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Minecraft: Wii U Edition

Maintenance for Minecraft: Wii U Edition has been penciled in for next week. The game’s network services will be impacted on December 21 (December 22 in Europe).

The schedule is as follows:

– 4:50 PM PT (December 21) – 6:30 PM PT (December 21)
– 7:50 PM ET (December 21) – 9:30 PM ET (December 21)
– 12:50 AM in the UK (December 22) – 2:30 AM in the UK (December 22)
– 1:50 AM in Europe (December 22) – 3:30 AM in Europe (December 22)

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Now until the launch of The Legend of Zelda: Breath of the Wild, we’ll be exploring the Hyrulian landscape with new screenshots.

Over on Facebook, Nintendo is sharing brand new screenshots from The Legend of Zelda: Breath of the Wild that will “be exploring the Hyrulian landscape”. Images will continue to be released up until launch. We have the first one above.

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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 85,218
New 3DS LL – 67,247
2DS – 33,439
Vita – 22,314
New 3DS – 7,887
PS4 Pro – 7,499
Wii U – 4,656
Xbox One – 1,245
PS3 – 853
3DS – 314
3DS LL – 88

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 110,318
New 3DS LL – 53,414
Vita – 20,141
2DS – 17,623
PS4 Pro – 8,032
New 3DS – 7,432
Wii U – 4,718
PS3 – 704
3DS – 368
Xbox One – 256
3DS LL – 92

And here are the software charts:

Polygon has put up the latest – and final – video in its “Devs Make Mario” series. In today’s feature, Touhou Project creator Jun’ya Ota (ZUN) makes a level in the game. View it below.

Bloodstained: Ritual of the Night creator Koji Igarashi took to Kickstarter today and explained how the team is going about improving environments on the game.

One of the issues Igarashi wanted to address was players being unsure of “where a platform was, or whether the thing they were looking at was a wall or something they could pass through.” This has been improved by increasing the brightness of the front side of platforms while making more distant parts of the environments darker.

The Bloodstained team is also now making use of procedural generation in environments. Before that term scares you off, the explanation makes sense, as it will allow for smoother development. To put it simply, procedural generation is being used “to auto-generate environmental grime and destruction effects.” Doing so means environments will have more of a visual flair and will ensure that areas won’t give off the impression of being “looped”. Variation could have been done by hand, but it “would require a disproportionately large amount of resources,” Igarashi noted. Procedural generation allows for that variation without putting a huge burden on the developers.

The following video shows the usage of procedural generation:

For the full Kickstarter update, visit the source link below.

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Shovel Knight has sold 1.5 million copies, USGamer reports. Although that number isn’t entirely made up of Wii U and 3DS owners, we know that the game performed incredibly well on Nintendo platforms.

Our last Shovel Knight sales update was in April. Yacht Club Games said at the time that 1.2 million copies had been sold and it had shifted 180,000 amiibo figures.

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Playtonic delivered the surprising news today that Yooka-Laylee’s Wii U version has been scrapped. In its place though, the team appears to be refocusing its Nintendo efforts entirely on Switch.

GamesIndustry spoke with Playtonic studio head Gavin Price to inquire further about the delay. He was asked if the recent news about Wii U production affected the decision, to which he denied.

Price explained:

Playtonic announced today that Yooka-Laylee will be released on April 11th, 2017 on all previously announced platforms..except Wii U. According to Playtonic, due to “unforeseen technical issues”, a release of the Wii U version was made impossible. However, to make up for that, Playtonic are “working very closely with Nintendo” to bring the game to the Nintendo Switch instead. Further details will be shared “early next year”.

Kickstarter backers who opted to get the Wii U version can instead get the game for any of the other platforms for which the game launches on April 11th, or to the Switch version once further details are announced next year. The wording seems to imply that the Switch version will not launch on April 11th alongside the other versions. Those who backed the Wii U version and want a refund instead of switching to another version are urged by Playtonic to contact them via the Backer messaging system on Kickstarter.

Finally, here’s a new trailer for the game; hopefully we will be able to play this on the Switch soon:

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Amazon Prime is offering The Legend of Zelda: Twilight Princess HD and Splatoon for $35. You can get Twilight Princess here and Splatoon here. Note that these deals are only for Prime members, and that the products themselves don’t appear to be in stock until next week.

If the Xbox store webpage is anything to go by, it seems that Yooka-Laylee will be released in April.

The page has Yooka-Laylee listed for release on April 11. A Brazilian retailer also posted its own release date of April 7 for physical versions. While this is by no means an official confirmation, one could assume that we’re likely close to an actual official announcement from Playtonic in the near future.

The only slightly concerning thing here is that a physical version of Yooka-Laylee is nowhere to be seen. Missing out on a retail release wouldn’t be entirely surprising given the state of the console, but we’ll have to see what Playtonic and Team17 are planning.

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