter Assault above. Details stemming from an old fact sheet are posted below.
Trained by Gurney Alleck, the most efficient and honoured officer of the House of Atreides, you are going to become a specialist in piloting and fighting ornithopters. Involved in all-out war for the spice, you must surpass all of your flying skill to survive the fall of the House of Atreides and help Paul and the Fremen in their fight for Arrakis.
Spectacular 3D Universe on Advanced Game Boy, seen from the cockpit of the ornithopter.
More than 20 different missions with various objectives simple recounting, escort duties, guarding, destroying troops and buildings, capturing vehicles, collecting spice and water, etc.
5 solo and multiple player modes (using 2 cable linked Advanced Game Boy) with various levels of difficulty solo mission, campaign, joint campaign and deathmatch.
The first adaptation of Dune, the most famous of all science fiction universes, on hand held console.
Image: Comparison of Japanese Zelda sales
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, GameCube, GBA, News, Wii, Wii U | 17 Comments
Twitter user Oscar Lemaire has put together a chart comparing sales of Zelda games since Majora’s Mask originally launched for the N64, based on data provided by Famitsu/Enterbrain. Check it out above.
What’s shown in blue represents first week sales. Red is for the other weeks. Combining them provides total sales.
[Feature] WarioWare: Origins
Posted on 10 years ago by Patrick(@Patricklous) in DS, Features, Game of the Month, GBA | 1 Comment
When it was released back in 2003, the first WarioWare title was praised by critics for its innovative manner of transforming a series of minigames into an addictive gauntlet of five-second challenges. The surprise Game Boy Advance hit introduced the world to its unique bite-sized forms of gameplay, a variety of visual styles, a new cast of characters and enka music, but some of its more “innovative” aspects actually originated from earlier Nintendo experiments. It makes sense that a weird game would have a weird history behind it, and in WarioWare’s case it comes from one of the weirdest consoles – the Nintendo 64 Disk Drive.
More: Game of the Month, highlight, Mario Artist, Nintendo 64DD, top, Wario, WarioWare
Nintendo sales data from 1983 to 2014
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, GBA, News, Wii, Wii U | 4 Comments
NeoGAF’s “Celine” has put together a comprehensive roundup of Nintendo data. We have hardware and software data from 1983 all the way up to 2014. Several charts have been made as well.
Some notes:
– Based on shipment data provided by Nintendo itself directly from their site or other reports which used Nintendo data
– Only games published by Nintendo which shipped more than 1 million are presented
– For games released on NES, GB/C,SNES, N64, GBA, GC their LTDs are updated as of December 2006 with a few exception (GC top selling software)
– 4 games released on DS, Wii, 3DS, Wii U their LTDs are updated as of December 2013 or March 2014 (top-selling games are updated as of March 2014)
– Only exception is Mario Kart 8 for which shipment data was taken from July 2014
– Hardware data is shipment provided by Nintendo itself as of March 2014
– Most of these figures can be considered close to definitive with the exception of 3DS and Wii U
– GB contains GBC sales units as the two are considered one single platform by Nintendo
– Every figure is in millions of units
– Includes bundled units and DL units
Iwata talks hardware frustration and trying to fix things with previous systems
Posted on 10 years ago by Brian(@NE_Brian) in GBA, News, Wii U | 47 Comments
Yet another translation has come in from 4Gamer’s interview with Nintendo president Satoru Iwata.
In this latest excerpt, Iwata discusses hardware frustration and attempting to fix things Nintendo couldn’t do on previous systems. With the Game Boy Advance SP for example, Iwata pushed for sleep functionality when the system closed. This sadly didn’t make it into the final build. However, Iwata did inform the hardware team that implementing sleep mode into Nintendo’s next system (which would end up being the DS) was a necessity.
What may be even more interesting is what Iwata said about the Wii U. Soon after the console came out, Dwango’s Nobuo Kawakami provided some feedback.
“I had a similar feeling of frustration to the GBA SP situation then,” Iwata said, as he believed that Nintendo will need to implement some of Kawakami’s suggestions in future hardware. Iwata ended by saying, “because of that frustration, not only do we want it to connect with features next time, we are actually working to fix it for next time.” Hmm…
More: interview, Satoru Iwata, top
Overstorm is a cancelled GBA game from Quantized Bit
Posted on 10 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Unseen64 has dug up some information and assets pertaining to a cancelled Game Boy Advance title known as “Overstorm”. Quantized Bit was developing the action/platform game over a decade ago and only showed it publicly at a 2003 gaming convention.
Overstorm resurfaced through one of Quantized Bit’s releases earlier this year. The company gave away an alpha build of the game – comprised of five levels – in a Indiestand sale of their last product, Volt.
More: Overstorm, Quantized Bit
Sonic Riders was once planned for GBA
Posted on 10 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Sonic Riders was once in development for the Game Boy Advance, according to the portfolio and resumes for artists Keith Erickson’s portfolio and Arvin Bautista.
Backbone Entertainment was developing the handheld port for the GBA alongside the PSP edition. However, the version for Nintendo’s portable was cancelled after SEGA’s Japanese division saw the game and requested they incorporate more 3D. Because the engine would have needed a complete overhaul, the project was scrapped.