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Update: Teaser added below.


Original: Bayonetta 3 is coming exclusively to Switch, Nintendo and PlatinumGames have announced. The two sides made the reveal at The Game Awards 2017.

Of course, those aren’t the only Bayonetta games planned for Switch. Nintendo is also bringing the first two titles in the series to the console in February.

Platinum Games posted on their Twitter of Wonderful 101 characters playing The Wonderful 101 on Switch, as well as some villains. With this plus the teases of Bayonetta, it seems like Platinum is ready to show some love to the Switch with someone of their beloved IPs. However, we’ll have to wait if anything comes from these teases, but they’re nice little pieces of artwork regardless.

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PlatinumGames has opened a brand new Twitter account for its Japanese fans. To celebrate, Yusuke Hashimoto drew new Bayonetta art. Hashimoto is not only the director of Bayonetta 2, but also the producer on the series’ first game.

Based on the art and activity on the Twitter page, fans are speculating about Platinum’s potential plans for Switch. Some believe that the red and blue colors are a reference to the Joy-Con controllers. Platinum liked a tweet about the connection… and some other messages about Bayonetta and Switch.

Of course, this could very well amount to nothing. We do know though that Platinum is involved with Switch in some fashion.

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Bayonetta and The Wonderful 101 director Hideki Kamiya has a new position within PlatinumGames. IGN reports that he’s a vice president at the company, but is also “working on the mentorship and development of staff” in addition to assisting studio lead Atsushi Inaba in planning the studio’s future.

Kamiya is still working on games despite his new role. For his next project, he wants to create “something that really waves the Kamiya banner proudly. A game where you will know instantly that it came from me.”

Inaba, who spoke to IGN, also reiterated the possibility of continuing with the Bayonetta series:

“We enjoyed working on Scalebound and we want to sort of continue to explore that type of new genre. At the same time, you know, were we to continue Bayonetta, we have a certain fan base that really wants to play that kind of game, and if we were to develop that we’d want to give them the experience that they’re looking for.”

Thanks to Jake for the tip.

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Famitsu was able to interview PlatinumGames’ Atsushi Inaba at BitSummit last week. Naturally, Switch came up during the discussion.

Inaba praised Switch’s easy-to-play-anywhere aspect. Also, he thinks you can play Switch game both casually or seriously and the platform accepts heavy AAA titles or even very casual games made of just small ideas. Therefore Switch fits well with indie scene and also with the coming video game scene.

Inaba also believes that t synergy between PlatinumGames and Switch is good. He was able to reconfirm a project for Switch developed by PlatinumGames, which he thinks will be “interesting” or “fun”.

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To promote Bayonetta’s new PC release, SEGA sent out its second developer diary today. Developers at PlatinumGames share secrets and more about the game, which previously came to Wii U. See it below.

SEGA brought the first Bayonetta to Steam today. To celebrate, the first in a series of new developer diaries was published. Aside from the opening minute or so talking about the Steam version, the rest of the video touches on how the game initially came together with commentary provided by director Hideki Kamiya and more.

Here’s part 1 of the developer diary series:

Square Enix just wrapped up a fan Q&A event on Facebook for NieR: Automata. At one point, desginer Takahisa Taura was asked about a potential Switch version.

Taura seemed open to the idea, as well as bringing the game to more platforms in general. It would ultimately come down to Square Enix’s interest.

Taura said:

“From our perspective in PlatinumGames, if Square Enix pays us to do it, we’ll make you a version for the Switch, we’ll make you a version for the Super Nintendo if you want – anything you ask for.”

Square Enix is already bringing several titles to Switch. One more wouldn’t hurt, right?

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Earlier today, Dylan Cuthbert held a Reddit AMA. Cuthbert worked on the original Star Fox as well as the cancelled Star Fox 2. Unsurprisingly, he answered a few questions relating to the franchise.

Head past the break for Cuthbert’s comments on Star Fox 2 as well as his opinion of Star Fox Zero. He also gave a brief comment as to whether anything was scrapped from the first Star Fox.

In celebration of Bayonetta 2’s second anniversary in Japan, PlatinumGames is sharing new tidbits about the game. Director Yusuke Hashimoto reveals on the studio’s website that Balder was originally intended to be playable in the main story.

According to Hashimoto:

Speaking of Balder, here’s a fun fact. When we first started planning Bayonetta 2, we thought about having him as a playable character in the main story. The idea was to split the story into two parts: as Bayonetta, players would fight against angels; as Balder, they’d fight against demons. Each of these parts would show the story unfolding from its main character’s point of view, until the very end when they converge and start working together. That itself might not be new information, though… It’s an idea from five years ago, after all, so I might’ve spilled the beans about it somewhere along the line.

Head on over to PlatinumGames’ site here for some “forbidden knowledge” about the game. It includes details about where to buy super-secret items and characters, where to stock up on Halos, and Tag Climax move lists for Rodin and Balder.

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