13AM Games on how Runbow’s guest character appearances came to be
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Runbow features guest appearances from a bunch of other indie titles. The lineup includes Rusty from SteamWorld Dig, Shovel Knight from Yacht Club’s indie hit, and plenty more.
13AM Games spoke about how these collaborations came to be in an interview with Toronto GameDevs. The studio explained:
It all started at IndieCade 2014, where Nintendo invited us to demo our game. At the event, our booth was next to developers like Yacht Club Games and Ronimo Games. Our character at the time, Hue, had a pretty similar facial structure to Shovel Knight and the we jokingly asked if we could throw him in our game. After hearing the idea out loud, both sides realized it was actually an interesting proposition. They agreed and we used this show of faith and a little help from Nintendo to reach out and contact as many indie Wii U developers we could. Due to the awesome nature of indie developers, we received a bunch of positive feedback and quickly assembled a pretty large cast of interesting characters. From there, it was just on our artist’s to realize these other characters in our art style and make them all work, and I think they nailed it.
Runbow is due out sometime in Q3. No specific release date yet, though we’ll let you know as soon as we hear something on that front.
More: 13AM Games, indie, interview, Runbow
13AM Games – Wii U benefits from Wiimote support, not worried about the console’s sales, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Engadget put up a new interview with a couple of folks from 13AM Games. The site spoke with Dave Proctor and Alex Rushdy, who are developing Runbow for Wii U.
You can read up on what Proctor and Rushdy said below with topics including talk of releasing Runbow on Wii U and the term “indie”. Check out Engadget’s original piece here.
More: 13AM Games, Alex Rushdy, Dave Proctor, indie, interview, Runbow
Suda51 on No More Heroes and love for Travis, Killer7, cancelled Silver Case DS port
Posted on 9 years ago by Brian(@NE_Brian) in DS, GameCube, News, Wii | 7 Comments
The folks over at Anime News Network have published an interview with Suda51. The two sides talked a bunch about No More Heroes, Killer7, and even the Silver Case DS port that never made it to market.
You can find a few excerpts that we’ve picked out below. For the full interview, head on over here.
More: interview, Killer7, No More Heroes, Silver Case, Suda51, top
Splatoon devs on Inkling girl design focus, Squid Sisters, and more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 66 Comments
The latest issue of Famitsu has a massive Splatoon interview. Producer Hisashi Nogami, art director Seita Inoue, designer Keisuke Nishimori, sound director Toru Minegishi, and sound composer Yuki Tsuji spoke with the magazine. That’s a lot of developers indeed!
During one point of the discussion, Inoue and Nishimori spoke about how the Inkling design centered around the girl at first.
They said:
“The main emphasis was on the girl, to the extent that we thought at first whether it would be alright to not have a boy (laughs).” – Inoue
“When having a chance to design a new character, there is the fact that it’s rare to have a girl lead in a Nintendo title and also having a strong and active female may make it easier to become accepted overseas. The design was centered on the girl at first, and then the design of a boy was thought of in comparison.” – Nishimori
Nintendo: Zelda Wii U coming when it’s ready and “fully featured”, Metroid Wii U up to devs
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 134 Comments
Nintendo of America executive vice president of sales and marketing Scott Moffitt commented on the state of Zelda Wii U while speaking with iDigitalTimes.
He told the site:
“We confirmed that a Zelda game, a new Zelda experience is in development for the Wii U and we have our team hard at work on that. We want that to be the best Zelda experience. Fans have been waiting for and deserve a game when it’s ready, when it’s fully featured and when it can live up to what we would like to deliver.”
Moffitt also commented on the possibility of seeing a new Metroid game on Wii U. Ultimately, he indicated that developers “decide how best to create new and different experiences.”
Moffitt said:
Metroid is really up to our game developers to decide how best to create new and different experiences. This Metroid experience [Federation Force] offers a local multiplayer feature that could be a lot of fun for game fans and we hope fans try it out and come to their own conclusions. I have nothing more to announce about a Metroid game for Wii U but let’s be happy for what we have. We’ve got something and let’s experience it and hope fans will enjoy.”
More: interview, Metroid, Scott Moffitt, top, Zelda Wii U
Devil’s Third – Itagaki developer interview, now in English
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 6 Comments
Last month, Nintendo uploaded a new Devil’s Third video to its YouTube channel. This video – which features an interview with creator Tomonobu Itagaki – has now been translated into English. We’ve posted it below.
SEGA Games CEO on the positive feedback from recent Famitsu interview
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Haruki Satomi, CEO of SEGA Games, conducted an interview with Famitsu earlier this month. He talked about wanting to make quality games, and learn from its subsidiary Atlus.
Most fans reacted positively to what Satomi shared with Famitsu. He has since commented on the reaction, in which he told Siliconera:
“Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we’ve made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again.”
More: Haruki Satomi, interview, SEGA
SEGA: no current plans for more 3D Classics, watching the market, New 3DS interest
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, News | 10 Comments
3D Sonic the Hedgehog 2 marks the end of SEGA’s second wave of 3D Classics. Could we eventually see additional games be given the same treatment though?
For now, SEGA is saying that there are “no plans for additional SEGA 3D Classics”. But producer Producer Yosuke Okunari did tell Nintendo World Report that the company is monitoring the sales performance of the other games. He also expressed interest in working with the New 3DS.
Below are Okunari’s full comments:
If the uptake for New 3DS is very strong, I would really like to give it a shot, yes. We currently have no plans for additional SEGA 3D Classics, though. But we are keeping a close eye on how they are doing in the marketplace.
More: interview, M2, SEGA, top, Yosuke Okunari
Chibi-Robo! – Zip Lash vehicles tease, amiibo talk, would be “shiny” on Wii U, message for fans
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 8 Comments
Siliconera has posted its full interview with Chibi-Robo!: Zip Lash assistant director Risa Tabata and series producer Kensuke Tanabe. The two teased more vehicle stages for the game, talked about the related amiibo, spoke about how the series would be “shiny” on Wii U, and left a message for fans.
You can find excerpts about these topics below. The entire interview is located on Siliconera.
More: Amiibo, Chibi-Robo!: Zip Lash, interview, Kensuke Tanabe, Risa Tabata, top
First draft of the Pixels movie script didn’t have Donkey Kong
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Donkey Kong wasn’t always a shoe-in for the new movie Pixels. In an interview with Wired, director Chris Columbus stated that the character wasn’t included in the first draft of the script.
It was only after several months of meetings with Nintendo that the company signed off on having Donkey Kong featured in Pixels. Nintendo eventually felt that the film team would “treat Donkey Kong with respect and the proper gameplay”.
Columbus said:
“I was excited because the script had a Centipede sequence and a Pac-Man sequence, but what the first draft of the script did not have was Donkey Kong. After months and months of meeting with the board of Nintendo they agreed that we were going to treat Donkey Kong with respect and the proper gameplay, which was very important, and bringing Donkey Kong into the film was a slam-dunk for us.”