We previously heard that Astral Chain would include a mode to make the game easier. In the game’s latest Japanese trailer, the Unchained Mode was finally detailed.
When it’s turned on, players can customize all sorts of actions that can be automated. These include:
Nintendo maintenance schedule as of July 28, 2019
Nintendo’s maintenance schedule has updated once again. During the start of the week, we’ll be seeing a lot of store-related downtime.
Here’s the full schedule as of now:
Damsel, a fast-paced, challenging action platformer, hits the Switch eShop on August 7. View some early footage in the video below.
Sword Art Online: Fatal Bullet Complete Edition appears to be digital-only in North America. In Europe, however, things are quite a bit different. Bandai Namco will be offering a physical version in PAL regions.
Amazon is taking pre-orders for Sword Art Online: Fatal Bullet Complete Edition here. Despite what the page says, those who live in the US should be able to place an order.
Sword Art Online: Hollow Realization Deluxe Edition is also up on Amazon UK here. Like Fatal Bullet, it was sold physically in Europe unlike North America.
D3Publisher revealed this week that it will release Omega Labyrinth Life in the west. The game will be sold on the eShop, where it will also have a Deluxe Edition.
The Omega Labyrinth Life Deluxe Edition “is jam-packed with a bargain set of DLC, including costumes to dress characters up in on the home screen, items to change academy BGM into character songs from the series, and more.” Some exclusive DLC is also included.
The full lineup of what’s packed in is as follows:
Coinciding with this week’s release date news of October 10 in Japan, Disney Tsum Tsum Festival has received a new trailer. We’ve included it below.
Noisy Pixel has posted 15 minutes of direct-feed footage from Gunvolt Chronicles: Luminous Avenger iX. Watch the new gameplay below.
Gunvolt Chronicles: Luminous Avenger iX releases for Switch on September 26.
Japanese outlet 4Gamer recently had a chance to speak with a few members of the Oninaki development team. Atsushi Hashimoto, Takashi Tokita, and Ryutaro Sasaki participated in the discussion. The three developers talked about why the game is an action-RPG rather than turn-based, how long the story will be, the decision to mix up the art style following I Am Setsuna and Lost Sphear, and more.
We’ve now prepared a full translation of the interview. If you’re interested in learning more about Square Enix’s Switch RPG, continue on below.
In his previous Famitsu column, Super Smash Bros. director delved into the creation of the series’ character reveal trailers when it comes to CG. But as we know, these videos also include gameplay segments. Sakurai explained how those sections are made in his latest column, which is much more involved that one would initially think.
Here’s our full translation of the column:
A massive game arrived on Switch yesterday in the form of Fire Emblem: Three Houses. This is the first console Fire Emblem in the series in quite some time, and the first true entry in the series on Switch.
We imagine that many of you have started playing through Three Houses already. If that’s the case, how are you feeling about it so far? Which house did you choose? Share your thoughts with us in the comments below.