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Nicalis has already announced and hinted at a few games for Switch such as The Binding of Isaac: Afterbirth+. According to the company’s Tyrone Rodriguez, the team is also preparing “way more” titles for Nintendo’s new system.

Rodriguez told Polygon that Nicalis was able to gain access to Switch “a little bit early” having also received dev kits for the likes of Wii U and 3DS. Development has also been incredibly smooth, and it’s been “light years ahead of what we were doing with Wii U.”

As Rodriguez said:

Mario Kart 8 Deluxe

Famitsu once again has quite a bit of Switch coverage in this week’s issue. Among the games covered is Mario Kart 8 Deluxe, including an interview with producer Kosuke Yabuki (director on the original, also the producer of Arms by the way).

First, Yakubi commented on why Mario Kart 8 is being brought to Switch. He explains that the system can be played as a console, on the go, by sharing controllers, and can be experienced online. As a developer, Yabuki thought it would fit well with Mario Kart, and wanted to offer a Mario Kart to fans as soon as possible. So therefore they started developing Mario Kart 8 Deluxe using Mario Kart 8 as basis.

According to Final Fantasy XV director Hajime Tabata, the developers working on Square Enix’s RPG have interest in Switch. Unfortunately though, there aren’t any plans to port the game over at present.

Tabata is unsure as to whether or not Final Fantasy XV would run on Switch. He says that tests really haven’t been done to see if it would be possible.

Here’s the full exchange between DualShockers and Tabata:

Past Zelda games have allowed players to give Link any sort of name they desired. In Breath of the Wild though, the character’s name is set. During a chat with German YouTuber lookslikeLink, Zelda producer Eiji Aonuma confirmed that you won’t be able to change Link’s name. That’s because he wants players themselves to feel like they’re becoming Link.

Aonuma was also asked if Breath of the Wild ended up the way he imagined it. To that, he said the game turned out just the way he imagined it from the beginning. Aonuma found it difficult to stop working on the project since the team continued to put more content into the world to explore. He hopes that players will have enjoy discovering all the things in the game for themselves.

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The Legend of Zelda: Breath of the Wild is taking a much different approach to dungeons. Whereas dungeons continued to increase in scope over the past few entries in the series, Nintendo has decided to turn things down a notch this time around.

Zelda producer Eiji Aonuma told Game Informer this month:

“Way back in the day, dungeons weren’t all that big. They were rather small. But around Twilight Princess, they started getting bigger. We tried to cram in a lot of surprises for the player, or a lot of emotions, meeting other characters, or injecting story elements into it. But then we kind of realized, do dungeons really need to be that big? Do we have to cram that much stuff into it? We quickly realized that a lot of the fun was actually in getting to the dungeon, and so we focused on getting to the dungeon in this game. We wanted to create an environment where it is fun to find the dungeon in this large world.”

Game Informer has a big article on Zelda: Breath of the Wild this month. Sprinkled throughout are comments from Eiji Aonuma, producer of the series.

While it may have been expected based on what we’ve seen so far (such as the decayed Temple of Time which pretty much gave it away), Aonuma officially confirms that Breath of the Wild takes place after Ocarina of Time. He also spoke about how Nintendo is approaching the story in general:

“Because we wanted to redefine the whole process, I didn’t want to be chained up by the idea that we had to think about the past titles. But then again, I know there are a lot of fans who are interested, and who are knowledgeable in the Zelda franchise and the history. So by adding little elements here and there, we wanted to give the fans the opportunity to say, ‘Oh, I saw this. Maybe this is how it expands the story,’ or give little hints here and there.”

TIME recently secured an interview with Nintendo president Tatsumi Kimishima. To say the least, Kimishima was asked about a ton of different topics during the discussion. He had plenty to say about Switch – including its online service, re-releasing games from Wii U, internet browser (there isn’t one, at least not right now), and virtual reality. Kimishima was also asked about a 3DS successor, eSports, and more.

We’ve picked out a number of highlights from TIME’s piece below. You should be sure to give the full thing a read here.

aeiowu recently announced TumbleSeed for Switch. This was made possible after the studio reached out to Nintendo this past summer.

Speaking with Engadget about the experience of bringing TumbleSeed to the new console, designer Greg Wohlwend said:

“TumbleSeed has a lot of the same values a Nintendo game has. It’s colorful and easy to get into. But it also has a lot of the things from the NES days, especially difficulty. We’ve spent a ton of energy on getting TumbleSeed to fit that combination of natural-to-learn mixed with challenging and fun, even after playing for two years. That’s how long we’ve been playing, and we still genuinely have fun with it.”

“We always felt like TumbleSeed would really be at home on a Nintendo console, so we cold-called them, and, luckily, they felt the same. I can’t speak for what’s happened in the past because this is the first time I’ve worked with Nintendo, but I can say they’ve been a joy to work with. They’re truly as excited about TumbleSeed as we are about being on the Switch, and so it’s been a really solid partnership so far.”

“There’s a wonderful invisibility to the console that I think all beautifully designed objects have. It gets out of the way and showcases the games like no other console I’ve owned.”

TumbleSeed doesn’t have a release date just yet. However, it’s currently targeted for spring.

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Former LucasArts developers Ron Gilbert and Gary Winnick are currently finishing up their new point-and-click adventure game Thimbleweed Park. It won’t be on Switch immediately, but it sounds like it’s just a matter of time until it appears on the eShop.

Gilbert told Gamereactor:

“We’re gonna be at Xbox One at launch, Microsoft has a three month console exclusive. As soon as that period is up, we port it to the PlayStation 4, and I would love to be on Nintendo.”

“Nintendo is not particularly good at working with small developers and publishers initially, they like to go out to the big publishers and after a year they let smaller things in. We are definitely talking to Nintendo and as soon as we can do, we will port it.”

Thimbleweed Park is intended to be a spiritual successor of sorts to Maniac Mansion and The Secret of Monkey Island. You can watch a trailer for the game below.

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TIME has posted a lengthy interview with Nintendo director Shinya Takahashi and Switch producer Yoshiaki Koizumi about the company’s brand new console. There were lots of interesting comments here, such as how it can be a means of bridging portables / consoles and striking a balance between fun and graphics. The two also spoke about how they personally met with third-parties and showed off 1-2-Switch, Snipperclips, and more.

Read on below for a rundown of Takahashi and Koizumi’s comments. TIME’s piece can be found here for a few more remarks.


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