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Hideki Kamiya

In a series of messages posted on Twitter, PlatinumGames’ Hideki Kamiya spoke about Bayonetta and Nintendo’s involvement. He was a director on the first game, contributed to the second title, and may have some involvement with the third entry.

Kamiya recalled how, originally, Bayonetta 2 was considered for multiple platforms when it was in development as part of a collaboration with SEGA. However, the game was put on hold because of “circumstances” at the company. After Nintendo stepped in, PlatinumGames was able to finish development, and the rights are with the Big N and SEGA. Nintendo actually allowed the Japanese voice track created for the Wii U version of Bayonetta to be included in the PC version.

In the latest issue of Dengeki PlayStation, PlatinumGames game designer and director Hideki Kamiya spoke about the sorts of projects he’d be interested in working on in the future. Kamiya cited a “true Okami sequel” and a Viewtiful Joe remake as just a couple of things he’d love to pursue.

Kamiya said:

“I want to work on a Devil May Cry and Viewtiful Joe remake, or a true sequel for Okami. A cooperation with Dante (from Devil May Cry) and Bayonetta might also be fun. Dear Capcom, if it’s okay with someone like me, I will help anytime. Best regards. Everyone, bow down your heads together with me!”

Capcom needs to find a way to get Kamiya and PlatinumGames involved with a new Okami game. Okamiden was nice for what it was, but a true sequel as Kamiya suggested would be a dream come true. And while we’re at it, we seriously need Okami HD on Switch, Capcom…

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Bayonetta and The Wonderful 101 director Hideki Kamiya has a new position within PlatinumGames. IGN reports that he’s a vice president at the company, but is also “working on the mentorship and development of staff” in addition to assisting studio lead Atsushi Inaba in planning the studio’s future.

Kamiya is still working on games despite his new role. For his next project, he wants to create “something that really waves the Kamiya banner proudly. A game where you will know instantly that it came from me.”

Inaba, who spoke to IGN, also reiterated the possibility of continuing with the Bayonetta series:

“We enjoyed working on Scalebound and we want to sort of continue to explore that type of new genre. At the same time, you know, were we to continue Bayonetta, we have a certain fan base that really wants to play that kind of game, and if we were to develop that we’d want to give them the experience that they’re looking for.”

Thanks to Jake for the tip.

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Via their official blog, Platinum Games announced today that both volumes of the official The Wonderful 101 Original Soundtrack won’t be available on digital storefronts after December 31st. Platinum Games did not state a reason for this. Nonetheless, some key figures at Platinum Games took this chance to reminisce about the soundtrack. First up is director Hideki Kamiya:

I’m sad to say that TW101’s soundtrack is being taken out of distribution. I hope, though, that this announcement reaches as many people as possible and introduces new fans to TW101 and its soundtrack. I’d like to apologize in advance to anyone who, years from now, finds out about TW101 and gets disappointed to see that its original soundtrack isn’t available.

I’ve said this before, but if there’s one phrase that sums up TW101’s soundtrack, “hymns to heroism” would be it. As you’ve probably figured out if you’ve played TW101, I’ve loved superheroes ever since I was a kid. I’ve been blessed with several chances to make games about them throughout my career, even before TW101. But TW101 is the game where I really crammed in as much as I could of what makes heroes so appealing – both their aesthetics, and how they inspire us and give us something to aspire to – to capture what heroes mean to me.

So of course we put special care into the background music that colors the game as well. Superheroes shoulder the burdens of the whole world, and they risk their lives to fight for those weaker than themselves. Their souls shine bright. We aimed to express this through a symphonic orchestral sound, and the result of all our composers’ hard work was a lot of brilliant music.

The tracks appear on the soundtrack in the same order they’re used in the game, so you can experience the heroic story of the Wonderful Ones and their thrilling battles just by listening to it. This goes out to people who’ve played the game, of course, but also to people who haven’t played it yet: Please close your eyes and listen, imagining the heroes’ brief but tumultuous journey, and rally your own fighting spirit to Unite Up and face tomorrow.

…And oh yeah, please share this announcement with everyone you can, because again, I’d love for it to reach as many people as possible. Let’s give everyone a chance to get this special soundtrack before it’s gone.

Head past the break for a comment from Hiroshi Yamaguchi, the game’s composer:

PlatinumGames’ Hideki Kamiya has once again commented on the prospects of Bayonetta 3.

Speaking with Polygon, Kamiya noted that the potential project is “actually something I’ve been thinking a lot about.” Moreover, PlatinumGames as a whole has “talked a lot about it internally” with Kamiya having even come up with some outlines about the type of game it’d be.

Kamiya said:

“To answer your question straightly, yes. It’s actually something I’ve been thinking a lot about. We’ve talked a lot about it internally at the company and I’ve written some outlines for what the game would be. And I feel really confident it would be cool if we got the chance to make it. Right now, we’re looking at opportunities… If that opportunity ever came up to make Bayonetta 3, that would be really, really cool.”

This marks the second time we’ve heard from Kamiya about Bayonetta 3 within the week. He recently said that Platinum wants to make the title, and Kamiya has personal interest in a new Okami game as well.

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Metro spoke with Platinum Games co-founder Hideki Kamiya at E3 to talk about Scalebound. However, the interview did bring up some Nintendo-related topics. Specifically, Kamiya touched on both Bayonetta and Okami, and indicated that he’s interested in working further on both franchises.

With Bayonetta, Kamiya said that he and the rest of Platinum “want to make 3.” He later added that he has “ideas” for a new Okami game as well.

Here’s the full exchange between Metro and Kamiya:

This past week, Okami celebrated its 10th anniversary. Hideki Kamiya, who acted as director on the game, shared a few words on his Twitter account in honor of the milestone.

Kamiya tweeted out the following:

Even though ten years have passed, I’ve still been receiving congratulatory messages and requests for a sequel, so as a developer I couldn’t ever be happier than now… I’m grateful to everyone who has been supporting Okami, and also to Capcom for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co. …

…but everyone’s expectations have been swelling so much that they’re going to burst, so even if I were to make a sequel I don’t have even a pixel of confidence that it could surpass the original…

I’m very happy that Capcom came out with Okamiden a few years back, but a proper sequel with Kamiya at the helm would be a dream come true. We need to make it happen… somehow!

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Project X Zone 2 features a ton of characters from Bandai Namco, Capcom, and SEGA. Heck, there are even a few from Nintendo as well.

One character that didn’t make the final cut was Bayonetta. PlatinumGames’ Hideki Kamiya revealed on Twitter that he received an offer to have her in, but declined it. Now he sort of regrets it.

Kamiya wrote:


As for why Kamiya turned down the offer, he explained:


That message seems to have been posted after Kamiya saw images of Segata Sanshiro in Project X Zone 2.


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With PlatinumGames celebrating its tenth anniversary, Japanese magazine Famitsu has a big feature about the studio in its latest issue, including an interview with several staff members. It focuses more on the developer as a whole rather than specific games. There are some interesting Nintendo-related bits from the discussion though.

Hideki Kamiya has only made two games in the last ten years at Platinum. Of course, those are Bayonetta and The Wonderful 101. Kamiya created the original Bayonetta with the following prerequisites: make an original game with hardware you’re touching for the first time with no library, no resources, and no game engine. He wanted to have it published in three years.

XSEED Games is handling the localization of Return to PopoloCrois: A Story of Seasons Fairytale. For the western release, the company decided to name one of the various cows in the game after PlatinumGames’ Hideki Kamiya. We’re not really sure how or why that happened, but XSEED apparently has some sort of story about the naming process. Maybe they’ll share it with us one day!

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