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At the beginning of Zelda: Breath of the Wild, Link awakens following a 100-year slumber. Clearly something big happened beforehand that led to him being in that state.

Now we have a decent idea about that backstory surrounding Breath of the Wild. During last week’s Treehouse Live stream, Nintendo of America president Reggie Fils-Aime showed off a map from the game’s limited editions, the back of which contains cryptic tapestry with Hylian/Sheikah language. What’s stated there has been revealed after fans went through a lengthy decoding process.

Since this may fall into spoiler territory for some, we’ve posted the transcript after the break.

Last week, Nintendo shared the file sizes for Zelda: Breath of the Wild on both Switch and Wii U. Both are pretty similar. On Switch, Zelda is a 13.4 GB download while the Wii U version is 13 GB.

The page now includes an additional note specifically about the game on Wii U. For those who plan on playing the physical version, some game data will need to be installed. More than 3 GB of space is needed in the console’s storage or USB storage device. It seems that USB memory devices (memory stick) can’t be used.

Thanks to Ben for the tip.

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Nippon Ichi is currently bringing Disgaea 5 Complete to Switch. However, it’s likely that the company’s support for Nintendo’s new platform won’t end there.

Famitsu recently interviewed Nippon Ichi CEO Sohei Shinkawa, and talked about all things Switch. At one point, Shinkawa mentioned that Switch and PS4 multiplatform development is “very much a possibility” going forward.

He said:

“As you’ve said, we are a software company that has grown together with PlayStation, and are well aware that a lot of our fans are on PlayStation platforms. So it is not as if we will stop developing games for PlayStation. Overseas, PlayStation 4 sales are incredibly strong and we will continue making games for the PlayStation 4 platform.

However, in Japan we can’t just ignore the move to portable gaming consoles. Our games are well suited for portable gaming, so when you think about it, it is important for PS4 and Nintendo Switch to balance each other out and do well. With that in mind, from here on multiplatform development for PS4 and Nintendo Switch is very much a possibility.”

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Update: Welp, the dream is dead. The Wall Street journalist reporter Takashi Mochizuki has now clarified that Koizumi merely acknowledged that the Joy-Cons look like a puppy, not that it was intentional. A direct quote probably would have helped in this situation!


Original: After Nintendo revealed Switch last year, some fans noticed that the the system takes on the appearance of a puppy. It’s particularly evident when the Joy-Cons are connected to the Charging Grip.

Amazingly, this was actually intentional. The Wall Street Journal mentioned to Nintendo’s Yoshiaki Koizumi that the Joy-Cons look like a dog, who responded by saying that he knew. Koizumi added that’s what his team was thinking when making Switch.

Source, Image source

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All recordings have been uploaded for Nintendo Switch Experience 2017. This includes the hour-long performance from Nintendo Special Big Band. Watch all of the recordings below.

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This week’s European Nintendo Downloads are as follows:

Wii U Download

Toby: The Secret Mine – €9.99 / £6.99 / CHF 9.99

3DS Retail

Dragon Quest VIII: Journey of the Cursed King (available January 20th) – €39.99 / £34.99 / CHF 51.90

3DS Download

Gourmet Dream – €5.99 / £4.79 / CHF 6.20

New Nintendo 3DS Download

COLOR CUBES – €1.49 / £1.39 / CHF 2.10

3DS Demo

Poochy & Yoshi’s Woolly World

3DS Themes

Hello Kitty with My Melody – €0.99 / £0.89 / CHF 1.40

Hello Kitty is reading – €0.99 / £0.89 / CHF 1.40

Chinese New Year’s Eve – €0.99 / £0.89 / CHF 1.40

Snoopy Happy Dance! – €1.99 / £1.79 / CHF 2.80

Snoopy and Friends – €1.99 / £1.79 / CHF 2.80

Jurassic Cubs on the Magic Path – €1.49 / £1.39 / CHF 2.10

Nichus in the Wood – €0.99 / £0.89 / CHF 1.40

Jurassic Cubs 3 Pack NEW – €2.49 / £2.29 / CHF 3.50

Geronimo Stilton – €1.99 / £1.79 / CHF 2.80

In a new interview conducted by TIME, Nintendo of America president Reggie Fils-Aime weighed in a variety of topics pertaining to Switch. He talked about who the system is for, third-party support, online plans, and more. Interestingly, Reggie even acknowledged interest in a GameCube Virtual Console.

Find notable excerpts from the interview below. You can read up on the full discussion here.

When Nintendo unveiled Arms during the Switch presentation, using motion controls was something that was highlighted quite a bit. That being said, they aren’t mandatory. Nintendo said during its Treehouse Live stream that you can use buttons if you prefer. This is important to point out, since some players would prefer to play Arms traditionally.

Thanks to lightdasher for the tip.

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In a new press release, GameStop says that it has reserved all of its first allotment of Switch systems. Over 3,900 stores began taking pre-orders on Friday.

Bob Puzon, senior vice president of merchandising at GameStop, said in a statement:

“The fact that this initial allotment has been completely reserved in a matter of a few days demonstrates gamers desire for this fun and revolutionary gaming system. We’re working closely with Nintendo to get additional Nintendo Switch units, and will let our customers know when they become available. We encourage customers to visit www.gamestop.com/switch and sign up to be get updates about the product and availability.”

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Some new comments from Nintendo of America president Reggie Fils-Aime have popped up from CNET.

First, Reggie commented on the number of Switch’s launch games and ensuring that more titles will be available in the months following release. On that, he said:

“Launch day is not the be-all and the end-all. It really is the steady pacing of content that continually reinforces for the people who bought into the platform why they made a smart choice, as well as what compels people who might be sitting on the sidelines to jump in. We feel we have this great ongoing march of content to motivate you to jump into the platform.”

Reggie also weighed in on the decision to offer a paid online subscription with Switch. He also confirmed that there will be no friend codes.

“People have taken shots at us for that. The reality is, the way that online experiences have progressed, it’s an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart — these big multiplayer games — is not a small investment. There are no friend codes within what we’re doing.”

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