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Dragon Ball Heroes: Ultimate Mission X was recently announced for Japan. Now from an Amazon listing, first details about the game have arrived.

Fans can expect Dragon Ball Heroes: Ultimate Mission X to be the series’ definitive entry. The game lets players make a team using a maximum of five cards from a total of 3,300 cards and enjoy five-versus-five battles in a card battle adventure game with 3DS-original elements. Bandai Namco is packing in all eight Dragon Ball Heroes missions, all 10 “Galaxy Missions,” all eight “Evil Dragon Missions,” and all 10 “God Missions”. Over 240 characters are included, which is the highest in the series. New characters will be featured as well.

First-print copies of Dragon Ball Heroes: Ultimate Mission X come with a set of five cards for Super Dragon Ball Heroes: “Tokusei Hero Avatar Card,” “Son Goku: Xeno”, “Vegeta: Xeno,” “Darkness Majin Towa,” and “Vegito (Super Saiyan Blue).”

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Another round of Japanese boxarts have come in for upcoming Switch games. Find the latest set in the gallery below.

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Rime is finally launching in May. It’s been a long and stressful development period for Tequila Works, having originally announced its project in 2013.

Tequila Works creative director Raul Rubio admitted to IGN that Rime’s development was actually in jeopardy at one point. As he explained:

“Yes, there were a lot of moments where we thought that the game wasn’t going to be released. In fact I was completely sure of that once. Fortunately that didn’t happened.”

“That [possibility] was always for technical reasons. Not for financial or something business related.”

“When we announced that we were acquiring back Rime’s IP there were cancellation rumors. The truth is that in that precise moment we were moving to a bigger office, that’s pretty far from being closing a Company, isn’t it?”

Zoink, developer of Stick it to the Man, is already confirmed to be a Switch developer. So it’s interesting then that the studio posted a video today of Zombie Vikings running on Switch.

Here’s a look:


Zombie Vikings was originally planned for Wii U, but was eventually scrapped. Could we end up seeing it on Switch instead?

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Amazon has posted the boxart for Dragon Ball Heroes: Ultimate Mission X, which is coming to Japan in April. Get a look at the packaging image above plus some screenshots below.

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The Poochy amiibo is starting to make the rounds having been released in Japan. For a close look at it, watch the unboxing video below.

Square Enix’s I Am Setsuna is one of the Switch’s launch titles in Japan. Have a look at the game’s beautiful box art – almost worth importing just for that!

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Dragon Quest VIII is out today, and to celebrate, Nintendo has put together a launch trailer for the game. Give it a watch:

Senran Kagura creator Kenichiro Takagi has talked quite a bit about the Switch in recently, and he was also one of the developers invited to attend the Switch presentation in Tokyo last week. In a recent Famitsu interview, he shared his ideas for his planned Switch project and how he wants to make use of a certain Switch feature:

“It ’s the HD Rumble after all. Because I want to express “softness” with it. I already created a project, and now I’m in the middle of focusing on how to realise it. I think games have a “sensation of touching” in many meanings, so I want to realise a new experience that ’s exclusive to Nintendo Switch.”

I’m sure we can all imagine what he’s talking about.

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In an interview with Nintendo Life, The Unlikely Legend of Rusty Pup creator Chris Seaver of Gory Detail has stated that development of the Wii U version of the puzzle platformer has stopped for now. Instead, the focus lies on the PC version at the moment – however, as soon as Gory Detail get their hands on a Switch developer kit, they will work on porting the game to Nintendo’s newest system. Additionally, Seaver stated that a release of the 3DS version is “dependent on resources and time issues”.

Here are his statements in full:

“We’re looking to have everything done on the PC side by September or so, the Nintendo Switch side of things depends on when dev kits become available. As you can imagine there’s a lot of people wanting them and I can’t imagine little indies like us are too high on the list. We’ll see.

I’d pretty much back-burnered the Wii U in terms of dev for a while now because of the cost to develop on something that was increasingly seen as a dead end system. Along comes the Switch, hopefully reinvigorating Nintendo’s home console market. It all dovetails nicely. Switch is pretty much a defo, just not sure when. 3DS is dependent on resources and time issues but currently a yes. Wii U, nah.”

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