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Nintendo will debut an animated short for Star Fox Zero this Wednesday, the company has announced. You can watch it here at the following times:

– 3 PM PT
– 6 PM ET
– 11 PM in the UK
– 12 AM in Europe (Thursday)

Here’s a 30-second teaser:

Star Fox Zero: The Battle Begins was made in collaboration with Shigeru Miyamoto, Production I.G. and WIT Studio. It features “the beloved characters from Star Fox Zero.”

After the animated short airs, fans can tune in for a special Nintendo Treehouse: Live featuring Star Fox Zero and Star Fox Guard.

We have some new official b-roll footage of Star Fox Guard. There are three videos in total, two of which show views of both the TV and GamePad. Here’s the full set:

V-Jump has gone live with another round of footage from Star Fox Zero. Get a look at some additional gameplay below.

Two Japanese commercials have come online for Star Fox Zero. You can get a look at each one below.

GameXplain hosted a Star Fox Guard live stream a short while ago for about 30 minutes. You can find the full recording below, which has all of the gameplay.

Last week, we shared a bunch of footage from Star Fox Zero. We now have plenty of gameplay from the companion game, Star Fox Guard. Several videos are attached below.

It’s not often that we post credits from games. However, there’s a particularly touching inclusion within Star Fox Zero’s staff roll, which we felt was worth sharing.

About halfway through the credits, the following line pops up: “This game is dedicated to our wingman who fell in battle.” It’s a clear nod to late Nintendo president Satoru Iwata, who passed away last year.

Head past the break for the video with the full credits if you’re interested in doing so ahead of launch! It naturally contains a few final scenes from the game.

With Star Fox Zero, Nintendo and PlatinumGames were targeting 60 frames per second. Digital Foundry takes a look at the game in its latest piece, and sees if this goal was achieved.

Based on the analysis, Star Fox Zero doesn’t always manage to stay at 60 FPS. Digital Foundry tested two stages: Corneria and Sector Alpha. In Corneria, the game dips to around 50 FPS. And in Sector Alpha, it can go as low as 40 FPS at times.

The reason behind the dips can almost certainly be attributed to the fact that Star Fox Zero renders two different viewpoints – one for the TV (1280×720), and another for the GamePad (854×480). When combined, the overall pixel output is higher than the average Wii U game.

Source

We have some new b-roll footage from Star Fox Zero. There are three videos in total, two of which show views from both the TV and GamePad. For the third, we have a look at a training mission. You can get a look at all of the footage below.

A few days ago, Australian publication Stack put up a new interview with Shigeru Miyamoto. As you would expect, it was focused mainly on Star Fox Zero. He discussed the GamePad integration, shared first word on the game’s Arcade More, and more. Miyamoto also addressed two general topics: revisiting Nintendo franchises and trying to appeal to new/old players.

A number of Miyamoto’s responses can be found after the break. For the full interview, head on over here.