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USGamer put up a massive piece that recounts the history of Inti Creates. There are plenty of quotes mixed in from Takuya Aizu, the company’s president.

One of the more interesting topics concerns Mega Man Zero. Aizu first explains how Inti Creates originally wanted to kill off X, but Capcom intervened.

The main concept that we wanted to explore was Zero killing X. We wanted to come up with something really sensational. There was something about Mega Man Zero at first that we felt wasn’t quite right — it wasn’t true to our idea of the character. So we tried to resolve that by coming up with this dramatic concept.

Within the team, there was no resistance at all. In fact, right up until we went to master the game, the plot played out with Zero defeating X. However, Capcom as a company… it didn’t serve well for the company to have a series in which X is the hero and then another title where that same hero gets killed off. And so because of that, at the very, very, very end, like right before we sent the game to be manufactured, we had to change it so that the X that Zero kills was actually a copy. We didn’t have time to change the game play, though, so just the story changed slightly.

Soft Brigade was once working on Frank Herbert’s Dune: Ornithopter Assault for the Game Boy Advance. The flying / shooter title was in the works back in 2001, but was shelved in 2002 because of financial difficulties at publisher Cryo Interactive. Work on Herbert’s Dune: Ornithopter Assault had been essentially complete.

You can find a video for Herbert’s Dune: Ornithopter Assault above. Details stemming from an old fact sheet are posted below.

Trained by Gurney Alleck, the most efficient and honoured officer of the House of Atreides, you are going to become a specialist in piloting and fighting ornithopters. Involved in all-out war for the spice, you must surpass all of your flying skill to survive the fall of the House of Atreides and help Paul and the Fremen in their fight for Arrakis.

Spectacular 3D Universe on Advanced Game Boy, seen from the cockpit of the ornithopter.
More than 20 different missions with various objectives simple recounting, escort duties, guarding, destroying troops and buildings, capturing vehicles, collecting spice and water, etc.
5 solo and multiple player modes (using 2 cable linked Advanced Game Boy) with various levels of difficulty solo mission, campaign, joint campaign and deathmatch.
The first adaptation of Dune, the most famous of all science fiction universes, on hand held console.

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Twitter user Oscar Lemaire has put together a chart comparing sales of Zelda games since Majora’s Mask originally launched for the N64, based on data provided by Famitsu/Enterbrain. Check it out above.

What’s shown in blue represents first week sales. Red is for the other weeks. Combining them provides total sales.

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When it was released back in 2003, the first WarioWare title was praised by critics for its innovative manner of transforming a series of minigames into an addictive gauntlet of five-second challenges. The surprise Game Boy Advance hit introduced the world to its unique bite-sized forms of gameplay, a variety of visual styles, a new cast of characters and enka music, but some of its more “innovative” aspects actually originated from earlier Nintendo experiments. It makes sense that a weird game would have a weird history behind it, and in WarioWare’s case it comes from one of the weirdest consoles – the Nintendo 64 Disk Drive.

NeoGAF’s “Celine” has put together a comprehensive roundup of Nintendo data. We have hardware and software data from 1983 all the way up to 2014. Several charts have been made as well.

Some notes:

– Based on shipment data provided by Nintendo itself directly from their site or other reports which used Nintendo data
– Only games published by Nintendo which shipped more than 1 million are presented
– For games released on NES, GB/C,SNES, N64, GBA, GC their LTDs are updated as of December 2006 with a few exception (GC top selling software)
– 4 games released on DS, Wii, 3DS, Wii U their LTDs are updated as of December 2013 or March 2014 (top-selling games are updated as of March 2014)
– Only exception is Mario Kart 8 for which shipment data was taken from July 2014
– Hardware data is shipment provided by Nintendo itself as of March 2014
– Most of these figures can be considered close to definitive with the exception of 3DS and Wii U
– GB contains GBC sales units as the two are considered one single platform by Nintendo
– Every figure is in millions of units
– Includes bundled units and DL units

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Yet another translation has come in from 4Gamer’s interview with Nintendo president Satoru Iwata.

In this latest excerpt, Iwata discusses hardware frustration and attempting to fix things Nintendo couldn’t do on previous systems. With the Game Boy Advance SP for example, Iwata pushed for sleep functionality when the system closed. This sadly didn’t make it into the final build. However, Iwata did inform the hardware team that implementing sleep mode into Nintendo’s next system (which would end up being the DS) was a necessity.

What may be even more interesting is what Iwata said about the Wii U. Soon after the console came out, Dwango’s Nobuo Kawakami provided some feedback.

“I had a similar feeling of frustration to the GBA SP situation then,” Iwata said, as he believed that Nintendo will need to implement some of Kawakami’s suggestions in future hardware. Iwata ended by saying, “because of that frustration, not only do we want it to connect with features next time, we are actually working to fix it for next time.” Hmm…

Unseen64 has dug up some information and assets pertaining to a cancelled Game Boy Advance title known as “Overstorm”. Quantized Bit was developing the action/platform game over a decade ago and only showed it publicly at a 2003 gaming convention.

Overstorm resurfaced through one of Quantized Bit’s releases earlier this year. The company gave away an alpha build of the game – comprised of five levels – in a Indiestand sale of their last product, Volt.

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Sonic Riders was once in development for the Game Boy Advance, according to the portfolio and resumes for artists Keith Erickson’s portfolio and Arvin Bautista.

Backbone Entertainment was developing the handheld port for the GBA alongside the PSP edition. However, the version for Nintendo’s portable was cancelled after SEGA’s Japanese division saw the game and requested they incorporate more 3D. Because the engine would have needed a complete overhaul, the project was scrapped.

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Siliconera has compiled a listing of sales for the past few Pokemon games. We have data starting with the original Ruby/Sapphire, all the way up through Pokemon X/Y.

View the full lineup of sales information below:

As of March 31st, 2013:

Pokémon Ruby/Sapphire – 16.22 million
Pokémon FireRed/LeafGreen – 12 million
Pokémon Black 2/White 2 – 7.81 million

As of March 31st, 2014:

Pokémon Diamond/Pearl – 17.63 million
Pokémon HeartGold/SoulSilver – 12.72 million
Pokémon Black/White – 15.58 million

As of September 30th, 2014:

Pokémon X and Y – 13.29 million

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