Cruis’n Blast Switch performance detailed, including frame rate and resolution
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo Everything recently had the opportunity to speak with Cruis’n creator Eugene Jarvis. As part of that, we received information regarding the technical performance of Cruis’n Blast on Switch, including frame rate and resolution.
Cruis’n Blast is confirmed to run at 60 frames per second in single-player when docked or playing in portable mode. As for multiplayer, Jarvis told us: “For two-, three- and four-player split-screen modes, the game runs at 60-30 FPS in both docked and portable modes.” We also can confirm that Cruis’n Blast always runs at 1080p when docked and 720p when in portable mode.
More: Cruis'n Blast, Eugene Jarvis, highlight, interview, Raw Thrills, top
Cruis’n creator considering original arcade trilogy for Switch
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Could the original Cruis’n arcade trilogy appear on Switch at some point in the future? Series creator Eugene Jarvis does at least seem interested in the idea.
Speaking with Nintendo Everything in a recent interview about the series’ future, Jarvis brought up the possibility of Switch ports that would support full HD. This would feature Cruis’n USA, Cruis’n World, and Cruis’n Exotica.
Jarvis’s full words:
More: Cruis'n Blast, Eugene Jarvis, highlight, interview, Raw Thrills, top
Mario Golf Aces was considered as a name for Mario Golf: Super Rush
Posted on 3 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Nintendo Dream recently conducted an interview with some of the lead staff involved with the development of Mario Golf: Super Rush and shared some interesting news. Camelot’s Hiroyuki Takahashi (producer) and Shugo Takahashi (director), along with Nintendo’s Shinya Saito (producer) and Tomohiro Yamamura (director) gave readers a peak behind the development curtain by talking through their experiences making the game.
We know that the final subtitle ended up being “Super Rush”, but another name was considered during development. Following the success of Mario Tennis Aces, it turns out that “Mario Golf Aces” was also considered as a potential name for Mario Golf: Super Rush, according to news shared with the Japanese magazine.
Below is our translation of their thoughts on why it was considered and how they ultimately landed on Super Rush:
More: Camelot, interview, Mario Golf: Super Rush, top
Hyrule Warriors: Age of Calamity devs talk a bit about the game’s DLC
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In an interview with Dengeki Online, the developers of Hyrule Warriors: Age of Calamity commented on the game’s DLC.
According to co-producer Masaki Furusawa, the decision to make DLC was decided early on. He told the site:
Masahiro Sakurai on his health, Kid Icarus: Uprising origins, more
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
The third portion of the Harada’s Bar interview series with Smash Bros. director Masahiro Sakurai continued today with topics such as his health and the 3DS game Kid Icarus: Uprising.
Regarding his health, Sakurai actually says he’s fine right now. He spoke about some problems with his shoulder that took quite some time to get better, but it looks like that has now cleared up.
Sakurai explained:
More: interview, Masahiro Sakurai, top
Suda51 delivers No More Heroes 3 message, shares scrapped subtitle
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Suda51 shared a new message with No More Heroes fans as No More Heroes 3 finally arrives on Switch.
It has a bit of a somber tone, as the game’s director is essentially saying goodbye to Travis Touchdown and the series as a whole – at least for now. We also learn that the full name Suda51 envisioned for No More Heroes 3 is technically “No More Heroes 3 Final Bout – All-Out Galactic War”, but the title was trimmed in the end.
Here’s the full message from Suda51:
Hyrule Warriors: Age of Calamity devs on recreating the world of Zelda: Breath of the Wild before it was destroyed
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Hyrule Warriors: Age of Calamity takes place 100 years before The Legend of Zelda: Breath of the Wild. Since it’s set well behind in the past, we’re able to see what the world was like before a good part of it was left in ruins.
This presented an interesting challenge to the Hyrule Warriors: Age of Calamity developers. The team had to go back to the drawing board and imagine what the world would have been originally like.
Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, noted the following about the design process while speaking with Japanese outlet Dengeki Online:
Smash Bros. director Masahiro Sakurai shares thoughts on retirement and more
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Bandai Namco’s Katsuhiro Harada recently caught up with Super Smash Bros. director Masahiro Sakurai for an interview in which the two developers discussed a bunch of different topics. The first part of the discussion was published last week, and the second portion just went up today.
Retirement is one notable topic brought up in today’s video. Here’s what Sakurai had to say on the subject:
More: interview, Masahiro Sakurai, top
Hyrule Warriors: Age of Calamity team on how playable characters were decided, devs had split opinions on Zelda and Divine Beasts
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Dengeki Online recently published a lengthy Hyrule Warriors: Age of Calamity developer interview. Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, were all involved with the discussion.
At one point, there was some interesting discussion about the game’s characters. The three first shared the following when asked about how the playable characters were chosen, as translated by Nintendo Everything:
Suda51 says No More Heroes 4 is probably about ten years away, interested in a Shinobu spinoff
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The wait between No More Heroes 1 and 2 wasn’t very long, as the sequel followed just a couple of years after the first game. However, the same can’t be said of the series’ latest entry. After we saw No More Heroes 2 in 2010, it’s taken over a decade to get No More Heroes 3. We may be in for a similar wait for a theoretical fourth game.
In an interview with GameXplain, director Suda51 said that No More Heroes 4 “would probably be in about 10 years or so, both in real life and in the game’s time.” He also has a potential idea in mind in which “Travis would go up against a super hardcore enemy up north who is basically the No More Heroes version of Drago from Rocky IV.”
Suda51’s full words: