Sakurai on how third-party characters are chosen in Smash Bros., roster, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Nintendo Life has published a new interview with Super Smash Bros. director Masahiro Sakurai. Topics include third-party characters, the roster in general, the meticulous process of creating the different characters, and how much fans influence decisions.
Head past the break for some interview excerpts. The full interview can be found here.
Slightly Mad experienced “significant hurdles” in bringing Project CARS to Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Screenshots | 24 Comments
Bringing Project CARS to Wii U was a bit of a challenge, based on comments made by Slightly Mad Studios’ Andy Tudor. Speaking with Eurogamer, Tudor said:
“There are significant hurdles that we’ve had to get over, and that’s kind of expected. But the fact we can have weather, time of day, a significant number of cars on screen, it’s actually really promising.”
Project CARS is launching later this year on various platforms. However, the Wii U version won’t ship until 2015.
The Legend of Legacy devs on the game’s origins, focal points, no human fights
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Famitsu recently posted an article about the new 3DS RPG The Legend of Legacy, which includes comments from director Masataka Matsuura and Kyoji Koizumi.
Matsuura first started out by talking about the game’s origins:
“I’ve always wanted to make an original RPG, and that’s why I’ve joined the industry, but the project basically started sometime around two years ago. At first, I wondered ‘what kind of RPG would do well nowadays?’ But after giving it some thought, I’ve come to the conclusion of ‘if I’m going to make a proper RPG, then wouldn’t it be best to make it with those who have already done so?’”
“That’s when I started a project called ‘Project Legacy,’and contacted those that I personally wished to work with, one by one. From there, people who were interested gathered, and the project formally began. It was something like that.”
More: Famitsu, interview, Japan, Kyoji Koizumi, The Legend of Legacy
Shantae and the Pirate’s Curse will get an update to take advantage of New 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 7 Comments
Shantae and the Pirate’s Curse will receive an update in the future to take advantage of the New 3DS, WayForward has revealed.
Speaking with Siliconera, director Matt Bozon said:
“We’re really excited about the New 3DS! We have an update for Shantae and the Pirate’s Curse already underway, which will add a ‘quick select’ control scheme, as well as other minor improvements to the game. Look for that to arrive closer to the launch of the New 3DS in the US.”
Bozon did not say what sort of “minor improvements” will be included. However, it’s already been confirmed that Shantae and the Pirate’s Curse will run at 60 frames per second on a regular 3DS with stereoscopic 3D turned on.
Child of Light developer now a “core team” within Ubisoft
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 4 Comments
CVG is reporting that Ubisoft has created a dedicated “core team” within the company featuring members from the Child of Light development group.
In an interview with the site, Ubisoft Montreal’s VP of creative Lionel Raynaud said:
“We are super happy with Child of Light. The team did a good job and the game had a great reception. We were proud to deliver something new and unique – a lot of people were surprised that Montreal was delivering this kind of game. The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it’s on a small game or not. This dynamic has incredible value in the industry and it’s what we want to do: we want to create core teams that want to make great games.”
“So yes, we will encourage other initiatives like Child of Light and there’s a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage – I even had one in my office this morning, which was super exciting.”
Plourde himself has “moved on” from the Child of Light team to work on a different project. However, the chance to work on a smaller game provided him with the opportunity “to grow and try something different.”
“It wasn’t the most commercial idea so it became very personal – I even did a lot of the PR myself; GDC talks, global tours etc. I have moved on. I guess I’m a special snowflake in this case, because I hate being stuck in one place. At some point somebody put me in a room and said, ‘Pat, you’re the Rainbow Six guy!’ or ‘You’re the Assassin’s Creed guy!’ but I said no, even after Far Cry.”
More: Child of Light, interview, Lionel Raynaud, Ubisoft
Koei Tecmo talks more about Hyrule Warriors, Star Wars interest, working with Nintendo again
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 18 Comments
Eurogamer has published a new interview with Hyrule Warriors producer Hisashi Koinuma, Team Ninja boss Yosuke Hayashi, and Koei Tecmo exec and Omega Force leader Akihiro Suzuki. The discussion naturally included more talk of the Wii U game, as well as topics like working with Nintendo again (plus Mario interest?!), and even Star Wars.
You’ll find a few excerpts from Eurogamer’s interview below. Head on over here for the full thing.
How FAST Racing Neo will improve upon its predecessor
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
With FAST Racing Neo, developer Shin’en will be looking to make a few improvements to the game’s predecessor.
First, phase switching has been “streamlined” and it’s now “more fun to use.” Shin’en also adjusted the AI so that it’s more human-like.
Shin’en Manfred Linzner told Nintendon:
First of all we analyzed what people liked and disliked in the original Wii game. For instance, most people enjoyed the unique phase switching gameplay, because it’s something you have in no other racing game.
So we build on that but tried to make it more streamlined and more fun to use. Something most people disliked was the brutal difficulty in higher leagues, because the Ai was simply too perfect. We made sure that the Ai behaves more ‘human’ this time.
More: FAST Racing Neo, indie, interview, Manfred Linzner, Shin'en
[Interview] Curve Studios discusses Stealth Inc 2’s home on Wii U, potential future for Fluidity, and more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Features, Interviews, Wii U eShop | 4 Comments
Stealth Inc seemed like the furthest thing from a Wii U eShop release when it came out in 2013. The PlayStation versions came and went, and there was no word on a release for Nintendo’s console.
Still, when time for planning a sequel came around, something within Curve Studios clicked. This led to the company announcing Stealth Inc 2 as a Wii U exclusive – at least for the time being – back in May, which surprised quite a number of folks. For Wii U owners though, it’s great news.
We sat down via email (wait a second…) with Rob Clarke from Curve Studios to ask about Stealth Inc 2, working on Wii U, and the company’s other beloved gaming baby Fluidity. I think you’ll enjoy much of what they have to say:
More: Curve Studios, highlight, interview, Rob Clarke, Stealth Inc 2, top
Bayonetta 2 details – Chain Chomp weapon, series’ future, and lots more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
In this week’s issue of Famitsu, Bayonetta 2 was featured once again. The magazine provided one more update about the game ahead of the Japanese release (which took place a few hours ago in Japan).
You’ll find a lengthy summary of Famitsu’s report below:
More: Akiko Kuroda, Bayonetta 2, Famitsu, interview, PlatinumGames, top, Yusuke Hashimoto
Itagaki on Devil’s Third – more talk about working with Nintendo, Wii U, big improvements since E3
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 33 Comments
In a recent issue of Famitsu, Tomonobu Itagaki sat down with the magazine to chat a bit about Devil’s Third. Itagaki further talked about working with Nintendo and the Wii U hardware, confirmed that “major improvements” have been implemented in all areas since E3, and plenty more.
Head past the break for the full discussion.