Submit a news tip



top

The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.

Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.

Source, Via

Wee Man Studios announced today that Lifespeed is finally coming to the 3DS eShop next month. The game is now officially pinned down for February. Watch the launch trailer below.

Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.

Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.

– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place

Source, Source

“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”

Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.

Aonuma’s response was as follows:

“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”


We should be seeing more answers from Aonuma over the next few days.

Massive thanks to LuigiBlood for the native translation.

Source

Dataminers have found some interesting tidbits inside the game data from Poochy & Yoshi’s Woolly World. Notably, a Corrin costume has been discovered that Yoshi will wear when using the unreleased Corrin amiibo.

Though Corrin was added to Super Smash Bros for Wii U and 3DS last year, we still don’t know when we’ll see the remaining amiibo figures corresponding with the last characters added. The inclusion of a Corrin costume inside Poochy & Yoshi’s Woolly World indicates that at least Nintendo is already preparing the amiibo functionalities ahead of their launch, which could be soon.

Source

Zelda series producer Eiji Aonuma is giving a lot of information about Breath of the Wild lately. In an interview with French site Gameblog, Aonuma was able to clear up some uncertainty surrounding HD Rumble.

Even though there has been some speculation about the new game including this feature, Aonuma confirms that HD Rumble won’t be supported. His words, roughly translated, are as follows:

“Of course, if the game had been created exclusively for the Switch, we could benefit from the unique capabilities of the machine, including HD Rumble. It is quite extraordinary, for example, you can try to guess how many balls are hidden in the controller … That’s something I would have liked to use.”

In the same interview, Aonuma reconfirms that both versions of Zelda: Breath of the Wild – Switch and Wii U – will offer the same exact gameplay experience.

Source

The latest Japanese hardware sales from Media Create are as follows:

PS4 – 26,243
New 3DS LL – 18,229
Vita – 11,521
PS4 Pro – 7,133
2DS – 6,203
New 3DS – 1,625
Wii U – 794
PS3 – 557
Xbox One – 35

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 39, 116
New 3DS LL – 23, 212
Vita – 13,816
2DS – 9,243
PS4 Pro – 7,887
New 3DS – 2,091
Wii U – 1,169
PS3 – 701
Xbox One – 75

And here are the software charts:

Earlier this month, Double Fine tweeted out interest in bringing Psychonauts 2 to Switch. The company said that it hopes to “hit up as many platforms as we can with that one”.

That was followed up with another tweet a couple of days later. Double Fine clarified that there are “no existing plans for a Switch version, but it is possible we might later on”.


Source

Over on Glixel, there’s a pretty massive interview with Gearbox Software president and CEO Randy Pitchford. One portion of the discussion went over Pitchford’s recent comments about Switch.

Pitchford said last week that he doesn’t see Borderlands 3 happening on Switch. Communications with Nintendo had been taking place, but stopped for unknown reasons.

Now Pitchford has elaborated on that and much more in Glixel’s interview. He had plenty of praise for Switch, and did also say that “there might be some scenarios where if the Switch becomes a place where there’s a huge number of customers, and it doesn’t compromise the experience that we’re making – there could be a scenario where us or Take-Two and 2K decide to take the effort to make it happen.”

Read up on Pitchford’s full comments below.

Nintendo prepared a new Fire Emblem Heroes trailer today showcasing some of the characters included in its mobile game Fire Emblem Heroes. View it below.


Manage Cookie Settings