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TIME recently secured an interview with Nintendo president Tatsumi Kimishima. To say the least, Kimishima was asked about a ton of different topics during the discussion. He had plenty to say about Switch – including its online service, re-releasing games from Wii U, internet browser (there isn’t one, at least not right now), and virtual reality. Kimishima was also asked about a 3DS successor, eSports, and more.

We’ve picked out a number of highlights from TIME’s piece below. You should be sure to give the full thing a read here.

aeiowu recently announced TumbleSeed for Switch. This was made possible after the studio reached out to Nintendo this past summer.

Speaking with Engadget about the experience of bringing TumbleSeed to the new console, designer Greg Wohlwend said:

“TumbleSeed has a lot of the same values a Nintendo game has. It’s colorful and easy to get into. But it also has a lot of the things from the NES days, especially difficulty. We’ve spent a ton of energy on getting TumbleSeed to fit that combination of natural-to-learn mixed with challenging and fun, even after playing for two years. That’s how long we’ve been playing, and we still genuinely have fun with it.”

“We always felt like TumbleSeed would really be at home on a Nintendo console, so we cold-called them, and, luckily, they felt the same. I can’t speak for what’s happened in the past because this is the first time I’ve worked with Nintendo, but I can say they’ve been a joy to work with. They’re truly as excited about TumbleSeed as we are about being on the Switch, and so it’s been a really solid partnership so far.”

“There’s a wonderful invisibility to the console that I think all beautifully designed objects have. It gets out of the way and showcases the games like no other console I’ve owned.”

TumbleSeed doesn’t have a release date just yet. However, it’s currently targeted for spring.

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Former LucasArts developers Ron Gilbert and Gary Winnick are currently finishing up their new point-and-click adventure game Thimbleweed Park. It won’t be on Switch immediately, but it sounds like it’s just a matter of time until it appears on the eShop.

Gilbert told Gamereactor:

“We’re gonna be at Xbox One at launch, Microsoft has a three month console exclusive. As soon as that period is up, we port it to the PlayStation 4, and I would love to be on Nintendo.”

“Nintendo is not particularly good at working with small developers and publishers initially, they like to go out to the big publishers and after a year they let smaller things in. We are definitely talking to Nintendo and as soon as we can do, we will port it.”

Thimbleweed Park is intended to be a spiritual successor of sorts to Maniac Mansion and The Secret of Monkey Island. You can watch a trailer for the game below.

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TIME has posted a lengthy interview with Nintendo director Shinya Takahashi and Switch producer Yoshiaki Koizumi about the company’s brand new console. There were lots of interesting comments here, such as how it can be a means of bridging portables / consoles and striking a balance between fun and graphics. The two also spoke about how they personally met with third-parties and showed off 1-2-Switch, Snipperclips, and more.

Read on below for a rundown of Takahashi and Koizumi’s comments. TIME’s piece can be found here for a few more remarks.

EA has now officially come out and said that it’s new FIFA title for Switch will indeed be FIFA 18. While that was largely expected, it had only been labeled previously as just “FIFA”.

EA’s chief competitive officer, Peter Moore, told Gamereactor at a FIFA event held in Paris this weekend:

“Well, as we have said, we are custom-building a FIFA version for the Nintendo Switch. It will be FIFA 18, and it will obviously be later this year when FIFA 18 comes out.”

“And I look forward to seeing the Nintendo Switch. we are not far away from its launch and in fact, here in Paris, I was very impressed to see FNAC stores with Nintendo Switch in the windows.”

Gamereactor also asked about FIFA for Switch being a slimmed down version of the game on other platforms in light of rumors that it’ll be closer to the PS3 and Xbox 360 edition. He said in response, “What you have will be a custom built version for the Nintendo Switch from the FIFA development team in Vancouver.”

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TIME has put up a pretty massive piece about Shinya Takahashi today. You may recognize him from his appearance during the Nintendo Switch Presentation 2017. He’s a director, board member, managing executive officer, and general manager of Nintendo’s Entertainment Planning and Development Division.

TIME’s piece delves into Takahashi’s history at Nintendo and new role at the company. He comments a bit on Switch and more as well. Shigeru Miyamoto also chimes in about wanting to use Switch as an opportunity “to hand over more to the younger generation.”

We have a summary of TIME’s article below. We do strongly encourage you to read the full thing right here.

Famitsu continued its extensive Switch coverage this week by publishing an interview with Kosuke Yabuki, the producer of Arms. This is the first time we’re really able to hear from Yabuki about the game in-depth since its reveal at the Nintendo Switch Presentation 2017.

Yabuki explained to Famitsu how Arms came to be, talking about how it emerged as one of Nintendo’s various prototypes and wanting to try something new in the fighting genre. He also teased more content news to come (including characters, arms, and modes), touched on the controls, and more.

We’ve posted our translation of the interview in full below.

Many French interviews with Zelda producer Eiji Aonuma were published last week about Breath of the Wild. We already translated the Gamekult discussion in full, but there was just one other interview that we wanted to cover more deeply.

Thanks to LuigiBlood and Kyrio, we now have a full translation of Le Monde’s interview. We thought it was pretty interesting since Aonuma talked about dungeons / shrines, Skyrim influences, and more.

You can read the entire interview below.

Update: IGN also has some comments from Kojima. They’re mostly the same, but here’s what he said:

“You might be familiar with the fact that for a previous game that I did, we had a specification that we called ‘Transfarring’ where you could take the saved data from the PS Vita and move it over to the PS3 and back and forth like that. I believe [Switch] is an extension of that idea. The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”

“For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version, so in the same respect you can watch it at home and then take it on the go on your tablet and smartphone. This is how movies and TV are moving, and this is how games should go.”

“I feel like cloud technology is what everything will eventually move to. It’s further behind right now than I think where people thought it would be at this point, but I think it will go there, and when the infrastructure is ready, you’ll be able to play everything, on every device, anywhere. The Switch is the predecessor to this step.”


Original: Plenty of Japanese developers have shared thoughts about Switch. But what about Hideo Kojima, who previously led the Metal Gear Solid series?

Glixel asked Kojima about how he feels regarding Switch in a new interview. Regarding Nintendo’s new console, he stated:

“You might be familiar with a thing we created called ‘Transfarring’ which let you transfer data between a PS Vita game and a PS3 game. I see the Switch as an evolution of that idea, where you can play something at home and play it to go. This is the main attraction of this system. For example, movies and TV, you can watch them on basically any device. You can watch them at home, you can watch them on the go. Games will become the same way. The cloud technology is behind the curve in that regard, but that’s the correct line of thought, and this is where Nintendo’s taking it.”

Kojima actually went hands-on with Switch this week, and his experience was recorded on camera. You can see him playing 1-2-Switch right here.

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Yet another Zelda: Breath of the Wild interview has surfaced with Shigeru Miyamoto and series producer Eiji Aonuma. YouTube ZackScottGames was able to interview both developers following the Nintendo Switch Presentation 2017 last month. There’s lots of talk about Link (including what he’s like in Breath of the Wild and in general), climbing and freedom, and more. View the full interview below.


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