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This information comes from Shigeru Miyamoto…

On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…

Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.

In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.

This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…

On how the game came to be…

Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.

In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.

This information comes from Xbox boss Phil Spencer…

“I don’t know yet. I’m guessing no. And this is a collaborative relationship between Nintendo and I; they don’t have Achievements on their platform. If they want us to, I would love to be able to do it… The relationship with Nintendo is incredibly strong. We obviously did the Mario mash-up pack into Minecraft; that doesn’t happen that often.”

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Here’s a surprise: the handheld versions of Mighty No. 9 are still on the way. And if everything goes according to plan, the game will be on 3DS before year’s end or earlier.

A message was sent out to Kickstarter backers today with the news. In the message, the team explained that the porting process to portables was put on hold “due to the other versions being delayed and the recent adjustment we had in comcept” – that being Level-5’s acquisition of the company. Everything is said to be “back on track now,” with the porting process restarted in May.

Head past the break for the full message.

This information comes from Nintendo of America president Reggie Fils-Aime…

On Virtual Console for Switch…

“We know that our fans, our players, want access to all of our digital content, we know that. What we’re working through is, ‘okay, what’s going to be the best way to make that happen, to make that available?’ Certainly, we recognize there’s an appetite for all of our great legacy content.”

On My Nintendo…

“From the Nintendo of America standpoint, we have it as a priority to make My Nintendo much more meaningful moving forward.”

Nintendo, in partnership with NES Remix developer indieszero, have announced Sushi Striker: The Way of Sushido for 3DS. The game will be released next year. Trailer is below.

Monster Hunter XX - Nintendo Switch

Monster Hunter XX may end up being a Japanese-only title – at least for the time being. GameSpot got in touch with the company directly to ask about any plans for a western release. Unfortunately, Capcom said it has no plans to localize the game. If that ever changes, we’ll definitely let you know.

Monster Hunter XX originally came out on 3DS last year. If you’re interested in the upcoming Switch release though, importing could be an option for some as the system is region-free.

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Glixel has a massive interview up with Nintendo of America president Reggie Fils-Aime. We’ve included some of the excerpts below, but there’s much more here.

When Nintendo unveiled Metroid: Samus Returns for 3DS yesterday, a special version of the game was announced. In North America, the Metroid: Samus Returns Special Edition comes with a copy of the game, sound selection CD, and a reversible title-sheet insert.

Europe will be getting the same package, but with extra goodies included. Nintendo is packing in a download code for the original Game Boy game Metroid II: Return of Samus on the eShop, a SteelBook, gold “S” pin badge, a Morph Ball 3D keyring, and a 40-page artbook.

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