Smash Bros. Ultimate’s “Lifelight” singer cried when she found out what game she worked on
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sometimes you end up working on a dream project without initially realizing it. That’s what happened with Abby Trott, who is the English singer behind Super Smash Bros. Ultimate’s “Lifelight” theme.
In an interview with Puissance Nintendo, Trott said she cried when she found out what game she had been singing for. She’s a “life-long fan of Nintendo,” so being involved with Smash Bros. Ultimate was “really special”.
Pokemon president on the difficulty of making a Pokemon game for Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon made its proper debut on Switch last month with the two Let’s Go games. Traditionally a handheld-focused series, the franchise finally had a mainline entry on a console.
Pokemon president Tsunekazu Ishihara spoke about this in an interview with Dime. He pointed out that Switch has a few different playstyles, causing it “harder to make a new mainline Pokemon game than I had originally thought.”
Sonic Team boss interested in Sonic Adventure remake
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Sonic Adventure series is revered by fans, but SEGA has doesn’t much with it in recent years. Perhaps the first step in bringing it back would be a remake.
Speaking with Retro Gamer, Sonic Team head Takashi Iizuka said he believes the first Sonic Adventure “is a unique game offering even 20 years after its release.” At the same time though, he “can see the rough edges it has, which really makes me want to remake it again.”
More: interview, SEGA, Sonic Adventure, Takashi Iizuka
Dead Cells dev says a sequel is unlikely
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Dead Cells has been one of the most successful indie games of 2018. But if you thought that Motion Twin would rest on its laurels, think again.
Speaking with Game Informer, designer Sébastien Bénard indicated that a sequel to Dead Cells is unlikely. Bénard indicated that the team wants to try new things. For Motion Twin’s next project, you probably shouldn’t expect a platformer or a roguelike.
More: Dead Cells, interview, Motion Twin
Minecraft devs on why the game has been a hit on Switch and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A little while back Famitsu published a Minecraft interview with a couple of the game’s key developers. Executive producers Roger Carpenter and John Thornton both talked about the title, including some Switch-specific topics.
Famitsu first started out by pointing out that Minecraft has been very successful on Switch, with the physical version having shipped over 300,000 units since June (around the time when the interview was done). Carpenter and Thorton both commented here, with the two stating:
Suda51 says No More Heroes 3 likely won’t happen if Travis Strikes Again doesn’t sell, so he’s determined to make it a success
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The No More Heroes series finally returns in January with Travis Strikes Again. However, fans are also curious about the next true entry in the series – No More Heroes 3.
We’ve heard Suda51 speak about No More Heroes 3 ever since Travis Strikes Again was announced. And in an interview with Kotaku UK, he once again touched on the topic.
Pokemon: Let’s Go director on the shorter play time needed to reach the Hall of Fame compared to other RPGs
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Compared to some other recent RPGs, reaching the “end” of Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee doesn’t take terribly long. Director Junichi Masuda was asked about this in the Japanese strategy guide, which was then published in the English version.
Masuda explained that he didn’t want Pokemon: Let’s Go to entirely monopolize your time – especially in the age of smartphones and the fact that people play other games. The team therefore increased the walking speed “and kept the playtime needed to reach the Hall of Fame on the shorter side.”
Nintendo president says those who played Smash before came back for Ultimate, leading to high sales
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In just three days, Super Smash Bros. Ultimate sold five million copies worldwide. Nintendo president Shuntaro Furukawa commented on the early success while speaking with The Sankei News.
Furukawa said, “The people who’ve played Smash before are coming back for this one; that accumulation of players contributed to the initial push [in sales]”. He also said that Nintendo needs to continue selling “and not get caught up in that initial momentum.”
Persona Q2 devs on fans’ reactions, improvements, and more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Recently, Japanese magazine Famitsu interviewed Persona Q2 director Yuta Aihara and producer Daisuke Kanada. Two discussions were published in back-to-back issues. Aihara and Kanada spoke about the reactions from fans, improvements made compared to the first entry, and more.
We’ve readied a full translation of both interviews. You can read the talks in full below.
More: Atlus, Daisuke Kanada, highlight, interview, Persona Q2, top, Yuta Aihara
Zelda: Breath of the Wild artist on making the Guardians, scrapped “giant, fortress-like” design
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
Takafumi Kiuchi was the lead artist on The Legend of Zelda: Breath of the Wild. One of his major roles was coming up with the designs for the Guardians. In the recently-translated Zelda: Breath of the Wild – Creating a Champion art book, Kiuchi spoke about their creation.
Interestingly, Kiuchi revealed that the Guardians weren’t set as being Link’s allies or enemies when development was in its early stages. He therefore went with a design that was more neutral. Kiuchi also said that “there was a design for a giant, fortress-like Guardian that was equipped with multiple beam cannons, but we were ultimately unable to implement it.”