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It’s kind of amazing what a year can do. At this time last year, I was seriously concerned about Nintendo Everything’s future. I wasn’t sure if the site would continue, and for how long. That was really just the result of the society we live in. I love working on the site each day (well, aside from never sleeping!), but because of our poor financial situation, it would have been impossible to continue at our current pace.

That’s why we ended up trying Patreon last year. It did definitely help NE out a bit, and I can’t stress enough that I’m extremely thankful to those who contributed. But now I’m very happy to say that we no longer need any donations. Some elements came together extremely quickly this week where I now feel much better regarding the site’s financial state. I have no idea what will happen down the road, but for now, things are looking great.

We do have one last order of business! Our final giveaway winner is Jacob Turkowitch. We’ll be in touch shortly to arrange the sending of your prize.

Once again, thank you for the support during this past year!

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Let’s Talk #41: March 2016 Nintendo Direct thoughts

This week’s Nintendo Direct was the first time in awhile that we saw a new presentation that wasn’t about a specific game. A Pokemon broadcast was held just last week, and there was the Smash Bros. video back in December. However, the last actual Direct covering multiple games was held back in November.

Nintendo shared news about both of its current platforms, Wii U and 3DS. In terms of announcements, Paper Mario: Color Splash and Kirby: Planet Robobot were the big ones here. SNES support was also revealed for the New 3DS Virtual Console. That’s in addition to localization of Monster Hunter Generations and Rhythm Heaven Megamix, release dates for games such as Tokyo Mirage Sessions #FE and Mario & Sonic Wii U, updates for Super Mario Maker and Splatoon, and more.

Nintendo Directs are always big events, so today’s Let’s Talk is dedicated to this week’s presentation. Were you happy with what was shown? Or maybe you were looking for something more/else? Regardless of how you felt, tell us in the comments below!

Highlights from last week’s topic: What do you want to see from Pokemon Sun/Moon?

System: Wii U (eShop)
Release date: February 25, 2016
Developer: Seaven Studio
Publisher Seaven Studio


Inside My Radio is equal parts a 2D platformer and a rhythm game, and both aspects are very well executed. Unlike what is often the case with similar titles, this eShop release doesn’t auto-scroll, but instead gives you free movement while syncing your actions to the beat. If you don’t execute your typical movements of jumping, dashing and stomping on the beat, then it doesn’t happen at all.

System: Wii U
Release date: March 4, 2016
Developer: Nintendo / Tantalus Media
Publisher Nintendo


Dark clouds rolled over Hyrule Field, and as I trekked down the path into my sights came a large beast with a young child tied upon his staff. Hordes of Moblins riding on boars came crashing down toward me as their leader led them my way. I quickly began shooting arrows and slashing the enemies down as they came near and tried my best to keep myself alive, and as I about to deliver what appeared to be the final blow, the beast moves us onto a bridge where our sight met at opposite ends. We charged at each other endlessly and clashed our blades together every moment we could, until after a long battle, I came out on top.

It’s moments like these that has kept The Legend of Zelda: Twilight Princess in the hearts of gamers for so many years. Iconic characters like Midna and Zant offered unique faces of the like fans have never seen before this iteration in the series, so it only seemed fair that after Wind Waker, it was Twilight Princesses’ time to receive an HD makeover. With added visual flair, quick fixes to old problems, and the removal of motion controls, is The Legend of Zelda: Twilight Princess an adventure worth taking once more?

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Let’s Talk #40: What do you want to see from Pokemon Sun/Moon?

A big Pokemon announcement was made yesterday. Although we did see it coming due to European trademark leaks, we can now officially say that Pokemon Sun and Pokemon Moon are the latest entries in the series, and both will be out on 3DS later this year.

Thus far, we don’t actually know much about Sun and Moon. It looks like we’ll have a new world to explore, and new Pokemon are being introduced as well. That should mean we’re entering an entirely new generation.

Since we know so little about what’s coming, that leaves the door open to plenty of possibilities. Having said that, is there anything in particular you’d like to see in Sun/Moon? Are there gameplay changes or new features you’d be interested in? Let us know in the comments below!

Highlights from last week’s topic: What are you playing? – February 2016

System: 3DS
Release date: February 23, 2016
Developer: Digital Eclipse
Publisher Capcom


It’s been over half a decade since Mega Man received a new release, but the iconic character still lives on by making the rounds with appearances in places such as Super Smash Bros. Finally though, a new product is here. Mega Man Legacy Collection brings together the first six titles of The Blue Bomber’s adventure into one spot, with added challenges, a museum to look at concept art from each game, and a music player to listen to some of the series’ most memorable tracks. This package serves as a way to honor Mega Man’s legacy and impact since his arrival into video games, and is one hardcore fans of the series will certainly enjoy.

System: Wii U (reviewed), 3DS
Release date: January 26, 2016
Developer: TT Games
Publisher Warner Bros. Interactive Entertainment

The LEGO video games have always been relatively simple yet fun romps through iconic universes like Batman, Harry Potter, and pretty much everything in between. Yet, while LEGO Marvel Avengers captures that same LEGO charm that the series is known for, it suffers from a number of bumps and hiccups that manage to hold it a little further back from its older siblings.

System: 3DS
Release date: March 1, 2016
Developer: Epics
Publisher XSEED Games


If there was an award for the most unlikely RPG revival of 2016, it’d have to go to Return to PopoloCrois. This series started out as a comic but became a cult classic game series in Japan thanks to a string of games on the original PlayStation. Now it returns for modern audiences, but Return to PopoloCrois is very much a return to the early days of 32-bit RPGs. It also brings in elements from the franchise formerly known as Harvest Moon, mixing the farming with a more traditional RPG experience. The two titles have a similarly peaceful pastoral setting (and apparently a large female fanbase in Japan) so it initially seems like a good mix, but unfortunately the gameplay side of things is a bit lacking.

System: 3DS
Release date: February 19, 2016
Developer: Intelligent Systems
Publisher Nintendo


Fire Emblem Fates has been on just about every strategy RPG fan’s radar within the last year or so, with enthusiasts of the genre patiently anticipating the next title in the series to re-immerse themselves in a world with such beauty and intrigue equally spread between its gameplay and characters. Now with the long wait coming to an end and with essentially three new and different experiences being released at once, it’s finally time to see if the wait was worth it. Does Fire Emblem Fates build upon on its predecessors in all the right ways, or was it fated for failure?

System: 3DS
Release date: February 16, 2016
Developer: Monolith Soft
Publisher Bandai Namco


The original Project X Zone that released back in 2013 was a pleasant surprise to fans of Capcom, SEGA, and Bandai Namco alike. It brought characters from each respective publisher into a strategy RPG format where they band together and go across space and time to defeat villains across multiple series, as well as original characters, to save the world from collapsing into itself through the constant overlapping dimensions colliding. Project X Zone 2 doesn’t veer to far from the original, featuring a lot of the same characters, maps, stories, and more. It almost makes this feel like more of an expansion than a true sequel, but that’s not such a bad thing. The fan service of bringing all these iconic characters into one game is what keeps an experience like this special, and the humor on top is a bonus throughout.


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