Former Nintendo UK general manager says hardcore gamers in the team initially “poo-pooed” Nintendogs
Posted on 4 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Nintendogs is one of Nintendo’s most successful DS games having sold over 20 million units. The journey to get there wasn’t easy though. Even within Nintendo’s internally, there were doubts as to whether the game would actually succeed.
David Yarnton, former Nintendo UK general manager, told GamesIndustry that “a lot of the hardcore gamers in our team poo-pooed it.” Once they got some hands-on time though, it didn’t take long for them to be “converted”.
Yarnton said:
More: David Yarnton, interview, Nintendogs, top
Remedy says Control wouldn’t exist on Switch without cloud tech, port was “not possible”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Control wouldn’t be possible on Switch without cloud streaming technology, according to Remedy Entertainment communications director Thomas Puha.
Puha told Nintendo Life that the team did “some due diligence on what it would take to produce a Switch port with an external partner, but deemed it not possible for a variety of reasons.” There were a number of factors at play, including technical, finance, and personnel roadblocks.
Puha explained:
Atelier series producer on the possibility of simultaneous worldwide releases
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Many titles strive for simultaneous worldwide releases. While not universal across the board, some publishers and developers opt to launch their games on the same day in all regions. However, the Atelier franchise hasn’t been able to make this happen just yet, as Japan gets first crack at the new entries.
As part of an interview with Nintendo Everything, Atelier series producer Junzo Hosoi commented on the possibility of worldwide releases. He shared the following on that front:
More: Gust, highlight, interview, Junzo Hosoi, Koei Tecmo, top
Monster Hunter movie director on why the main character is from our world, Capcom’s involvement, sequel chances, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Monster Hunter movie director Paul W.S. Anderson recently opened up about the film in great detail. Anderson spoke about some of the finer points about the project and its creation.
After a number of Resident Evil movies, Anderson is teaming up with actress Milla Jovovich once again. Jovovich plays the role of a U.S. Army Ranger, who falls through a portal and ends up in the Monster Hunter world. Regarding the character as well as the decision to have her come from our world, Anderson explained:
More: interview, Monster Hunter, movie, top
Xbox boss says Microsoft has “very good relationship with Nintendo”, but not sustainable to consider Xbox games for Switch on case by case basis
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Microsoft has had a pretty good relationship over the past couple of years. It’s led to characters such as Banjo & Kazooie in Super Smash Bros. Ultimate, not to mention the Ori games on Switch.
In an interview with Kotaku, Xbox boss Phil Spencer said that he’s had good conversations with Nintendo CEO Shuntaro Furukawa and Nintendo of America president Doug Bowser. He also mentioned the following about the relationship between the two companies:
More: interview, Phil Spencer, top, Xbox Game Studios
GungHo open to Nintendo collaboration for Ninjala
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
GungHo recently received a pretty big collaboration with the Sonic the Hedgehog series. But given how the game is on Switch and the close relationship between the two companies, could we see a Nintendo partnership as well? GungHo certainly isn’t ruling out the possibility.
Speaking with Gamereactor, CEO Kazuki Morishita said:
[Interview] Inti Creates on Azure Striker Gunvolt 3, Switch support, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Azure Striker Gunvolt got its start on 3DS where the series saw two games. Inti Creates is now continuing the story with Azure Striker Gunvolt 3, which seems to be set for release in 2021 on Switch.
Inti Creates has mostly kept quiet after the initial reveal this past summer, but we’re dying to hear more. And so we spoke with the company’s CEO, Takuya Aizu, who commented on the game in general, how long it’s been in the works, and more. Additionally, outside of Azure Striker Gunvolt 3, Aizu as well as Inti Creates producer Matt Papa spoke about Gunvolt Chronicles: Luminous Avenger iX, Blaster Master Zero 2’s Kanna Raising Simulator DLC, the future of Dragon Marked for Death, and the company’s support for Switch.
Our full discussion can be read below.
More: highlight, interview, Inti Creates, top
Atlus on Shin Megami Tensei III: Nocturne HD Remaster – why Merciful Mode was added, in development for “about two years”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Shin Megami Tensei series director Kazuyuki Yamai spoke more about the new Merciful Mode for Shin Megami Tensei III: Nocturne HD Remaster in an interview with IGN Japan.
Available as free DLC, the new mode will let players quickly and easily take down enemies. Yamai explained why the team added this feature, noting:
Moon Studios talks possibility of more Ori games, “would love” to see Ori in Smash Bros.
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Moon Studios currently has two Ori games under its belt. But could we see more additions to the series, be it with
prequels or spin-offs? Art director Jeremy Gritton isn’t ruling out the possibility.
Speaking with IGN, Gritton said:
Capcom talks about bringing RE Engine to Switch for Monster Hunter Rise
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Monster Hunter Rise marks the first time that Capcom is making a game for Switch with RE Engine. But based on new comments from the company, it wasn’t an easy thing to accomplish.
Yasunori Ichinose, the director for Monster Hunter Rise, said to Eurogamer that putting RE Engine on Switch “was definitely a new challenge for us.” A big part of the task was balancing the game’s large maps with no loading, graphics quality, and frame rate.
According to Ichinose: