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Where Breath of the Wild sits specifically in the Zelda timeline is something that has been a big question since the game’s release last March. However, series producer Eiji Aonuma has indicated that Nintendo will never place it in the chronological timeline.

In the newly-translated Zelda: Breath of the Wild – Creating a Champion book, Aonuma explained that “people were enjoying imagining the story that emerged from the fragmental imagery we were providing.” If Nintendo were to say where Breath of the Wild sits in the timeline, “then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.”

In an interview with Game Informer, director Masahiro Sakurai spoke about the miracle that is creating a Super Smash Bros. titles.

Sakurai started out by explaining that these new games can’t be made unless the rights from all I.P. holders are granted. He says that for each installment, “we are walking a fine line.” Sakurai also discussed how the franchise has been able to continue even after he left HAL Laboratory.

Masahiro Sakurai

Game Informer published a new interview today with Super Smash Bros. Ultimate director Masahiro Sakurai. Sakurai had plenty of interesting comments to share about how decisions are made regarding new characters, the handling of reveal trailers, how and why the Spirits mode was implemented, and more.

You can find a few excerpts from the interview below. Head on over to Game Informer for the full discussion.

Redout might just be the most elusive Switch game at the moment. It was announced for the console nearly two years ago, but it still hasn’t released. There also haven’t been made status updates since then.

Thankfully, Redout still remains in the works for Switch and could be coming sooner rather than later. Guiseppe Franchi, from developer 34BigThings, told Fragments of Silicon that it’s “very much” still happening.

When Wii U had its unveiling at E3 2011, you may recall that a number of third-party developers and publishers announced a number of games for the platform. One of these was Darksiders II. Although that announcement went off without a hitch, what we didn’t know is that there were originally plans to have it be playable on Wii U during the same expo.

David Adams, who now works at Gunfire Games, recalled in a recent episode of the Game Informer Show about how a small team scrambled to get a demo build running in time for E3. Unfortunately, Nintendo decided against showcasing the game in a playable form at the last minute.

Mario Tennis Aces

A recent issue of Japanese magazine Nintendo Dream had a massive interview with some of the developers behind Mario Tennis Aces. Nintendo producer Toshiharu Izuno as well as Camelot president Hiroyuki Takahashi and Camelot vice president Shugo Takahashi participated in the discussion.

The interview had lots of talk about the game’s mechanics, including the energy system, Zone Shot, and breaking rackets. We also get some interesting insight into the story mode, how certain characters like Chain Chomp were decided, an explanation of the game’s name, and plenty more.

Kotaku has published another round of comments from an interview conducted with Nintendo of America president Reggie Fils-Aime. Reggie weighed in on how the DLC characters for Super Smash Bros. Ultimate have been decided, the importance of post-release content, fan frustration about some games only being on 3DS (and not Switch), and more.

You can find a summary of Reggie’s comments below. Find Kotaku’s full article here.

Earlier today, Mashable published an interview with Nintendo of America president Reggie Fils-Aime. One of the hot topics discussed – albeit brief – was Metroid Prime 4. Reggie noted that Nintendo is thinking internally about when the game will be released and is “well in development.”

Outside of Metroid Prime 4, Reggie spoke about Nintendo’s approach to announcements, release dates, partnerships, and more. We’ve rounded up some of these comments below. You can read Mashable’s full piece here.

Pokemon: Let’s Go, Pikachu / Eevee and Super Smash Bros. Ultimate are undoubtedly Nintendo’s biggest games of the year. Sometime after their release, Nintendo could be inclined to share sales figures directly. But early reports indicate that both will be lighting the sales charts on fire.

Speaking with The Verge, Nintendo of America president Reggie Fils-Aime said that the pre-sale trends for Pokemon and Smash Bros. “are tracking to the best we’ve ever seen on Nintendo Switch.” He added, “The consumer engagement through all of our digital activity has been exceptionally strong.”

As Nintendo heads into the busy sales season that are the holidays, Kotaku caught up with Nintendo of America president Reggie Fils-Aime. Reggie spoke about why people should be interested in Super Smash Bros. Ultimate, the goal of of selling 20 million Switch systems this year, and reflected on Switch in 2018.

One interesting commented popped up when Reggie mentioned that he would liked to have seen Smash Bros. launch earlier in the year. Why? Because an early December launch is “challenging” business-wise and retailer-wise.


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