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Guns, Gore & Cannoli was originally planned for Wii U. Unfortunately, we were told that those plans were scrapped due to “technical reasons.”

Crazy Monkey Studios informed us that the team ordered Switch dev kits in April. Hardware was received last week, and the team has now confirmed plans for Nintendo’s console. The original Guns, Gore & Cannoli will indeed be brought over to Switch.

Crazy Monkey Studios wrote in a new blog post today:

“Last but not least we have great news for all fans that begged us to let you shoot zombie freaks on the go. Your prayers have been heard: Guns, Gore & Cannoli will be making its way to Nintendo Switch. We received our Switch devkit last week and will be porting Vinnie’s first adventure to the new console. Nintendo was very keen to add the game to their indie line-up and we’re thrilled we’re going to make this happen. Stay tuned for more information.”

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After the final round of content for Shovel Knight is wrapped up highlighted by the King Knight campaign, you can count on Yacht Club Games taking a break from the series for a little while. If and when the studio does return to the IP though, one possibility could see Shovel Knight entering the 3D space with a N64-type game.

This is something we’ve heard Yacht Club talk a bit about before, but the studio’s Nick Wozniak really seems interested in the idea. Wozniak stated the following when asked by AppTrigger where he’d like to see the franchise be taken next:

“Anything? I think one of the things we want to work on in the far future is definitely like a Shovel Knight 64, a 3D platformer. We would all love that. We all love Mario 64 to pieces and would just love to be able to jump into that.”

UK retailer GAME noted to investors this week that its full year profits will be “substantially below previous expectations,” in part due to the lack of Switch stock. While demand for the system is “very strong,” GAME said that “the level of supply to the UK market has been lower than expected.”

In the wake of GAME’s remarks, MCV reached out to Nintendo for a statement about the stock situation with Switch. The company said that demand “surpassed our estimates globally.” Nintendo also promises “to bolster our manufacturing facilities and strive to increase production in preparation for the Christmas period”.

The full statement from Nintendo is as follows:

More:

Here’s a little something that you may or may not have known about Switch. When touching the screen on the Home Menu, the sound is directly related to the surface area of your tap. With a larger surface, there’s a lower pitch.


I admit that I could be genuinely oblivious here, but I honestly had no idea about this – in part due to how little I use the touchscreen. Hopefully I’m not the only one.

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Constructor is taking longer than anticipated to land on Switch. The game was first thought to be set for April 28. On that day, it was pushed back to the summer. Now we’re hearing that an October launch is planned. Hopefully there won’t be any further delays.

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Rainy Frog has officially announced that Vaccine will be available for Switch in all regions next week. North America, Europe, Australia, and Japan should be able to purchase the game on July 6. Pricing is set at $9.99 / €9.99 / £8.99.

We have the following overview:

Find a vaccine for your infected friend before the time runs out, but be aware your friend will relapse sooner or later and you will have to find a new vaccine in a new randomly rebuilt house. Will you be able uncover the mystery to save your friend once and for all!? Vaccine is a new approach on Survival Horrors inspired by those of the 90s. You can choose between the two members of a special bio-hazard rapid response team, each starting with their own unique differential abilities. They are trapped in a strange house populated by dangerous mutated creatures, they will have to find a vaccine for another team member who is infected with a deadly virus.

Unless you uncover the mystery of the house, every time you bring back the vaccine, the infected team member will relapse and you will be presented with a new randomly rebuilt house. You will be able to gain experience points from different actions and use them on the skills you think will be more beneficial, bringing a more tactical approach compared to the games it takes inspiration from.

And an English trailer:

Source: Rainy Frog PR

Nintendo has announced the ARMS Japan Grand Prix 2017. The tournament will be held this fall, with local qualifiers held at four major cities: Tokyo, Osaka, Nagoya, and Fukuoka. A champion will then be determined with a large tournament. More details will be shared through the official Twitter account later.

Nintendo held a tournament for Japanese ARMS players earlier today, and towards the end, producer Kosuke Yabuki appeared. It was reconfirmed that Max Brass will be delivered as a playable fighter, along with his stage. Yabuki also indicated that Nintendo will be adding another game mode, new Arms, and fixes based on gathered data from online battles. Yabuki noted that Nintendo is trying its best to release the update in the middle of July.

Here’s today’s tournament in its entirety for those who’d like to view it:

Nights of Azure 2: Bride of the New Moon was announced for the west earlier this week. Following up on that, we have the game’s boxart. Despite the text saying it’s not final, we can’t see the packaging changing much before release.

To compare, here’s the Japanese version:

Nights of Azure 2: Bride of the New Moon launches in Japan on August 31. North America and Europe are getting the title in late October.

Metroid: Samus Returns producer and series co-creator Yoshio Sakamoto has been fielding media interviews since the title’s initial showing at E3 last month. This includes TIME, who has some choice words from Sakamoto.

Among his remarks, Sakamoto touched on what inspired Chozo and the overall aesthetic. And for Samus Returns specifically, he discussed working with MercurySteam and the studio’s true understanding of the franchise. Sakamoto also further commented on why it’s the right time to remake Metroid II.

Find these excerpts from Sakamoto below. You can read TIME’s full piece here for a few more comments.

Nicalis isn’t done with Cave Story+. The company is working on an update for the game, which will let players change the graphics. If you want to play with the original visuals rather than the high-res sprites, doing so will be possible.

Nicalis teased on Twitter:


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