During Nintendo’s 79th Annual General Meeting of Shareholders, one investor shared the sentiment that the company “has been a little slow to join large global trends like the mobile business and releasing games that use VR.” Having said that, this person wanted to hear Nintendo’s thoughts topics such as cloud gaming and 5G.
Nintendo president Shuntaro Furukawa, Shigeru Miyamoto, and director / senior executive officer Ko Shiota all provided commentary. Here the official translation of what they shared:
Hyperlight Ultimate will be available on the Switch eShop starting next week. For a look at the game’s launch trailer, continue on below.
Metaloid: Origin has been given a release date on Switch. According to an eShop listing, the gun’n run 2D platformer launches on July 11.
Here’s an overview of Metaloid: Origin, along with a trailer and footage:
Later this month, Marmalade Game Studio is bringing the classic game Battleship to Switch. Get a look at some footage below.
Koei Tecmo is working on Fire Emblem: Three Houses, but it sounds like the game was mostly done by Intelligent Systems. Nintendo director Genki Yokota told VG247 that Intelligent Systems was primarily responsible for the main plot, the game system, ideas, and gameplay mechanics. Meanwhile, Koei Tecmo assisted on the programming side of things.
Intelligent Systems director Toshiyuki Kusakihara said that Three Houses “wouldn’t have been possible” without Koei Tecmo’s help. Yokota was more optimistic, but said that not having Koei Tecmo would have required much more development time.
It’s been well-documented just how important Fire Emblem Awakening was to the series. If that game hadn’t been successful, the franchise could have been in jeopardy. Thankfully, all went well, and Fire Emblem Awakening even achieved huge popularity in the west.
In an interview with VG247, Fire Emblem: Three Houses director at Intelligent Systems Toshiyuki Kusakihara was asked about what made Awakening so successful. Funnily enough, he’s completely unsure. Kusakihara said that the team “didn’t make any change to our philosophy to make Awakening be liked outside of Japan” and doesn’t know “why it’s so popular.”
Limited Run Games has opened pre-orders for the physical version of Transistor. In addition to a standard copy, a collector’s edition is up for grabs.
The collector’s edition includes:
Xenoblade developer Monolith Soft today shared some information about its financial performance during the latest period. For the fiscal year ending March 31, 2019, profit was at 274 million yen.
Profit for Monolith Soft doubled year-over-year. Here’s a look at how much the company generated in recent years:
Space War Arena, a recently-released Switch game from Ecco the Dolphin creator Ed Annunziata, is introducing some major functionality. An online multiplayer mode has been added that supports 1v1 matches that with an endless war leaderboard.
To celebrate the news, Space War Arena has been given a massive 90 percent discount. It’s down to just $1.49 on the Switch eShop.
Here’s an overview of Space War Arena:
Nintendo president Shuntaro Furukawa commented on the Switch Online service at the company’s 79th Annual General Meeting of Shareholders. An investor asked about how it will be enhanced given how a subscription is “inexpensive”, but “the content of the service still feels rather weak.”
Furukawa highlighted that Nintendo Switch Online has surpassed 10 million accounts, and the number of subscribers “has increased steadily since the service was launched last September”. He would later say that Nintendo understands “that making the Nintendo Switch Online service attractive to users is extremely important, and will continue to make the content of the service even more appealing going forward.”