Untitled Goose Game devs on decision to feature a goose, the “to do” lists, name, and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo shared a new interview this week with Untitled Goose Game developers Jake Strasser and Nico Disseldorp. During the discussion, the two talked about why they decided to feature a goose, how the “to do” lists gameplay mechanic came to be, the name, and more.
Here’s the full interview:
Fatal Frame producer interested in making a new entry for Switch
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
The last entry in the Fatal Frame series was Fatal Frame: Maiden of Black Water. It originally debuted in Japan back in 2014, and would later find its way west a year later.
While the franchise has been dormant for several years, series producer Keisuke Kikuchi has expressed interest in bringing a new entry to Switch. Kikuchi currently has his hands full with the upcoming Fairy Tail RPG, but told Nintendo Everything that he’d be open to revisiting Koei Tecmo’s horror IP.
More: Fatal Frame, highlight, interview, Keisuke Kikuchi, top
Video: Game Freak’s James Turner on designing Pokemon and more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Game Informer’s latest Pokemon Sword/Shield-focused video is with art director James Turner. Below, Turner discusses his journey to Game Freak, designing Pokemon, and more.
Atelier Ryza producer on the challenges of working with Switch, pleased with sales on the platform
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
The Atelier series wasn’t really prominent on Nintendo platforms for a very long time. With Switch, this is finally starting to change. Koei Tecmo and Gust started out with Atelier Lydie on Switch, and have since brought over all future titles as well as some ones from the past.
Recently, Nintendo Everything spoke with Atelier Ryza producer Junzo Hosoi and one of the topics we discussed was what it’s been like working with Switch. Hosoi commented on the challenges involved, stating:
More: Gust, highlight, interview, Junzo Hosoi, Koei Tecmo, top
Aonuma on how the art style came to be for Zelda: Link’s Awakening on Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Link’s Awakening on Switch has a unique art style that really hasn’t been seen in the series previously. So how did that new look come about in the first place? Hollywood Reporter spoke with franchise producer Eiji Aonuma to learn more.
Aonuma was first asked specifically about the inspiration behind the new art style. In response, he said:
Game Freak on the process of making new Pokemon, challenges involved; scrapped designs return later
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It’s no secret that the Pokemon franchise has a ton of different creatures. We’re just about ready to enter the series’ eighth generation, and over 800 designs currently exist.
As noted in the latest issue of Game Informer, the whole process kicks off with a relatively simple request to an artist involving “a concept of a Pokemon for a particular scenario” or “a specific direction for a new creature.” That artist will then make “quick sketches with few details, which are shown to the team requesting to see if they’re heading in the correct direction.” Feedback provided will lead to several iterations of the design, “with the gaps getting longer and longer each time as the artist adds more detail with each iteration.”
More: Game Freak, interview, Pokemon, top
Atelier Ryza producer explains why Gust took a more realistic approach with the art style
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
When Atelier Ryza was announced, fans quickly noticed that the game looked quite different from past entries. This time around, Gust is employing a more realistic look. We recently spoke with Atelier Ryza producer Junzo Hosoi to learn more about that decision.
Since Atelier Ryza is a landmark title given how it’s an entirely new entry in the franchise free of past connections, the team felt that making an adjustment with the visuals would make sense. The developers “really looked at the lighting and the shadows and the graphical elements.” It’s also the first major change since the Arland series.
Hosoi’s full words:
CD Projekt Red seems to think Cyberpunk 2077 on Switch probably won’t happen
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Witcher 3 was once thought to be impossible on Switch, and yet the game will be arriving on Nintendo’s console in just a few days. Given how a demanding title like that managed to hit the system, some may wonder if Cyberpunk 2077 – CD Projekt Red’s latest effort – could end up there as well.
CD Projekt Red’s John Mamais addressed the possibility at PAX Australia this week. Mamais gave a bit of a wishy-washy answer, first pointing out the surprising port of The Witcher 3 before going on to say that it’s unlikely.
More: CD Projekt Red, Cyberpunk 2077, interview, John Mamais
GungHo on why Ninjala was delayed and the decision to feature ninjas
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The action game Ninjala was announced for Switch at E3 2018 with plans for release in Spring 2019. It was eventually delayed by a full year with GungHo now planning on releasing the title in Spring 2020.
In an interview with Noisy Pixel, GungHo Online Entertainment CEO Kazuki Morishita discussed why Ninjala was pushed back as well as recent improvements that have been implemented. Morishita explained:
Video: Game Freak on the inspiration of the Galar Region in Pokemon Sword/Shield
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
The latest Pokemon Sword/Shield video from Game Informer features art director James Turner. Below, he discusses the history of developing the new Galar region and how it took inspiration from his youth in the UK.