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Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.

Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.

– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place

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Two new games are joining the Nintendo Selects line in North America next month. Yesterday, Kirby Triple Deluxe and Mario & Luigi: Dream Team were announced as the latest additions. We’ve posted both boxarts above.

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“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”

Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.

Aonuma’s response was as follows:

“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”


We should be seeing more answers from Aonuma over the next few days.

Massive thanks to LuigiBlood for the native translation.

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The long-awaited update to Pokemon Bank (and Poke Transporter) arrived last night. Once it’s been updated, it’ll be fully compatible with Pokemon Sun/Moon.

Here’s something interesting about Pokemon Bank. If you bring over a Solrock to Pokemon Sun or Lunatone to Pokemon Moon, you can interact with a certain character in the Haina Desert. Fans had dug up the event previously, but this is the first time that it can be encountered under normal circumstances.

These are the steps needed to activate the scene:

Transfer Solrock to Pokemon Sun or Lunatone to Pokemon Moon.

Put Solrock/Lunatone in your party.

Fly to Ruins of Abundance on Ula’ula Island.

Head south to enter Haina Desert.

Head to the western exit, then immediately back east (where you came from).

Head to the southern exit.

Keep heading south until you see the old man with a red shirt.

Speak to him for an interesting cutscene!

Head past the break for a video of the event in question.

Nintendo continues to provide fans with looks at The Legend of Zelda: Breath of the Wild. On Facebook, the company shared a new screenshot that shows off one of the game’s villages. We have it above.

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This week’s North American Wii U Virtual Console game appears to be Flying Warriors. It just appeared on Nintendo’s website, yet strangely, it’s listing a release date of January 20. We assume this was simply an error, and was intended to be January 25 instead.

In any case, here’s an overview of Flying Warriors:

“When the evil red star appears in the sky, the great monster of the Dark Dimension, Demonyx, returns. The five Flying Warriors, led by Rick Stalker, are sent by the Dragon Lord to defeat Demonyx. Fight through four game modes. Choose one of two different fighting styles. One for beginners, and one for those who can master the martial arts. Use items and Mystic Spells in your quest to rescue the Light Dimension from darkness.”

Flying Warriors will set you back $4.99.

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Dataminers have found some interesting tidbits inside the game data from Poochy & Yoshi’s Woolly World. Notably, a Corrin costume has been discovered that Yoshi will wear when using the unreleased Corrin amiibo.

Though Corrin was added to Super Smash Bros for Wii U and 3DS last year, we still don’t know when we’ll see the remaining amiibo figures corresponding with the last characters added. The inclusion of a Corrin costume inside Poochy & Yoshi’s Woolly World indicates that at least Nintendo is already preparing the amiibo functionalities ahead of their launch, which could be soon.

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Update: Nintendo UK now has an English feature on its site about this here.


Original: Nintendo has put together many adorable stop-motion shorts for Poochy & Yoshi’s Woolly World, and they have now provided some behind-the-scenes looks at the shorts. You can check out a brief video below, as well as pictures in a gallery. These show off placing the dolls, how they change expressions, storyboards, and individual frames.

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Amazon has just now opened pre-orders for the Switch Pro Controller on its U.S. website. You can get yours here. It’s unclear how much stock is available, but we’ll keep you informed if it sells out.

More:

Famitsu announced Cube Creator DX for 3DS this week, and has since shared first screenshots from the game. We’ve rounded them up in the following gallery:

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