Today’s Nintendo Direct provided an update on the Japanese 3DS title Culdcept Revolt. In Japan, it will be releasing sometime in June.
Culdcept Revolt features a mix of board game, JRPG, and card gameplay. Over 400 cards will be included. Kinu Nishimura, who has worked on the Street Fighter series, is handling character designs.
Watch a trailer for Culdcept Revolt below.
IGN has another comparison video available for Star Fox Zero. Based on the game’s latest footage, the site puts it up against Star Fox 64 and Star Fox Assault for Corneria and Fortuna.
Super Mario Maker’s latest costume is now available. After completing the new Event Course, players can obtain Statue Mario.
Here’s an overview of the level, which is titled “Secrets of Statue Mario”:
“From Super Mario Bros. 3, Statue Mario finally makes his Super Mario Maker debut! But there’s no Tanooki Suit in this game, and he can’t move on his own, so… I guess we’ll just have to carry him. He’s heavier than he looks, you know!
Can you carry him all the way to the goal”?
And the English trailer for Statue Mario:
This information comes from a Nintendo representative…
“Motion controls cannot be entirely disabled in Star Fox Zero, although players will have some options to choose how they are implemented. The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer.”
“Malo” is still tweeting away on the Japanese Zelda Twitter page about Twilight Princess. Today, he talks a bit about fishing… and shares probably the funniest message yet!
Here’s our translation:
“…It’s Malo. Sometimes you’d better take a breather… Tips for fishing well? Ah right… don’t get distracted by the woman behind you. For some reason all adult males are unable to do that though…”
According to USgamer, all of the old voice actors from Star Fox 64 are returning for Star Fox Zero. This is something that the site learned during a recent press event. Surely it wasn’t an easy task getting the whole gang back together!
This information comes from Shigeru Miyamoto…
“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”
“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”
– Motion controls can’t be turned off
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This information comes from Shigeru Miyamoto…
“We were working on a couple of ideas for the game for well over a year. There was one point where we had an Arwing Amiibo that would transform into the walker. But it was really tough to execute that in the normal Amiibo size and in a way that met with product-safety standards. We had to give up on it. For now, it’s only going to work with Fox and Falco from the Super Smash Bros. series. At some point, if we don’t have to do it at Amiibo size, it might be nice to have that Arwing that can transform into a walker.”