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So lately I’ve been hooked on a little game called Destiny. Like many others, I got sucked into its futuristic world and addictive gameplay of upgrading weapons to shoot down waves of aliens. Sure, sometimes fights take far too long, but it’s still quite impressive for a Game Boy Advance game. Yep, Super Robot Wars Destiny (D for short) is one interesting strategy RPG and a good jumping-off point for discussing the Super Robot Wars series as a whole. Hope you like giant robots!

What makes the Super Robot Wars titles fascinating to me is the way in which they mix together various robot-centric anime characters and storylines into one cohesive crossover game. In other words it’s officially sanctioned fan-fiction masquerading as a strategy RPG. Confusingly, two of the GBA entries in the series were released in the US with the Japanese title “Super Robot Taisen”, probably to avoid any legal issues with a certain similarly named TV program (real talk: a strategy RPG featuring the likes of Sergeant Bash and Sir Killalot would be awesome). Despite featuring the same gameplay mechanics, these “Original Generation” games were centred entirely on original characters free from any messy anime licenses, which is probably why they never clicked with me. Sure, taking turns leading militias of mecha into battle with each other is a decent enough premise for a game, but the thrill of seeing the likes of Gunbuster and Gurren Lagann team up and be faithfully adapted to an RPG form is the big draw of the series for me. I can’t think of any equivalent in western media that doesn’t involve teaching kids about the dangers of marijuana. The Super Robot Wars games are those rare licensed games that are not only perfectly playable, but totally get the appeal of the source material and adapt it in interesting ways.

Asthree Works has decided to push back Paradise Lost: First Contact to mid-2015. The game was originally slated for this year.

Why the delay? Asthree Works explained in a Kickstarter update that roughly 80 percent of the animations were remade and the team hopes to achieve “balanced core mechanics that could evolve naturally within the player’s experience and type of play. That requires tons of hours of testing and repeating / changing puzzles and situations constantly… we have areas with endless possibilities to go through.”

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Cyber Gadget will soon be releasing a special adapter in Japan. This will allow PlayStation 4, PlayStation 3, PC USB, and joystick controllers to work with a Wii U or Wii console.

Here’s a listing of controllers guaranteed to be compatible with the adapter:

– DualShock 3
– DualShock 4
– Cyber Analog Turbo 3 (CYBER?????????????3) (PS3)
– Classic USB Gamepad (PC USB controller)
– iBuffalo Arcade Stick 13 II (joystick)

The adapter connects through the port in the Wii Remote. It weighs 20 grams, and the cable is 15 centimeters long.

There are some important disclaimers to keep in mind. Depending on the system software your Wii U/Wii uses, the adapter may not work properly. It’s also possible that a future update will cause the product to malfunction. For some games, the adapter may not work at all or work in an unstable way. And of course, controllers that are not specifically listed above may not work.

Cyber Gadget will be releasing the adapter on November 30 in Japan. Amazon Japan lists a 2,894 yen price point.

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Shantae and the Pirate’s Curse is almost here. The game is now in lot check, which is one of the final steps required before launching on the eShop.

WayForward shares the news on Twitter in the following message:


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Persona Q: Shadow of the Labyrinth is coming to Europe on November 28, NIS America officially announced today. Those who pre-order the game at select retailers in Europe will receive a bonus 11 Tarot Cards, a limited production item.

Persona Q’s North American release, previously confirmed by Atlus, is set for November 25.

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