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Muramasa: The Demon Blade was one of the most visually striking games on Wii. The action game possessed a unique style, and was heavily based in Japanese mythology.

Glixel recently caught up with Muramasa’s creator, George Kamitani, as part of an interview opportunity. When asked about what inspired the title, he explained:

“I had consecutively done fantasy titles so I wanted to do something different. The concept for Muramasa: The Demon Blade came from the idea of presenting a ‘ninja Princess Crown’ concept to the person who created the arcade game Ninja Princess at Sega. The story for Odin Sphere was inspired by Shakespearean theatre so if I was going to make a Japanese version, I felt that the setting should be inspired by kabuki, so I collected a lot of kabuki scripts. I also referenced a lot of Japanese classical literature, but the old language was very difficult. And I was somewhat nervous to use Japanese mythology, so there’s more Buddhist theology in the game.

Visually, I was influenced by block prints from the Edo period, and I imitated the ink-wash painting style using bright, vibrant colors. I was also influenced by the classic Manga Nippon Mukashi Banashi anime where there’s a certain comical element to the background. I tried to create an authentic environment that’s different from a realistic style.”

After releasing on Wii many years ago, Muramasa: The Demon Blade came to the Japanese Wii U eShop in 2015. Unfortunately, it’s still not out in the west.

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The Crunchyroll anime app can be found on practically all major consoles. Of course, Wii U and Wii are included in that.

Crunchyroll has since shared a look at what its users like to watch more on Nintendo systems compared to other consoles. Cute High Earth Defense Club Love! seems to be a hit on Wii U, while Dream Festival! is watched on Wii quite a bit.

Have a look at the full results above.

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Plenty of companies have come out with their own controllers and accessories for the NES Classic Edition since November. Now as part of the Retro-Bit line, the Retro8 Wireless Pro Controller and Retro8 Wired Pro Controller are on the way.

The wireless version connects through a special dongle, and supports up to ten hours of gameplay. It also comes with a 3.5 foot micro USB charge cable. It’s launching in March for $19.99.

The wired controller will ship a bit sooner, as it’s planned for February with a $9.99 price point. You can connect it to the NES Classic Edition with a ten foot cord.

Worth mentioning, both of these controllers also work with the Wii U and Wii.

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While Bottlerocket Entertainment was negotiating with Warner Bros. on a contract for a new Watchmen game many years ago, Brash Entertainment swooped in and offered to have the studio work on a title based on The Flash. Bottlerocket accepted, and shifted its resources. Work began on an open world game featuring The Flash in 2007, which included plans for a Wii version.

Bottlerocket had some ambitious plans in store for The Flash: The Fastest Man Alive. The character would have been a rookie of sorts, as he gets to grips with his abilities and foes. Players would have been able to cycle through different speed levels, perform tricks in the air, grind off rails, and even run off the side of buildings to access new areas of the open world. The team was also planning a feature so that The Flash could plow through objects after reaching a certain speed. When battling enemies, players would need to tap the appropriate buttons floating above them to execute a quick attack, and combos were also involved.

About a decade ago, Bottlerocket Entertainment was pursuing a new Watchmen game in collaboration with Warner Bros. It was planned to take inspiration from the comics that follows the Watchmen team as they impacted historical events. The team also tinkered around a Rorschach-focused title that would have offered third-person action gameplay in an open world.

We’ve heard that Bottlerocket Entertainment was actively targeting Wii as a probable multiplatform title. However, it wasn’t meant to be. With Bottlerocket needing a source of income and Warner Bros. still working on the contract, Brash Entertainment stepped in. Brash heard about Bottlerocket’s troubles, and put out a proposal for the developer to work on a new game based on The Flash. Bottlerocket accepted, meaning they would no longer be able to work on Watchmen.

The full report from Unseen64 can be viewed below.

In the new documentary series Unlocked: The World of Games, Revealed, Shigeru Miyamoto was interviewed and asked about a wide array of topics. Among these was the creation of the Wii Remote.

Miyamoto talked about what prompted Nintendo to pursue motion gaming. With controllers and games becoming more complex at the time, some people were falling away from the industry. Nintendo wanted to find a way to bring them back into the fold and make things simpler. That’s where the conversation started, according to Miyamoto.

His full response:


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Last Thursday, a trademark for Excite Truck was filed on the behalf of Nintendo of America. It then entered the Trademark Reporting and Monitoring System yesterday.

The filing will naturally set off speculation as to what Nintendo could be planning for Excite Truck – be it a re-release, a new game, or something else. On the other hand, the trademark could be for nothing at all. We unfortunately won’t have any way of knowing until something official pops up, if it ever does.

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Plenty of NES Classic Edition accessories have shipped since the hardware’s launch, with even more on the way. Retro Fighters is now planning its own peripheral. Next month, the “Retro Fighters Pro Retro Adapter” will be available.

An Amazon listing provides the following description:

“The Retro Fighters Pro Retro Adapter allows gamers to play their classic NES accessories and controllers on the NES Classic Edition / Wii U / Wii. Simply plug in your favorite retro NES gaming peripherals into the adapter and plug the Wii plug into your NES Classic Edition, for Wii U/ Wii, plug into your Wii Remote. Now you can play your favorite games using original classic gaming accessories!”

Two players are supported when using the Retro Fighters Pro Retro Adapter. The Amazon listing further notes that it is compatible with “original and 3rd party NES accessories, controllers and joysticks”, though “some functionality may vary”.

The Retro Fighters Pro Retro Adapter is slated for January 15. Pricing is set at $14.99.

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THQ Nordic is slowly but surely becoming an important name in the gaming industry. Originally known as Nordic Games, the company rebranded earlier this year. It holds to the rights to notable IPs such as Darksiders, de Blob, Deadly Creatures, and much more.

We recently spoke with THQ Nordic’s Reinhard Pollice in a wide-ranging interview. He commented on the publisher’s continued support of Wii U (whereas most third-parties have moved on), and different IPs such as de Blob and Deadly Creatures. We also asked about why Darksiders Warmastered Edition is taking a bit longer to release on Wii U.

For our full interview, head past the break.

The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.

Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.

Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.


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