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Jump Festa is scheduled for 2015 and a Super Smash Bros. tournament has been announced.

Winners of the Super Smash Bros. tournament will receive one of two of these exclusive New 3DS cover plates!

Check out the images below:

Screen shot 2014-11-21 at 7.00.43 AM Screen shot 2014-11-21 at 7.00.56 AM

According to Nintendo there will be maintenance being completed on Pokemon X and Y on Monday, November 24.

The scheduled maintenance will be for online play and leader boards, regular gamelpay and communications should not be affected.

From Monday, November 24, 2014 9:50 PM
– Monday, November 24, 2014 11:00 PM Pacific Time
Affected Services:
Nintendo 3DS
– Online Play, Rankings, etc. for Pokémon™ Omega Ruby, Pokémon™ Alpha Sapphire
– Online Play, Rankings, etc. for Pokémon™ X, Pokémon™ Y

Source

21st November 2014 – SEGA® and Nintendo of Europe today announced the availability of Sonic Boom: Shattered Crystal for Nintendo 2DS and 3DS and Sonic Boom: Rise of Lyric for Wii U across Europe. These two games are cornerstones of the newly created Sonic Boom universe and expand the Sonic Boom vision for fans. Set in the same world as the Sonic Boom animated TV series, Sonic and team – including new friend Sticks – work together to stop the evil villain Lyric. Play as multiple characters, each with their own abilities, as they explore, fight and speed through an undiscovered land.

The Sonic Boom titles deliver completely different experiences as compared to previous Sonic games with collaborative gameplay at their core – all while featuring speed – the traditional element of Sonic and his adventures. Taking advantage of the innovative hardware of both Wii U and Nintendo 3DS, Sonic Boom introduces exploration, combat and a new Enerbeam gadget that allows the Sonic Boom world to be discovered in totally unique ways. There are also special upgrades for your characters that can be unlocked if you have both games – play through the story mode in Sonic Boom: Shattered Crystal on Nintendo 3DS to unlock specific character upgrades for Sonic Boom: Rise of Lyric on Wii U!

The Nintendo 2DS and 3DS exclusive title, Sonic Boom: Shattered Crystal, was developed by Northern California-based Sanzaru Games Inc. in collaboration with Sonic Team. In Sonic Boom: Shattered Crystal, Amy discovers a secret ancient language and manuscript detailing the history and whereabouts of a “”Lost Crystal of Power”. The evil and vile villain, Lyric, kidnaps Amy in his eagerness to obtain the long-forgotten power that has been hidden throughout the jungles and canyons of a mysterious new island – where players can explore a variety of levels with lots to discover and multiple goals to try to accomplish. StreetPass functionality in Sonic Boom: Shattered Crystal allows you to receive tokens which are used in-game to buy collectables when you encounter other players of the game via StreetPass – try to purchase them all!

Sonic Boom: Rise of Lyric, exclusively for Wii U, is an original game developed by Southern California-based studio Big Red Button Entertainment in collaboration with Sonic Team and its head Takashi Iizuka. Sonic Boom: Rise of Lyric stars Sonic and his friends Tails, Knuckles, and Amy, in an adventure that begins when they release a powerful snake-like villain named Lyric from an ancient tomb sealed deep in an island. The group must put aside their differences and work together as a team to save the world from Lyric’s evil plan and his army of war mongering robots! Share the adventure with a friend co-operatively in the story mode, or enjoy with up to four friends in “Team Challenges” mode.

Both Sonic Boom: Shattered Crystal and Sonic Boom: Rise of Lyric are out now at retail or digitally from Nintendo eShop, where a free demo of the Nintendo 3DS version is available.

– Ends –

For further information:

Nintendo website http://www.nintendo.co.uk
Nintendo 3DS Guided Tour: http://guidedtour.nintendo.co.uk
Nintendo 3DS (UK) on Facebook https://www.facebook.com/Nintendo3DSUK
Wii U website http://www.nintendo.co.uk/Wii-U/Wii-U-344102.html
Wii U (UK) on Facebook http://facebook.com/WiiU.co.uk
Nintendo of Europe on Twitter https://twitter.com/nintendoeurope
Nintendo UK on Twitter https://twitter.com/nintendouk
Nintendo UK on YouTube http://www.youtube.com/nintendouk
Nintendo Official UK Store http://store.nintendo.co.uk/
Nintendo UK Media Assets Library (registered users only) http://assetslibrary.nintendo.co.uk/
For press assets visit www.sega-press.com

With the launch of the Cubic Ninja exploit for 3DS, creator 22 year old Jordan Rabet, is saying that his hack was intended to entice homebrew developers to bring their games to the 3DS console and not to promote piracy.

In a recent interview with Eurogamer Rabet states:

It’s very dangerous. If you release an exploit that’s too powerful you might let people do whatever they want with their console – which can be great – but you also have the possibility of piracy… which isn’t so great.
I don’t care if people pirate in their private lives, but I don’t want to be a part of it. I don’t want to release something others can use to steal someone else’s intellectual property. That’s not what I want. I wouldn’t release something that could be used for piracy… it’s just not something I want to do.
Right now I’m hoping the loader attracts more developers and people start building more homebrew games. I’m working on the 3DS version of Minecraft and a bunch of people are working on emulators. I’d really like to see how far we can push the 3DS.

Jordan Rabet also explains his thoughts on whether he feels that emulation is another form of piracy or not:

I would say the emulator itself definitely isn’t piracy, to me. Pirating ROMs is definitely not legal or morally responsible – but if you own the game and want to play it on the go, I don’t see anything wrong with that. I guess there’s the argument that emulators may hurt Virtual Console sales but, honestly, the homebrew scene is pretty small. Cubic Ninja is not a game that was sold a lot and now it is being sold at super high prices, so it’s not going to cause any significant damage.

Source, Via

Dragon Quest producer Noriyoshi Fujimoto recently spoke in an interview about wanting to localize all Dragon Quest games in the series, specifically mentioning the Dragon Quest VII 3DS port. Here’s what he had to say in a recent TechnoBuffalo interview:

For a game like Dragon Quest VII for 3DS, Koshimizu (Director of Localization) and Inoue (Head Translator) noted that “the sheer volume is what presents the greatest challenge” to localization. That involves a great level of consistency between the team of translators and coordinators, who need to know the game intimately before attempting a localization.

Fujimoto added that for Dragon Quest VII, the translation process itself would take at least a year to complete. But easing the workload isn’t a simple matter of distributing it among as many translators as possible.

“Each translator has his or her own style, and the more we add, the harder it becomes to maintain consistency on the whole,” he said. “We rely on a small group of highly talented writers to produce a superior translation, which is then handed to the editor, who sees to it the feeling and fun of the story never falters, from start to finish.”

What do you think, would you like to see them start the localization process even if it won’t be finished until much further down the line? You can check out what else he had to say here

via


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