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Shin’en has revealed that the studio is developing a new project. “We are already working on a new game, but we can’t say more for the moment,” the company stated in an interview with German outlet Nintendo-Online.

Shin’en just wrapped up FAST RMX for Switch. Despite that, the small team has moved on to something new already. Although platforms are unconfirmed, a release on Switch is probably a safe bet.

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This month’s issue of EDGE puts the focus on The Legend of Zelda: Breath of the Wild. As it’s the cover story, Link takes center stage on the magazine’s cover. There are two versions out there though.

We previously saw what the subscriber cover looks like. Equally as good is the art for the standard issue. You can see it in its full glory below.

In case you’re wondering, the new Zelda: Breath of the Wild amiibo are compatible with Animal Crossing: New Leaf – Welcome amiibo. Link (Archer) summons Wolf Link, Link (Rider) summons Epona, Guardian and Bokoblin both summon Ganon, and Zelda summons Medli.

You were originally able to unlock these Zelda characters in New Leaf with the 30th anniversary amiibo. To recap, 8-bit Link is tied to Ganon, Ocarina of Time Link is for Epona, and Toon Link / Zelda both unlock Medli.

Thanks to Cameron for the tip.

Shin’en has announced plans to update its just-released Switch eShop game FAST RMX. A Time Attack mode will be added as well as online support with friends. No word on a release date, but look for it soon.

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Miitomo has been updated with more content. Users will find returning stages with more items.

“Dress to impurress! Cat Style” is the returning theme. The stages provide the following:

– Tiny kitty cap
– Cat-ear headband
– Striped kitty muffler
– Cat-faced stockings
– Cat hood w/ muffler
– Cat-paw dress shirt
– Hoodie w/ wraparound kitty
– Shorts w/ calico-cat print
– Cat companion
– Silly-kitty sweater
– Kitty miniskirt
– Cat-faced pumps

The returning stages will be available until March 7 at 6 PM PT / 9 PM ET.

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Square Enix hosted a stream on Friday to show off I Am Setsuna on Switch in-depth. The recording with an hour of footage can be found below.

Yacht Club Games is at Switch’s launch with Shovel Knight: Treasure Trove and Shovel Knight: Specter of Torment. But how’d the studio find out about the new console anyway?

In a recent interview, lead programmer and studio co-founder David D’Angelo said:

“Nintendo first came to us. They said, ‘We have something coming. No we can’t tell you what it is, but if you have something around this time then that would be great.’ They do a pretty good job of keeping us in the loop in case our projects line up.”

D’Angelo also mentioned that “Switch is light years ahead of the Wii U. It’s an incredibly easy system to develop for, even compared to other consoles.”

With Shovel Knight, Yacht Club Games had it running “within a week”. In D’Angelo’s experience, developing for Switch is very close to the PlayStation 4. “I’ve been very impressed with how put together it is,” he said.

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Within the past week or so, new 1-2-Switch interviews with producer Kouichi Kawamoto appeared in both in Famitsu and on Japanese website 4Gamer. While nothing too major was mentioned, there were a few excerpts we thought were worth highlighting.

First, on 4Gamer, the site started out by talking about how 1-2-Switch feels reminiscent of WarioWare. Kawamoto responded to this and later directly commented on why the game isn’t pre-installed.

Below is the relevant exchange between the two sides:

The first game I created after joining Nintendo was the Sound Bomber mini-game included in 64DD title Mario Artist: Polygon Studio. Sound Bomber became foundation for WarioWare, so I am credited as being responsible for coming up with it.

Does that mean 1-2-Switch is based on WarioWare?

No, it doesn’t (laughs). I happened to come up with something completely new this time. […]

Did you ever consider making a game like 1-2-Switch as part of the WarioWare series?

WarioWare throws new games with different rules at you one after another, and they are fairly difficult games. If you played them without looking at screen, they would be extremely difficult. Furthermore, the players themselves are the characters in 1-2-Switch, performing on their ‘stage’ in front of the screen, so there isn’t really any room for the Wario characters. Because of that, I decided not to use Warioware from the outset. I made something new.

At GDC a few days ago, several Zelda: Breath of the Wild developers were on hand for a special session. Team members discussed how they approached creating the game and shared some very interesting things in the process. A 2D prototype was shown as well as some pretty crazy concepts.

Nintendo of America passed along some of the news and images on Twitter as the panel happened, but a substantial amount of additional photos were shown at the event. For a look at what else was shared, take a look at the gallery below.

Thanks to Zack C foe the tip.

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It’s almost tough to believe that Switch and The Legend of Zelda: Breath of the Wild are finally here. With Switch, we’ve been waiting on it ever since late Nintendo president Satoru Iwata teased it as NX two years ago. The wait for Zelda has been even longer as it was first mentioned in a January 2013 Nintendo Direct.

It may only be around two days, but we’d love to hear about what everyone thinks of Switch and Zelda: Breath of the Wild. Have they lived up to your expectations? Are they disappointing you in any way? Let us know in the comments below.

Highlights from last week’s topic: Will you play Switch more as a console or a portable?

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