Renegade Kid revealed its latest eShop project, Mutant Mudds Super Challenge, towards the end of January. Studio co-founder Jools Watsham offers further information about the Wii U and 3DS eShop game in this month’s issue of Nintendo Force.
Mutant Mudds Super Challenge picks up right where the original game picks off (assuming you completed the Grannie levels). Max learns about the location of the original meteor impact site, and that Mutant Mudds are still originating from it. He then sets off to find and destroy the meteor.
We did see the Xenoblade Chronicles X boxart as part of the Japanese bundle image posted yesterday, but now we have it in high-quality. View it above!
German website Nintendo-Online published a new report about The Legend of Zelda: Majora’s Mask today. The site took a look back on the game’s creation and how it came to be.
One interesting aspect about Majora’s Mask is that it was partially inspired by a cancelled project from Yoshiaki Koizumi, who went on to work on the Ocarina of Time sequel. If you haven’t heard about this before, you may want to check out the information summary passed along by Nintendo-Online – it’s definitely interesting!
– Yoshiaki Koizumi, current producer of the 3D Super Mario games at EAD Tokyo, co-directed Super Mario 64 and Ocarina of Time
– After Ocarina of Time, Koizumi started working on a new game (late 1998?)
– The project was likely a completely new game; Koizumi described it as “a board game, based around the theme of cops and robbers”
– The player was supposed to catch a robber within a week, which in reality should take about a hour
– Takumi Kawagoe, cut scene director of OoT, was also involved with this project
– Shortly after the beginning of the project, Miyamoto and Aonuma transferred Koizumi as a co-director to Majora’s Mask
– Because of that, Koizumi’s new project was cancelled (early 1999?); there is no more information available on the game
– The Three-Day-System of Majora’s Mask has been heavily influenced by Koizumi’s cancelled project
– Accordingly, Majora’s Mask was originally supposed to take seven days to complete, but the concept had to be scaled down to three days as Majora’s Mask had to be developed within only one year
According to Unseen64’s Liam Robertson, Nintendo was, at one point, attempting to create a licensed game that would have featured a huge property. Robertson said that the franchise in question is “like Star Wars level big”. Additional information hasn’t been shared yet, but we do know that the IP Nintendo was interested in had nothing to do with gaming.
Below is a roundup of Robertson’s tweets:
Wow .__. we just found something crazy. Nintendo was trying to make a licensed game around one of the biggest properties I can think of.
— Tamaki (@Doctor_Cupcakes) February 7, 2015
.@IDidThingsOnce Can't say yet, but it is crazy!
— Tamaki (@Doctor_Cupcakes) February 7, 2015
@Phazon4G No, not a game franchise.
— Tamaki (@Doctor_Cupcakes) February 7, 2015
FYI, we are talking like Star Wars level big. If it wasn't from an official source, I simply would have not believed it.
— Tamaki (@Doctor_Cupcakes) February 7, 2015
For those who are unaware, Unseen64 often digs up information regarding cancelled gaming projects. We’ll bring you more information when we have it.