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Last week, we shared a translated Fire Emblem Warriors developer interview focusing on the first DLC pack for Fire Emblem Warriors. We’ve gone ahead and posted the next discussion based on the Shadow Dragon Pack below.

In its latest issue, Japanese magazine Nintendo Dream had a one-on-one talk with director Hiroya Usuda. Usuda spoke about introducing Navarre, Minerva, and Linde as playable characters, the new wedding costumes, and more.

Here’s our full translation:

Switch’s video apps are fairly limited at the moment. Aside from Hulu and Niconico, there isn’t much to choose from.

One service that has been noticeably absent is Netflix. During a press Q&A panel in Silicon Valley, Netflix vice president of device partner ecosystem Scott Mirer was asked about supporting Switch.

In recent years, Valve has been focused on its huge distribution platform Steam and hardware. But now the company is shifting gears, and intends to get back into the game with software.

Valve boss Gabe Newell actually brought up something rather interesting when speaking about this at a recent event. Newell mentioned how the company has been jealous of the likes of Nintendo since they can create hardware and software in tandem.

It goes without saying, but Detective Pikachu is a very different kind of Pokemon game. Pikachu has a voice, and the character acts in a completely different way than fans are used to.

USgamer spoke with Hiroyuki Jinnai about the new game. One of the aspects discussed is how the team wanted to offer “something totally different” with this version of Pikachu.

Curve Digital has released Human: Fall Flat and The Flame in the Flood on Switch, with more titles to follow. The company has previously announced that games such as Bomber Crew, Smoke and Sacrifice, and For the King are on the way.

In an interview with GamesIndustry, Curve’s Rose Buhain said, “The Switch community is absolutely thriving.” Buhain added that the platform is “a fantastic platform for indie games.”

Nintendo Labo

Over the past couple of weeks, Famitsu has started running regular features on Nintendo Labo. As part of this, the magazine spoke with four different members of the gaming industry for their thoughts on the new Switch initiative. Rez and Space Channel 5 creator Tetsuya Mizuguchi, Tekken producer Katsuhiro Harada, Bandai Namco’s Jun Tamaoki (Summer Lesson), and Famitsu editor-in-chief Katsuhiko Hayashi weighed in on Nintendo Labo.

We’ve gone ahead and translated their various remarks. You can find the full comments from each of these people below.

To celebrate Switch’s first anniversary, Nintendo has published a new video interview with Shinya Takahashi. Takahashi weighs in on the system’s first year, his favorite kart in Mario Kart, and more. Watch the full interview below.

Japanese magazine Nintendo Dream started interviewing the Fire Emblem Warriors developers following the release of the game’s DLC packs. For the first discussion, producer Yosuke Hayashi and director Hiroya Usuda were brought in. The two discussed how the game was received, the additions of Azura, Niles, and Oboro, how the inclusion of the Armor Strike system came to be, and more.

You can read our full translation of the interview below. Stay tuned, as we’ll have the next interview focusing on the Shadow Dragon DLC Pack soon.

Several months ago, Wargroove developer Chucklefish announced a new project called Spellbound. Although the team is focusing on PC currently, it sounds like Switch could be a very realistic target platform. “We’re all massive fans of the Switch at Chucklefish, and would ideally see all of our major projects hitting the platform in the future,” studio founder Finn Brice told Redbull.

Spellbound is a “wizard-school sim” RPG inspired by the likes of Harry Potter, Harvest Moon, Stardew Valley, and even Zelda for its combat. Brice says the game “revolves around your path through school, the relationships you build, and your mastery of the several schools of magic at your disposal.” You’ll build up your magical proficiency by taking on school projects like growing magical crops and creatures in herbology, meeting and befriending different characters, taking on quests, participating in dating and side activities, and more.

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Alex Kidd in Miracle World was intended to be SEGA’s answer to Super Mario Bros. Yet even before that, there was a very different plan in mind for the project.

Kotaro Hayashida, who created Alex Kidd, revealed in the new Untold History of Japanese Game Developers book that the game started out as a Dragon Ball title. However, SEGA was forced to make a major change when it lost the license. Hayashida said that when the project restarted, that’s when the team “started thinking about Mario, and looking for ways in which to differentiate the title from it.”


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