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Nintendo has been publishing weekly interviews about games included in the Super NES Classic Edition in preparation of the hardware’s launch later this week. For the latest discussion, Super Mario Kart is the focus. Tadashi Sugiyama and Hideki Konno were brought in to talk about the SNES game.

Sugiyama and Konno talked about Super Mario Kart’s origins, including how Shigeru Miyamoto’s request to create a 2-player F-Zero led to the start of the project. They also explained how Mario Kart characters ended up being inserted, the various items, and more.

You can read the full interview with Sugiyama and Konno below.

Sonic Forces

For the first time, Sonic fans will be able to create their own original character in Sonic Forces. Producer Shun Nakamura spoke about the feature in an interview with Polygon.

Nakamura indicated that customization won’t be “as in depth as Fallout or some of those other extremely complex creation mechanics.”

Nakamura explained:

Intelligent Systems has been making Fire Emblem games for many, many years. However, with Fire Emblem Heroes, the studio had to rethink its approach somewhat. Intelligent Systems and Nintendo weren’t just going to take the gameplay as is and plop it on to mobile devices as is.

That unique experience of working on Fire Emblem Heroes will help Intelligent Systems moving forward. That’s according to Kouhei Maeda, one of the game’s directors.

Maeda recently told IGN:

“What we’ve learned from working on Fire Emblem Heroes will really help us as we work on future games. As we’re working on future games, we’re thinking about what is it that fans want and what is it fans like, and we’re able to look at the data we get from Fire Emblem Heroes [and apply that].”

Thanks to Johnathan for the tip.

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Switch has been receiving all sorts of compliments from developers and industry members. Suda51 event recently called the system as well as Nintendo in general “punk”.

Mashable brought this up with Nintendo of America president Reggie Fils-Aime. That led him to talk about Nintendo’s dedication to innovating, in which he mentioned:

It’s been a strange past few weeks in terms of Final Fantasy XV potentially coming to Switch. Director Hajime Tabata originally seemed to tease some sort of Switch version at Gamescom, but things have changed regularly since then.

Our latest update comes from an interview with Famitsu. Officially, there are no plans to release Final Fantasy XV for Switch. Square Enix is conducting technical examinations to learn what sorts of things they can create on the platform. They are trying to see if optimizing their own engine would be better or if using Unreal Engine makes more sense on Switch. Also, somewhat similarly to what we recently heard, they are sharing their status with Nintendo and Epic. That’s what Tabata told the overseas media, but it turned out to be reported as they are planning to port Final Fantasy XV to Switch.

Tabata isn’t ruling anything out for the future. For now though, he’s focused on Final Fantasy XV for PC, the game’s new DLC, and the PC version.

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Julian Gollop, creator of the strategy franchise X-COM, nearly could have worked on Mario + Rabbids Kingdom Battle. Creative director Davide Soliani had interest in bringing Gollop on board during the early stages of development.

In an interview with PCGamesN, Gollop stated:

“The creative director Davide Soliani is a friend of mine from Ubisoft. When I was at Ubisoft Sofia he was, and still is, working for Ubisoft Milan and I visited him a couple of times. We had conversations about project ideas… he was a fan of my previous games, like Laser Squad [Nemesis] and stuff like that, and he was really into his strategy and turn-based ideas from the beginning.”

Three years or so ago, Soliani gave Gollop a call and asked if he wanted to work on a project with him. It never worked out because Gollop had just left Ubisoft to start working on Chaos Reborn, and he wasn’t aware that it was Mario + Rabbids Kingdom Battle. Gollop may have ended up working on the Switch title had he remained with Ubisoft.

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Gal Metal

At TGS, The Famicast got a look at Gal Metal with some off-screen footage and also spoke with developer Tak Fujii. Take a look at the video below.

After working at Capcom and being involved with many Resident Evil games over the years, Shinji Mikami founded his own studio Tango Gameworks back in 2010. He then partnered with Bethesda and went back to his survival roots to create The Evil Within. Next month, that game is getting a sequel.

In an interview with Mikami, GameSpot asked potentially bringing the game to Switch. He said in response:

Mashable recently spoke with Reggie Fils-Aime, president of Nintendo of America. As part of the conversation, the site asked why Nintendo doesn’t run its business based on the suggestions from passionate fans.

Reggie said the following on that front:

It’s rather surprising, but Bethesda has been one of Switch’s strongest supporters thus far. Unlike what we saw with previous console generations, the company is already preparing a few games for Nintendo’s system. The Elder Scrolls V: Skyrim launches in November, followed by Doom this holiday, and Wolfenstein II in 2018.

Nintendo fans will be happy to hear that this could be just the start of Bethesda’s plans for Switch. In an interview with GamesBeat, vice president of marketing and communications Pete Hines noted that they don’t intend to just release these games and stop. “We want this to be the start of a relationship that we build with Nintendo and Nintendo fans,” Hines noted.

More comments from Hines about Switch are included below. You can read the full interview on GamesBeat here.


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