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REDMOND, Wash.–(BUSINESS WIRE)–The underdog hero Captain Toad needs help! He and Toadette will do anything for treasure. How else to explain the two intrepid explorers tackling near-insurmountable obstacles like smoldering volcanoes, rickety mine carts, haunted houses and even fire-breathing dragons? Talk about perseverance! In the Captain Toad: Treasure Tracker game, launching exclusively for the Wii U console on Dec. 5, players must muster their own courage to help Captain Toad and Toadette tackle maze-like levels full of tricks, traps and enemies.

Captain Toad: Treasure Tracker finds players donning their own trusty head lamps to journey through more than 70 colorful and imaginative levels. Each level is a self-contained puzzle full of surprising obstacles and creative challenges that can only be solved by viewing the world from different angles using the Wii U GamePad controller. With Super Gems and Power Stars hiding in every nook and cranny, power-ups ready to be grabbed and many unlockable secrets, Captain Toad: Treasure Tracker is overflowing with treasures of all types to track. And tracking treasure is what Captain Toad and Toadette do best.

The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 48,738
Vita – 27,935
New 3DS – 22,875
3DS – 19,722
3DS LL – 15,182
PS4 – 13,489
Wii U – 12,496
PS3 – 5,360
Vita TV – 1,285
Xbox One – 1,237
Xbox 360 – 108
PSP – 18

For comparison’s sake, here are the hardware numbers from last week:

New 3DS LL – 42,184
New 3DS – 26,791
PS4 – 12,430
3DS LL – 11,534
Vita – 10,236
Wii U – 9,615
3DS – 8,144
PS3 – 4,324
Xbox One – 776
Vita TV – 621
Xbox 360 – 100
PSP – 11

Four new Wired Fight Pads have just been announced by PDP, coming in 2015 we will see four new characters; Link, Samus, Donkey Kong, and Wario.

The leading third-party manufacturer of video game accessories to release a second wave of Nintendo GameCube-inspired controllers for Wii U in early 2015.

Burbank, CA – 12/3/2014 – PDP is proud to announce that four fan-favorite characters are joining the lineup for the Wired Fight Pad for Wii U, a new addition to the Classic Controller line inspired by the original Nintendo GameCube controller.
Unlocking with the second wave: Link, Samus, Donkey Kong, and Wario! Each of these characters brings a deep history and strong personality to the Wired Fight Pad.

The Wired Fight Pad is licensed by Nintendo and designed for use with the Wii and Wii U consoles. The Wired Fight Pad plugs directly into the Wii Remote External Extension Connector. Players can use it for Wii and Wii U games that support the Classic Controller, the Classic Controller Pro, as well as some of Nintendo’s Virtual Console games.

The Wired Fight Pad line also features fan-favorite Nintendo characters such as Mario, Yoshi, Princess Peach, and Luigi – All with a shape inspired by the original Nintendo GameCube controller.

The second wave of the Wired Fight Pad will be available in early 2015 with an SRP of $24.99.

Check out the images below to see if you will be picking one up next year:

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Today’s daily Twitter post on the upcoming Wii U title, Splatoon, covers the game’s single-player “Hero mode” and its octopus antagonists:

This is a report from the Squid Research Lab. We’ve confirmed that the octopi fighters are using several different kinds of equipment. Their shields defend them from attacks, and they can wait in the ink for an ambush. They’ll use all kinds of tricks to get in the hero’s way.

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More:

Shin’en Multimedia today announced on Twitter that their block-stacking physics puzzler will finally be heading down under on December 18th. Art of Balance was released for the US and European eShops around two months ago, with a Japanese version published by Arc System Works following shortly after. The Australian release of the game might be a bit overdue, but that’s classification systems for you! European owners of the 3DS version, Art of Balance Touch, received a 25% discount on the newer Wii U game, so presumably this will also apply to customers in Australia and New Zealand.

There’s been a lot of talk lately about Wii U error code “160-0103”. There’s also been a lot of discussion about how Super Smash Bros. is primarily causing the issue.

Blaming Smash Bros. for error code 160-0103 is actually the wrong thing to be doing. A post over on Reddit mentions that there have been plenty of other Wii U games that have caused the same problem, ranging from Super Mario 3D World to Batman: Arkham Origins.

The point is Smash Bros. is just one of many games associated with error code 160-0103. There isn’t an issue with the title itself. We can’t confirm this, but the trouble could be due to a faulty internal flash chip or worn flash chip.

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IGN published a new interview with Captain Toad: Treasure Tracker producer Koichi Hayashida and director Shinya Hiratake. The two commented on various topics, such as Shigeru Miyamoto’s influence on the game’s development, how Toadette was made playable, and plenty more.

Head past the break for a few noteworthy interview excerpts. Be sure to check out IGN’s full piece here as well.

Xenoblade Chronicles X director Tetsuya Takahashi has shared more about the game on the official Japanese Twitter account. He spoke about art designers Takayuki Yanase and Kouichi Mugitani as well as the title’s Dolls.

First, here’s Takahashi on Yanase:

“Mr. Yanase is a well-known designer that has worked on Gundam 00 among other things. The concept for the Dolls in this project was that one single convertible frame be able to transform into several vehicles, so I asked for his help, knowing that he would be able to realize that [concept]. If I recall correctly, I asked for his help around the time that Kotobukiya announced its new plastic model “Frame Arms Series.”


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