Third party manufacturer Cuber Gadget are releasing an accessory to back up 3DS save data off carts to your computer. It’s an interesting concept, allowing you to store all your 3DS data in case you lose your physical carts for whatever reason and need to restore them to another. At present it’s coming to Japan on June 8th for 3,300 Yen with no Western release as of yet.
The latest CardFight!! Vanguard: Lock On Victory trailer has revealed that the title will be coming to Japan on June 5. The game will feature over 2 400 cards for players to collect as well as the ability to create their own deck. The game has 10 characters, four new (Subaru, Erika, Rin, and Kazuya) and 6 returning characters. You can check out all the info in the trailer below
For those worried about the state of Call of Duty on Nintendo platforms, it seems Sledgehammer is looking to bring the latest iteration to Wii U, at least according to their E3 listing. The series’ has never done well on Nintendo hardware traditionally but this move shows that it appears to still be a viable move for whatever reason. We will know if this rumor holds true when E3 rolls around.
Square Enix continue their amazing run of support of Dragon Quest X with their latest 2.2 update and have released a new video highlighting all the new content and changes.
Coming from its amazon listing, it’s looking like Curtain Call is getting somewhat of a deluxe edition run. The package includes a 5-track CD sampler of Theatrhythm remixes and exclusive alternate packaging. Not an awful lot, but will that be enough to push you over to pre-order?
More clips have emerged for Cardfight!! Vanguard: Lock on Victory!! and they appear to highlight each character’s signature ability. Check it out below
It’s a Mario double today and Sakurai gave us a look at a New Super Mario Bros. cameo:
Here’s a new Wii U stage, Mushroom Kingdom U! It brings to life the worlds of New Super Mario Bros. U.
The stage will be a transforming one and apparently we’ll see more of it in a couple of weeks:
When Kamek casts a spell, the stage transforms drastically! That said, this is not what you would call a moving stage… …By the way, this stage will be playable in the demo version of the game for E3, a game expo that starts on June 10 in Los Angeles.
The folks over at Cubed3 also have a couple more shots on there Instagram, which you can check out here and here
System: Nintendo Wii U
Release Date: May 15th, 2013 (NA, EU)
Developer: Dakko Dakko
Publisher: Dakko Dakko
Author: Jack
I hate it when people label things incorrectly. It makes me very sad and upset. I can’t tell you how much compound irritation I’ve had to repress when, say, someone would write the wrong name down on an online order at work and offer me the duty of rectifying the situation over the phone with Mrs. Jihnson and her missing mail-order appliance, or when a past roommate not-to-be-named would intentionally label the cat food ‘dog food’ just to try to make me sick the next day.
This is why I possess such a vitriol for relatively new Welsh developer Dakko Dakko and their latest attempt at capturing the burgeoning Wii U indie scene (think Mutant Mudds, Cloudberry Kingdom, and all of the other titles I’ve referenced way too much in writing and on the podcast), Scram Kitty and his Buddy on Rails, a 2D shooter with strong open-world platforming elements. The ‘On Rails’ signifier at the end there implies imprison-y, limited bounds and pointed, one-dimensional gameplay design, whereas Scram Kitty, in its comparative sense of freedom to the recent litany of top-notch platformers we’ve seen reach the eShop, feels anything but. Scram Kitty, though confusing in name, scratches an itch not satiated fully by its contemporaries on the platform. By not being as singularly masterful in its level design elements as, say, VVVVVV or Mighty Switch Force!, Scram Kitty feels a little less uptight and neo-retro, yet crucially still achieves the same level of “old-school hardcore” as those luminaries do. I will not use any cat puns in this review.