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mother 3 localization worldwide release

It’s been over 15 years since Mother 3’s original debut, but the RPG has never received an official English localization. However, one important developer that worked on the project hopes to see that happen someday.

Producer Shinichi Kameoka recently told Nintendo Everything that much like the fans, he’d “also love to see Mother 3 released in the US and Europe.” He added: “As a lover of games, I will continue to wait for Mother 3’s release worldwide release (in English).

Hyrule Warriors Age of Calamity Expansion Pass

Hyrule Warriors: Age of Calamity ended up with two rounds of DLC as part of the game’s Expansion Pass. However, according to the development team, that wasn’t always the plan.

In a previous interview with Nintendo Dream, the Japanese magazine spoke with director Ryouta Matsushita, producers Yosuke Hayashi and Masaki Furusawa, and artist Yu Oboshi. They revealed that the DLC only came about later, largely following fan requests. According to Hayashi, the team wanted to focus on “ideas that we couldn’t put in the main game.”

Our translation of the interview regarding the Expansion Pass for Hyrule Warriors: Age of Calamity is below: 

Metroid Dread difficulty

In a previous interview with Japanese magazine Famitsu, Metroid Dread producer and longtime series contributor Yoshio Sakamoto spoke about how the development team landed on the game’s difficulty.

Though it’s considered harsh by some players, Sakamoto explained that E.M.M.I.’s punishing nature and the way players gradually learn to avoid it over time was designed to mirror how Samus gets stronger as she collects power-ups throughout the game.

Below is our translation of Sakamoto’s comments regarding the difficulty in Metroid Dread:

Final Fantasy X-2 Square Enix

Direct sequels to mainline Final Fantasy games isn’t something that we see very often. But with Final Fantasy X, that’s a path Square Enix decided to pursue. The RPG ended up seeing a sequel with Final Fantasy X-2 that brought back familiar faces from the original.

Producer Yoshinori Kitase spoke about Final Fantasy X-2 in a recent blog post, and revealed some interesting information about its name. It turns out that deciding on a title for the project was “one of the biggest challenges” the team encountered. Kitase actually revealed that with X-2, Square Enix “was initially worried that it would be mistaken for Final Fantasy XII and turned it down.” But “they’ve grown fond of it” since that point.

Blaster Master Zero 4

Inti Creates has addressed the possibility of Blaster Master Zero 4 happening in the future.

A little while back, Dengeki Online had the opportunity to interview Satoru Nishizawa, who has been the series’ producer since the first entry in the series. He wouldn’t commit to anything, but wouldn’t rule out Blaster Master Zero 4 happening at some point in the future.

Below is Nintendo Everything’s translation of Nishizawa’s comments:

Super Monkey Ball Adventure

One of the more unique entries in the Monkey Ball franchise was Super Monkey Ball Adventure. Rather than the arcade puzzle platforming the series is largely known for, the GameCube title focused on story and navigating the 3D world. It was also made by Traveller’s Tales rather than SEGA / Amusement Vision.

15 years after its release, director Paul Gardner has now reflected on Super Monkey Ball Adventure in an interview with Retro Gamer. Speaking with the magazine about the game’s reception, he said:

neo world ends with you sequel new game

NEO: The World Ends with You producer Tomohiko Hirano has commented on the future of the series, and has indicated that there currently are no plans for a new game.

Hirano shared that information as part of an interview with PCInvasion. While he shot down any hopes of an immediate sequel, he did point out that there are still areas of Shibuya that have yet to be recreated, and perhaps a new title could be made with enough fan support.

Hirano said:

super monkey ball banana mania guest characters

Super Monkey Ball: Banana Mania went all out with guest characters. SEGA itself included some stars from its various franchises like Sonic the Hedgehog and Kazuma Kiryu from Kazuya, but the team also stepped outside of the box with some unexpected additions. The game includes Morgana from Persona 5, Suezo from Monster Rancher, and Hello Kitty as DLC.

In an interview with Retro Gamer, Super Monkey Ball: Banana Mania director and producer Masao Shirosaki spoke more about those guest characters and their inclusion. He told the magazine:

You can make the case that Super Smash Bros. is Masahiro Sakurai’s baby. He’s been there since the very start with the first entry on the N64, and since then, he’s directed every entry.

Going forward, it sounds like Sakurai would hope to have the development on Smash Bros. centered less around him. Speaking with The Vergehe mentioned that he’s “been doing too much of the work myself” and the series as it is “has too much of my personality poured into it.” For Smash Bros. to continue to succeed, he feels the need for the franchise to be about more than just one person’s vision.

Sakurai’s full words:

Super Smash Bros. director Masahiro Sakurai has yet again commented on the future of the series – this time in an interview with IGN.

Speaking with the site, Sakurai stated:


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