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Update: Here’s the English version:


Nintendo has officially announced the next character for the newest Smash Bros. – Shulk. The character was shown in a brand new trailer in today’s Japanese Nintendo Direct featuring other classic characters from the Big N. You can find the debut trailer here.

Today’s presentation will go live at 7 AM ET / 4 AM PT (an hour from now). If anything noteworthy happens, you can definitely expect new posts on the site.

Announcing via twitter this morning, Dave Cox is leaving Konami. You may remember that Cox produced Castlevania: Lords of Shadow – Mirror of Fate for 3DS.

After having spent 17 years with Konmai Dave has stated that he is leaving “to do something I have wanted to do for a long time”. He will reveal more details on his upcoming adventures after a break from the video-game industry.

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The latest Super Smash Bros. for Wii U screenshot from Masahiro Sakurai has now gone live. View it below:


PlatinumGames has posted a new Bayonetta 2 blog post covering the game’s music.

First, check one clip from the post below:


And be sure to read the full thing here with lots of information.

From September 13th through to October 14th, Japanese Pokemon X & Y players will be able to download a special shiny Gengar as part of their “White Gengar” Halloween promotion. It will come in a Dusk Ball holding a Gengarite and have the moves Shadow Ball, Sludge Wave (exclusive to this event), Confuse Ray and Astonish.

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This month’s issue of EDGE features interviews with a number of different developers, including Super Smash Bros. director Masahiro Sakurai. Among other things, Sakurai was asked to comment on how tournament players tend to focus on Melee as opposed to Brawl, and what will be done to ensure that something similar doesn’t happen this time around.

Sakurai answered with a very lengthy response that can only be summarized in so many words. Many of his comments addressed the need to appeal to both casual and inexperienced gamers.

He also mentioned, “Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”

Head past the break for all of Sakurai’s comments. Believe us when we say there are plenty of them!


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