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This week, Nintendo delivered substantial news about The Legend of Zelda: Breath of the Wild’s first wave of DLC. The debut pack, titled The Master Trials, is still on track for the summer.

There’s more to the DLC than originally announced. You’ll be getting a new Hard Mode, Trial of the Sword challenge, Hero’s Path Mode to track routes taken on the map, Travel Medallion for a designated warp point, and Korok Mask to more easily track Koroks. Oh, and a bunch of new equipment is being prepared based on fan-favorite games and characters including Midna, Tingle, Phantom and Majora’s Mask.

How do you feel about the DLC thus far? Is there one element of the pack in particular that interests you more than anything else? Or are you just feeling indifferent about it all? Share your thoughts with us below.

Highlights from last week’s topic: The New 2DS XL

Shovel Knight: Specter of Torment has now been dated for PAL regions on Wii U. It’s set to launch on May 11 in both Europe and Australia. The 3DS version is still without a date, but it shouldn’t be too far behind.

For those in North America, Shovel Knight: Specter of Torment is already out now on Wii U and 3DS. The Switch version is also available worldwide.

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Shantae: Half-Genie Hero may have initially wrapped up a few months ago, but WayForward is far from finished with the game. The studio took to Kickstarter today and provided fans with a first look at upcoming Risky Boots DLC. Risky Boots will be receiving her own campaign this summer.

Here’s the full rundown:

A Brand New Adventure!

In this brand new storyline, you’ll play the role of Risky Boots as she travels to the four corners of Sequin Land in search of components needed to deliver destruction on poor Sequin Land. Risky Boots DLC is filled with new puzzles, new enemies, and a new End Boss…. (Any guesses who it might be?).

The first character trailer is now online for World to the West. On Twitter, Rain Games gave fans a look at Lord Clonington. Check out the video below.

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Recently, all console versions of Minecraft added a few new maps for the Glide Mini Game, including Wii U. Get a look at some footage showing the Dragon, Kraken, and Yeti stages below.

Yacht Club Games published more images from the upcoming Shovel Knight: Official Design Works book. Find the latest previews below.

Shovel Knight: Official Design Works includes character art, developer commentary, rough illustrations and concept art, background development images, comprehensive sprite sheets, full-page promotional illustrations, and an exclusive interview with the team. It goes on sale sometime in August.

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A new entry was added to the Nintendo Treehouse Log on Tumblr today. This time around, Nintendo’s Bill Trinen talks about cooking.

Here are a few excerpts:

Back in 2004, Eiji Aonuma gave a presentation called “The Evolution of a Franchise: The Legend of Zelda”. Today it serves as an interesting look into the series’ transition at a point in time just before the Legend of Zelda: Twilight Princess game for the Wii was first announced. I interpreted for him for both the presentation as well as a number of interviews he did afterwards, and one of the themes he mentioned in both the interviews and the presentations was cooking. He talked about making a Zelda game as being similar to cooking stew: both are long processes, both require the combination of multiple different ingredients and seasonings, and when cooked together those ingredients combine to complete the overall flavor, which is enhanced. And he noted then that he was interested in making a game about cooking.

The very first time I played through the Great Plateau, I came across apples and mushrooms fairly early on in my wanderings. Of course, I collected them (I do love mushrooms!), and to a certain degree it seemed fairly straightforward that they would serve as food. But soon I was collecting acorns, herbs, raw meat, and spicy peppers, and when I found the old man at his cabin and started combining ingredients, I remembered Aonuma-san’s presentation and realized he finally achieved his goal of making a game about cooking.

Nate had made it out to the beach, where he found some crab and a campfire with a pot at sunset. Feeling very pleased with himself, he threw some crab in the pot with some spicy peppers, only to find out crab wasn’t used for food recipes – it was for elixirs! This happened to fit perfectly with my own personal description of crustaceans as being “the insects of the sea,” but as an east coaster who grew up on crab, Nate wasn’t having it. He contacted Fujibayashi-san that night and began passionately explaining to the development team how much people like to eat crab, begging him to add crab dishes to the menu.

And some concept art:

The full Tumblr post, called “Now You’re Cooking with Power”, can be read here.

Mario Kart 8 on Wii U had a slight issue with kart ratings. When it came to acceleration, the amount was rounded down to the nearest whole number. That means a kart rated at 2.75 in acceleration raced as if it was rated 2.

Nintendo ended up addressing this in Mario Kart 8 Deluxe. A 2.75 acceleration kart will be at its max speed faster than a 2.5, for example.

YouTuber AbdallahSmash026 takes a closer look at the situation below:

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This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

“We are deeply thankful for the wonderful response to The Legend of Zelda: Breath of the Wild and the fact that we were able to ship more units than we did of the Nintendo Switch hardware. Since The Legend of Zelda series is very popular in Europe and in particular in the U.S., and the hardware launch was in March, we thought that we might end up with different results from a holiday season launch (when a wider range of consumers are likely to make purchases), and so we expected that there may be a high ratio of consumers who purchased this game along with the hardware.

The result was exactly as expected in the U.S., but the game is much larger in scale than previous games, and it reached greater popularity than we had expected in Europe and Japan as people tried it themselves or watched others play. Reviews of this game prior to release were also very helpful in communicating its appeal. Ultimately, we were able to achieve these results because of the response not only from fans of The Legend of Zelda series, but also from consumers who had played a Zelda game in the past and wanted to play one again, as well as consumers who had never played a Zelda game before but who heard the buzz and wanted to play.

We would certainly like to be able to predict the worldwide popularity of The Legend of Zelda: Breath of the Wild, as you suggest, but we are still not able to forecast to that degree of accuracy. The end result was that the number of units of this game shipped was higher than the number of units of hardware shipped.”

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Mario Kart 8 Deluxe

This week’s Switch/ Wii U/3DS-specific UK software sales are as follows:

Switch

1. Mario Kart 8 Deluxe – Nintendo
2. The Legend of Zelda: Breath of the Wild – Nintendo
3. Puyo Puyo Tetris – SEGA
4. 1-2-Switch – Nintendo
5. Super Bomberman R – Konami
6. Lego City Undercover – Warner Bros. Interactive
7. Just Dance 2017 – Ubisoft
8. Skylanders Imaginators – Activision Blizzard

Wii U

1. The Legend of Zelda: Breath of the Wild – Nintendo
2. Minecraft: Wii U Edition – Nintendo
3. Super Mario 3D World – Nintendo
4. Mario Kart 8 – Nintendo
5. Mario Party 10 – Nintendo
6. Just Dance 2017 – Ubisoft
7. New Super Mario Bros. U + Super Luigi U – Nintendo
8. Donkey Kong Country: Tropical Freeze – Nintendo
9. Star Fox Zero – Nintendo
10. Pokken Tournament – Nintendo

3DS

1. Pokemon Sun – Nintendo
2. Mario Kart 7 – Nintendo
3. Pokemon Moon – Nintendo
4. New Super Mario Bros. 2 – Nintendo
5. Tomodachi Life – Nintendo
6. Super Mario Maker – Nintendo
7. Yo-Kai Watch 2: Bony Spirits – Nintendo
8. The Legend of Zelda: Ocarina of Time 3D – Nintendo
9. Mario Sports Superstars – Nintendo
10. Yo-Kai Watch 2: Fleshy Souls – Nintendo

Source: Chart-Track


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