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Nintendo released a new video interview with Yoshiaki Koizumi, the producer of Super Mario Odyssey. Koizumi answered all of the fans’ important questions, such as why Mario has nipples in the game but no belly button and whether Toad’s head is a hat or a head. You can watch the full interview below (possible spoiler warning for those who haven’t completed the game).

Dengeki was able to speak with Inti Creates president and CEO Takuya Aizu. Recently, an English translation of their discussion was posted. It included some interesting comments about some of Inti Creates’ Nintendo-related titles.

At one point during the interview, Aizu was asked about how Blaster Master Zero came to be. He offered this lengthy explanation in response:

We finally have a release date for Fe, the newest game from Stick it to the Man and Flipping Death developer Zoink. As announced during the Nintendo Direct Mini in January, it will appear on the eShop beginning February 16.

Regarding pricing, Fe will set you back $19.99. Both GameStop and Nintendo’s own website have it down for that much, and other sources also confirm the same amount.

During Nintendo’s financial results briefing, the company made the new animated Mario movie with Illumination official. Shigeru Miyamoto and Chris Meledandri will be co-producing. At the Q&A portion of the briefing, Miyamoto shared more details on how the partnership came to be.

Miyamoto started out by saying that he’s been considering an animated movie for many years. However, in his view, creating games and movies aren’t really that similar.

Celeste is off to a very good start on Switch. The game has sold the most on Nintendo’s console, according to creator Matt Thorson.

Thorson told Destructoid in a new interview:

“The Switch version of Celeste has sold the most, and that’s what we were expecting. We feel like Celeste and the Switch are a perfect fit for each other. We are glad we launched on all consoles though, and we really appreciate the support we’ve seen across the board.”

Thorson hasn’t divulged any specific sales figures for Celeste. But as we’ve seen, it’s topping the Switch eShop charts.

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This week, Japanese publication Nikkei conducted an interview with Nintendo president Tatsumi Kimishima. The two sides discussed a number of different topics.

One of the first things discussed is how Nintendo is looking to support Switch in the long term. “We want to continue selling this console for more than 5-6 years (the usual lifetime for a new game console),” Kimishima said. By expanding sales with continuing to provide new ways to play in the second year and beyond, they could see Switch exceeding Wii which sold 100 million units in six years.

Monolith Soft president and Xenoblade Chronicles 2 director Tetsuya Takahashi recently met with Persona producer and director Katsura Hashino for a lengthy discussion. The two met for the very first time to share some development stories in an interview, which was published on Den-fami Nico Gamer.

Siliconera translated one interesting excerpt about the development struggles on Xenoblade Chronicles 2. Takahashi spoke about a great desire to improve the character models for the game, and talked about the reason why outsourcing was so necessary. With under 100 developers working at Monolith Soft, about half working on Zelda, and a few more needed for R&D, the company had around 40 of its own staffers available.

Here’s a part of the discussion:

RollerCoaster Tycoon Adventures

Atari recently announced plans for a new RollerCoaster Tycoon on Switch. However, there was some confusion with the project, as it was accompanied by a crowdfunding project on StartEngine.

Fred Chesnais, CEO of Atari Game Partners, confirmed to Polygon that RollerCoaster Tycoon is coming to Switch no matter what happens on StartEngine. He also said that a team has been contracted and a prototype has been built.

Nintendo has published a new video interview with Eiji Aonuma and Hidemaro Fujibayashi, the series producer for Zelda and Breath of the Wild’s director respectively. The two talked about a few different topics, including The Champions’ Ballad DLC, what’s next for the series, and more. Watch the full interview below.

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Eiji Aonuma has been involved with the Zelda series for many, many years. Yet out of all of the games he’s contributed to, Breath of the Wild may have been the most enjoyable one to work on.

Aonuma spoke extensively about the process of making Breath of the Wild in the latest issue of Game Informer. The reason why development was so enjoyable was due to the staff working on the game. Aonuma said that the team “took so much initiative, and were always looking at everything in the game with this eye to improve.” Even though Aonuma was worried about how Breath of the Wild would turn out, that feeling started to fade as he saw the staff put Breath of the Wild together.


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