Disney Interactive is completing today’s Disney Infinity 3.0 news cycle with an official announcement.
First, here’s a brief overview as to what’s new in the upcoming version:
- Three Star Wars Play Sets, one set in the timeline of Episodes I-III, the second set during the original trilogy, Episodes IV-VI, and the third available this winter based on Star Wars: The Force Awakens
- Additional Play Sets offering distinct gameplay and environments, including a Disney•Pixar Play Set based on the upcoming film Inside Out, and a Marvel Play Set featuring Hulkbuster Iron Man, Ultron, and other Marvel characters
- A fully enhanced Toy Box with two new multiplayer Toy Box Expansion Games, Toy Box Speedway (kart racing) and Toy Box Takeover (action-adventure)
- More figures of fan-favorite characters from across The Walt Disney Company, like Mickey and Minnie, Sam Flynn and Quorra from Tron: Legacy, Mulan and Olaf, among many others
And here’s an overview of the different Star Wars Play Sets:
Each of the Star Wars Play Sets offers distinct experiences, with varied gameplay, environments and characters. The Star Wars: Twilight of the Republic Play Set takes place in the height of the Jedi’s powers, where players will use the Force and Lightsabers in epic battles and master their combat skills alongside Ahsoka Tano, Anakin Skywalker, Obi-Wan Kenobi, Yoda and Darth Maul. The Star Wars: Rise Against the Empire Play Set will take players on galaxy-spanning missions with Luke Skywalker, Princess Leia Organa, Han Solo, Chewbacca and Darth Vader, piloting X-wing fighters or the Millennium Falcon to fight stormtroopers, or exploring and partaking in land-based missions on planets like Tatooine, Hoth, and Endor. Additionally, fans will have the unique opportunity to play with all of the Star Wars characters in all of the Star Wars Play Sets.
Aside from the likes of Star Wars Play Sets, Disney Infinity 3.0 also introduces the new 3D Toy Box Hub, which allows players to more easily choose from a wider selection of gameplay experiences. The different types include platform, racing, and farming simulation games. Toy Box Takeover (action-adventure gameplay) and Toy Box Speedway (kart racing) will be added as Toy Box Expansion Games.
Disney Infinity 3.0 will support all figures and Power Discs from the original 1.0 and 2.0 editions. These items will work in the game’s enhanced Toy Box. Power Discs will now be sold in labeled franchise-specific packs of four. We’ll be hearing about more Disney, Disney•Pixar, Marvel and Star Wars figures and Play Sets “in the coming months.”
Disney Infinity 3.0 launches this fall. The Starter Pack is priced at $64.99, and includes the Disney Infinity 3.0 Edition Base and software, the Star Wars: Twilight of the Republic Play Set, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.
Check out the first screenshots from Disney Infinity 3.0 below.
Source: Disney Interactive PR
Disney Interactive just released the first trailer for Disney Infinity 3.0. We’ve posted it below.
Ronimo Games has kicked off its new “Daily Duel” video series for Swords & Soldiers II. In today’s video, two Berserkers compete against three Axethrowers. Check it out below.
NintenDaan has uploaded another 70 minutes of footage from Devil Survivor 2: Record Breaker. Take a look at the video below.
The silver Mario and Dark Pit amiibo have now been added to Best Buy’s system. However, Palutena – who launches alongside Dark Pit in July – is nowhere to be seen. This has led to early speculation that Palutena will be an exclusive at a different retailer.
Take this news with a grain of salt for now. The situation should become clearer within the next couple of months.
Disney Infinity 3.0 has finally been made official. The game has been officially announced in the latest issue of Game Informer, which is due out today digitally.
Here’s what we know about Disney Infinity 3.0 thus far:
– Avalanche heading up development again
– Other studios contributing as well
– Ninja Theory working on Twilight of the Republic pack-in playset
– This follows Anakin and Ahsoka as they fight to uncover who’s behind a freshly minted droid army
– Twilight of the Republic takes place after Star Wars: Episode II
– It features land and space battles
– Melee combat as well
– Obi-Wan, Yoda, and Darth Maul can enter the fray
– These characters will be separately-sold figures
– Studio Gobo’s (Disney Infinity’s Pirates of the Caribbean playset) Rise Against the Empire is a highlight reel of sorts that follows the events of the classic trilogy
– Luke and Leia tangle with Darth Vader and his forces through memorable sequences
– Battle of Yavin, Hoth, Tatooine featured in Rise Against the Empire
– Chewbacca, Han Solo, and Darth Vader figures will be available individually
– Star Wars characters can cross over between the Star Wars playsets
– Avalanche has reexamined fundamental parts of its core game and is working with best-in-class developers to ensure that Infinity is as good as it can be
– Ninja Theory has retuned melee combat
– Combat has been adjusted for timing and added depth for advanced players
– Sumo Digital (Sonic & Sega All-Stars Racing) is tweaking driving; handling and drifting specifically
– One of the new Toy Box games is a kart racer
– Legacy characters will benefit from the gameplay improvements
– Another Star Wars playset due out this winter is based on Star Wars: The Force Awakens
– Sets are also coming based on Pixar’s Inside Out
– Joy, Disgust, Anger, Fear, and Sadness Inside Out figures coming
– United Front Games working on a new Marvel set, including Hulkbuster Iron Man, Ultron, and more
– More figures coming: Mickey and Minnie Mouse, Sam Flynn and Quorra from Tron: Legacy, Mulan, Olaf, and more
– Toy Box: addition of an updated hub world, toys for new players and experts, and the all-new farming system
– New Power Discs coming
– These discs won’t be in blind bags anymore, and you can see what you’re getting before you buy them
Disney Infinity 3.0 launches this fall on Wii U and other platforms. The Starter Pack will set you back $64.99.
Over the past few generations, HAL Laboratory has primarily worked on Kirby games. We’ve seen a few non-Kirby titles here and there (most recently with BoxBoy!), but that character is certainly the studio’s bread and butter. Interestingly, BoxBoy! director Yasuhiro Mukae recently informed Kotaku that “several” projects are in the works that are unrelated to the character.
Mukae mentioned:
Certainly, as you say, the Kirby series is HAL Laboratory’s main development focus, but we actually have several other projects proceeding along in parallel (not that I can give details on them right now, of course). We also have a few experimental projects in the works with smaller teams, so there certainly isn’t any rule that we must be involved with Kirby projects. Like I discussed in the first question, BoxBoy got its start as an experimental project along those lines.
I was involved in the development of Kirby: Triple Deluxe, but I was also working on the BoxBoy experiment at the same time. Handling both projects simultaneously presented some big challenges, but creating a game with a new character like Qbby made me feel happier than I’ve ever felt before.
Once Kirby: Triple Deluxe development wrapped up, I was able to devote myself fully to BoxBoy. This happened right when it went from an experiment to an official development project, and full-on development began at that point. Some of the Kirby: Triple Deluxe team also joined the BoxBoy project right about then.
As I wrote earlier, our development efforts may be chiefly devoted to Kirby, but there’s no hard-and-fast rule that everything has to be related to Kirby titles. I’m getting the chance to be involved a lot more often with non-Kirby things, such as this BoxBoy project—though, again, I can’t give details quite yet.
Below are some other noteworthy tidbits shared in Kotaku’s interview:
HMV has posted the boxart for Princess PreCure: Sugar Kingdom and the Six Princesses. We’ve attached it above.
Like most projects, BoxBoy! underwent some changes throughout development. The core idea of “creating boxes in order to make your way through puzzle landscapes” remained the same, according to director Yasuhiro Mukae. But there were a couple of things that changed in the final game.
Originally, HAL Laboratory was planning on creating “large stages that you could really sit down and spend a great deal of time playing.” The team also added “story elements in a move to encourage players to enjoy the game all the way through to the end.”
Mukae told Engadget: