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The Seattle Times has put up a massive interview with Nintendo of America president Reggie Fils-Aime. There’s quite a lot of important topics, so we’ve included a good part of the interview below. You can find The Seattle Times’ full article here.

Nintendo’s Takashi Tezuka shared a little more on the origins of Mario Maker while speaking with Polygon. You can find a summary of what was shared below.

– Started out as a course-making tool for Nintendo’s internal teams
– The people on the tools team typically don’t design video game courses
– Instead, they only build the tools for Nintendo’s game designers to use
– In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game

“They brought the idea to me thinking it would be a great game idea because they had so much fun with [it].”

– Tezuka had been meaning to make a new Mario Paint game that uses the Wii U’s GamePad
– He saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint

“There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily. In order to make a [Mario] course, all you have to do is put different parts together. It’s not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.”

– Tezuka expects people to be silly in their course designs and to create levels that are impossible to complete
– Mario Maker isn’t just about finishing courses
– It’s about enjoying the process of creating a course, no matter how silly or impractical it may be
– Ex: a team of Nintendo employees created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it

“We think this is a game that will showcase people’s sense of imagination. Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined.”

Source

The first two Japanese distribution for Pokemon Art Academy have been confirmed. Throughout June and July, Groudon and Kyogre will be available.

Below are the distribution dates for both:

Groudon

– June 19th to June 25th
– July 3rd to July 9th
– July 17th to July 23rd.

Kyogre

June 26th to July 2nd
July 10th to July 16th
July 24th to July 30th

Source

Nintendo has started sending out the Mii of Devil’s Third creator Tomonobu Itagaki to 3DS owners. If you have SpotPass enabled, he should be showing up in the StreetPass Mii Plaza soon.


Bandai Namco is working on a new Wii U and 3DS game featuring characters created by Fujiko F. Fujio. “SF Dotabata Party!!” is heading to both of Nintendo’s platforms, the company announced today.

Not many details have been shared thus far. It seems to be a party game with mysterious items and shenanigans from Fujio’s iconic manga characters.

For those curious, the SF stands for “sukoshi fushigi,” which means a “little marvelous” and “dotabata” is another word for slapstick. A teaser produced by Bandai Namco shows silhouettes of several popular characters such as Doraemon, Perman, Esper Mami, Koromaru from Kiteretsu Daihyakka and more.

Source

A user over on NeoGAF has noticed some obscure wording in a couple of the press releases for the upcoming Pokemon titles pertaining to the release of the game in the United States and Canada. The Canadian ORAS site has a listing of November 2014 vs. the US site which has a concrete November 21st release. Additionally, many of the press releases regarding the release have specified that release date is coming to the United States against the usual inclusion of the region. Check out the posts below and let us know what you think:

Originally Posted by JoeM86

As is Europe. It can’t be a coincidence.

In the press releases I’ve got, they have rather emphasised the date as being for the US

Tuesdays:

E3 has begun and The Pokémon Company International just announced that Pokémon Omega Ruby and Pokémon Alpha Sapphire, which both take place in the beautiful Hoenn region, are launching in the United States on November 21, 2014.

Wednesdays:

Sableye is a Pokémon that was first discovered in the Hoenn region, which is now confirmed as the location for Pokémon Omega Ruby and Pokémon Alpha Sapphire, both launching for the Nintendo 3DS family of systems in the United States on November 21, 2014.

Todays:

The Pokémon Company International and Nintendo announced more details today about the new Pokémon Omega Ruby and Pokémon Alpha Sapphire video games, launching in the United States November 21, 2014, for the Nintendo 3DS family of systems.

Many people thought this was an error, but my friend at PLDH got this response from TPCi earlier today



So it’s worrying. It appears Canada and Europe are excluded from the worldwide launch.

 

Source


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