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Bayonetta and The Wonderful 101 director Hideki Kamiya has a new position within PlatinumGames. IGN reports that he’s a vice president at the company, but is also “working on the mentorship and development of staff” in addition to assisting studio lead Atsushi Inaba in planning the studio’s future.

Kamiya is still working on games despite his new role. For his next project, he wants to create “something that really waves the Kamiya banner proudly. A game where you will know instantly that it came from me.”

Inaba, who spoke to IGN, also reiterated the possibility of continuing with the Bayonetta series:

“We enjoyed working on Scalebound and we want to sort of continue to explore that type of new genre. At the same time, you know, were we to continue Bayonetta, we have a certain fan base that really wants to play that kind of game, and if we were to develop that we’d want to give them the experience that they’re looking for.”

Thanks to Jake for the tip.

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Famitsu was able to interview PlatinumGames’ Atsushi Inaba at BitSummit last week. Naturally, Switch came up during the discussion.

Inaba praised Switch’s easy-to-play-anywhere aspect. Also, he thinks you can play Switch game both casually or seriously and the platform accepts heavy AAA titles or even very casual games made of just small ideas. Therefore Switch fits well with indie scene and also with the coming video game scene.

Inaba also believes that t synergy between PlatinumGames and Switch is good. He was able to reconfirm a project for Switch developed by PlatinumGames, which he thinks will be “interesting” or “fun”.

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To promote Bayonetta’s new PC release, SEGA sent out its second developer diary today. Developers at PlatinumGames share secrets and more about the game, which previously came to Wii U. See it below.

SEGA brought the first Bayonetta to Steam today. To celebrate, the first in a series of new developer diaries was published. Aside from the opening minute or so talking about the Steam version, the rest of the video touches on how the game initially came together with commentary provided by director Hideki Kamiya and more.

Here’s part 1 of the developer diary series:

Square Enix just wrapped up a fan Q&A event on Facebook for NieR: Automata. At one point, desginer Takahisa Taura was asked about a potential Switch version.

Taura seemed open to the idea, as well as bringing the game to more platforms in general. It would ultimately come down to Square Enix’s interest.

Taura said:

“From our perspective in PlatinumGames, if Square Enix pays us to do it, we’ll make you a version for the Switch, we’ll make you a version for the Super Nintendo if you want – anything you ask for.”

Square Enix is already bringing several titles to Switch. One more wouldn’t hurt, right?

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Earlier today, Dylan Cuthbert held a Reddit AMA. Cuthbert worked on the original Star Fox as well as the cancelled Star Fox 2. Unsurprisingly, he answered a few questions relating to the franchise.

Head past the break for Cuthbert’s comments on Star Fox 2 as well as his opinion of Star Fox Zero. He also gave a brief comment as to whether anything was scrapped from the first Star Fox.

In celebration of Bayonetta 2’s second anniversary in Japan, PlatinumGames is sharing new tidbits about the game. Director Yusuke Hashimoto reveals on the studio’s website that Balder was originally intended to be playable in the main story.

According to Hashimoto:

Speaking of Balder, here’s a fun fact. When we first started planning Bayonetta 2, we thought about having him as a playable character in the main story. The idea was to split the story into two parts: as Bayonetta, players would fight against angels; as Balder, they’d fight against demons. Each of these parts would show the story unfolding from its main character’s point of view, until the very end when they converge and start working together. That itself might not be new information, though… It’s an idea from five years ago, after all, so I might’ve spilled the beans about it somewhere along the line.

Head on over to PlatinumGames’ site here for some “forbidden knowledge” about the game. It includes details about where to buy super-secret items and characters, where to stock up on Halos, and Tag Climax move lists for Rodin and Balder.

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At BitSummit last month, Kotaku caught up with PlatinumGames co-founder Atsushi Inaba. Inaba touched on a variety of topics, including the company’s future plus interest in developing sequels.

Here’s what Inaba had to say about the latter, which prompted him to mention Bayonetta 3:

“For any time, if we have the chance to make a sequel, we want to do it. There is no title we don’t want to make a sequel for. So, of course, we want to make Bayonetta 3 and Vanquish 2. So, yes, we want to make sequels.”

Hideki Kamiya, who created Bayonetta, has also been vocal about wanting to see a third game happen. At E3, he said it’s “actually something I’ve been thinking a lot about” and Platinum has “talked a lot about it internally”.

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Last week, Nintendo brought “Star Fox Zero: The Battle Begins + Training” to the European Wii U eShop. The download features the recent animated short as well as a demo of Star Fox Zero.

We’re happy to report that Star Fox Zero: The Battle Begins + Training is now available on the North American Wii U eShop as well. It’s free, so there’s no harm in nabbing it – unless you’re worried about space. The download takes up 1,677MB.

Here’s an overview of Star Fox Zero: The Battle Begins + Training from the Wii U eShop:

“In this demo, enjoy the full Animated Short Movie – Star Fox Zero: The Battle Begins, then jump into training to prepare for combat! In this white-knuckle space shooter, it’ll take more than luck to master the Arwing jet, the Gyrowing flight drone, and the Landmaster tank!”

Star Fox Zero: The Battle Begins + Training doesn’t appear to be easily accessible – you’ll need to search for it.

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Star Fox Guard’s latest update is now available. Nintendo has brought the game up to version 20160622.

As for what the patch entails, adjustments have been made to rank-calculation. Values have been adjusted for “all maps and all squad sizes”.

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