Retailers in the states have set up playable demos of Hyrule Warriors. You can head over to stores like Best Buy and GameStop to give the game a spin.
The demo allows players to try out Link, Zelda, or Midna. You’ll also fight against armies culminating in a boss battle against King Dodongo.
Hive Jump isn’t the only Wii U-related Kickstarter to have met its funding goal today. Just like Hive Jump, A Rite from the Stars reached its target with about a day left in the campaign.
Risin’ Goat said of the game’s Kickstarter success:
We… have… made… it! No! You have made it. Thanks a lot, tribe! You have made possible for Kirm to become a man. Or at least to try it because it will not be an easy path…
You can find more information on A Rite from the Stars’ Kickstarter page here.
Dragon Quest X hasn’t been released overseas yet. That’s not because of a lack of interest from Square Enix, though.
Dragon Quest executive producer Yuu Miyake and mobile producer Noriyoshi Fujimoto, speaking with Siliconera, said the following when asked if Square Enix would like to bring the game over: “We’d love to do it! Love to.”
Miyake then elaborated:
Mighty No. 9 has drawn countless comparisons to Mega Man since its initial reveal. However, you might be interested to know that the game was actually more inspired by Onimusha than Capcom’s series.
Mighty No. 9 project lead Keiji Inafune recently told Siliconera:
“Any time I do a new production, whether it’s Mega Man game I made ten years ago or Mighty No. 9 now, you look at It based on what you’re trying to do at the time. There’s never really been something I couldn’t put in a Mega Man game that I’m now putting into Mighty No. 9.”
“That being said, the sort of key areas we’ve drawn inspiration from—and this may be surprising for some people to hear—rather than Mega Man, it’s Onimusha.”
“In Onimusha, you had a system where the end user would be put into a scenario where they had to either suck in a soul to get the soul bonus, or attack an oncoming enemy. That risk represented a moment-to-moment gameplay scenario. What we wanted to do with Mighty No. 9 was include an absorption dash, where you can shoot an enemy from afar to make him weak, and dash through him to gain his power. Alternatively, you can be safe, and shoot him until he’s dead.”
“Moreover, you could choose to bring him to the brink of death so that you can absorb that enemy at 100% to get the highest score. For each even average enemy, that moment to moment risk-reward scenario is always there, and that always represents the adrenaline rush for the end user.”
Sonic Boom: Shattered Crystal will feature a digital comic included as in-game content, IGN reports. The site says that the comic is roughly 30 panels long and “explores the events leading up to the game’s opening cut scene.”
Ian Flynn and penciller Evan Stanley, two folks behind the ongoing Sonic Boom comic series, are leading the way on Shattered Crystal’s digital comic.
Hive Jump has successfully reached its funding goal on Kickstarter. With less than 40 hours remaining, the campaign managed to reach the $50,000 mark. That means Graphite Lab will be bringing Hive Jump to Wii U sometime in the future.
For those who haven’t heard of Hive Jump previously, it’s a sci-fi action platformer featuring run-and-gun gameplay with strategic campaigns. It supports up to four players.
You can find more information on Hive Jump’s Kickstarter page here.