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Not every idea developers come up with makes it into the final game. With Mario + Rabbids Kingdom Battle, this was the case as well.

One mechanic Ubisoft scrapped early on was “Fumble”. This would have players missing attacks. Rather than successfully shooting an enemy, the gun would explore in your face as well.

Ubisoft talked with Nintendo about the idea, and the feature was ultimately cut. Nintendo felt it was a bit too chaotic and random for it to be accessible.

Mario + Rabbids Kingdom Battle lead producer Xavier Manzanares told USgamer:

“We thought it was like Rabbids. Even if it sounded cool on paper, when you play it you say, ‘awww man I was about to defeat the enemy but I got this fumble.’ It’s funny one time, but not funny the second time.”

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Mario + Rabbids Kingdom Battle takes inspiration from all sorts of games and sources. Among these was actually Mario Kart. Although the two are in completely different genres, creative director Davide Soliani mentioned to Game Informer that the team wanted to translate that action into the Switch game.

Davide said the following when asked how Mario + Rabbids sets itself apart from other strategy titles:

“Since the very beginning, when we started to brainstorm this game, we wanted to come up with something that was totally new. If we were going to propose to Nintendo, we knew we had to have something that they were not used to or that they weren’t already doing. So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game? Compared to a lot of other tactical games, you see enemies taking cover and the heroes are doing the same, and they’re both shooting at each other, but they’re not moving much. In our game, the A.I. is coming towards you, so you must react to the situation, and the action is focused on moving around the battlefield.”

Nintendo sent out the boxart for Super Mario Odyssey during E3 in June. Since then, the packaging image has been updated.

The boxart is still very similar to what was released originally. Nintendo has made just one change to the scene in the lower left-hand corner. It previously depicted Mario in his sombrero, but now has him swimming with a snorkel and an inner tube.

Along with today’s new trailer, Ubisoft published a second video for Mario + Rabbids Kingdom Battle. It features some talk with the developers about the hidden secrets and loot in the Spooky Trails area. Watch the video below.

With Mario + Rabbids Kingdom Battle launching in about a month, a new set of previews have now been published online with details and footage. We’ve rounded up everything below.

Ubisoft has just gone live with a brand new trailer for Mario + Rabbids Kingdom Battle. We’ve included it below.

This week’s issue of Famitsu has an update on Nobunaga’s Ambition: Taishi. Along with new details, the magazine provides a release date.

First, below is the latest information:

– Has many “Memoirs”
– These are historically accurate events and anecdotes turned into “Free Events”
– Complete a Memoir to get a bonus for the officer’s maximum growth potential
– Two stages in battles: “March” and “Decisive Battle”
– During the March stage, you will move along a map of the country
– If you collide with an enemy, you will enter Decisive Battle on a battlefield map
– Each battlefield has its own size and attributes
– In a Decisive Battle, there is the “Command Phase”
– Decide your strategy and position your troops in this phase
– “March Phase” has you confirming the outcome of those decisions
– The theme song will be a new song performed by Misia
– Can register Misia’s officer portrait and have her participate as an officer

Nobunaga’s Ambition: Taishi launches in Japan on November 30. Pricing is set at 8,800 yen.

Nintendo has updated its maintenance schedule with some downtime planned for tonight. Maintenance will be carried out on unspecified software for a little under two hours.

The schedule is as follows:

– 5:50 PM PT (August 1) – 7:30 PM PT (August 1)
– 8:50 PM ET (August 1) – 10:30 PM ET (August 1)
– 1:50 AM in the UK (August 2) – 3:30 AM in the UK (August 2)
– 2:50 AM in Europe (August 2) – 4:30 AM in Europe (August 2)

Online play may be impacted on some Switch games during the maintenance window above.

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The latest character trailer for Pokken Tournament DX focuses on Pikachu. Have a look at the short promo video below.

Earlier today, Capcom announced that both Resident Evil Revelations games are coming to Switch. They’re on track for launch later this year. The initial announcement didn’t have much in the way of details, but a little bit of extra information was published on Capcom’s official blog.

The Resident Evil Revelations titles will be sold as a combo pack known as the Resident Evil Revelations Collection. This will be sold in stores across North America as well as on the eShop. The retail version will come with one cartridge containing Revelations and a digital download voucher for Revelations 2.

You’ll be able to purchase the Resident Evil Revelations Collection in stores for $40. Both games will also be sold individually on the eShop for $20.

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