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During a live stream hosted earlier today, Inti Creates showed off upcoming Blaster Master Zero DLC with a first look at Gunvolt. We’ve posted the recording below.

The latest Japanese hardware sales from Media Create are as follows:

Switch – 48,694
New 3DS LL – 17,570
PS4 – 15,222
Vita – 5,164
PS4 Pro – 4,112
2DS – 3,945
New 3DS – 1,114
PS3 – 367
Wii U – 262
Xbox One – 68

For comparison’s sake, here are the hardware numbers from last week:

Switch – 45,673
New 3DS LL – 18,115
PS4 – 17,067
Vita – 5,592
PS4 Pro – 4,855
2DS – 4,475
New 3DS – 1,234
PS3 – 432
Wii U – 271
Xbox One – 142

And here are the software charts:

NBA Playgrounds arrives on Switch very soon. According to a listing on the European eShop, the game launches on May 9. We expect it to hit North America at around the same time – if not the same day.

We have these new screenshots from NBA Playgrounds:

When the game’s North American date is confirmed, we’ll let you know.

Thanks to Ben for the tip.

Nintendo announced the first part of its plans for E3 2017. At the big expo in June, a special pre-release, exhibition tournament will be held for Splatoon 2.

Specifics about the tournament haven’t been made known just yet. We should be hearing more in the weeks to come.

Nintendo sent out the following notice on Twitter:


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SEGA just went live with a new Sonic Forces video. It showcases brand new footage of Classic Sonic, specifically from Green Hill Zone. Watch the video below.

System: Switch
Release date: April 25, 2017
Developer: SEGA / Sonic Team
Publisher SEGA


Puyo Puyo Tetris – a crossover of Puyo Puyo and Tetris – has been around in Japan since 2014, having released on just about every platform. With the Switch version as a Japanese launch title, it’s finally getting localized, albeit two months late. It goes without saying that Tetris is well known in the west with its release on every platform imaginable, though SEGA’s Puyo Puyo series is far less renowned internationally as it is in Japan. The last time a Puyo Puyo game saw an official international release was on GameCube in 2004.

A notable update for Super Mario Run is now live. Players on iOS and Android can download version 2.1.0.

In today’s update, Nintendo has added new buildings such as the 8-bit Bowser Statue. Game Center / Google Play achievements are in as well. Other additions include the ability to show your customized Mii character from Miitomo and finding friends with a Nintendo Account.

The full patch notes are as follows:

Update: The World 1-1 Podcast group has issued a correction. Axiom Verge is not confirmed for Switch, as the focus is on the already-announced retail versions (such as Wii U).


Original: Axiom Verge creator Tom Happ appeared on the latest episode of the World 1-1 Podcast. While speaking about his game, a Switch version was finally confirmed. It will also have a physical release just like on Wii U, featuring a copy of the game, physical manual, making-of documentary, and potentially the soundtrack as well.

Tapp has spoken about wanting to have Axiom Verge on Switch multiple times. This is our first confirmation that it’s actually happening.

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All submissions are now closed. To those who showed interest in the position, we will need your writing samples no later than this Wednesday (4/26). We’re looking to make a final decision by the end of this coming week!


We are still accepting submissions, but will be closing things off on Wednesday (4/19). Please keep the times below in mind. Also note that this is a non-paid position.

All initial emails have been responded to. If you haven’t seen any messages, check your spam folder!


Hello!

Jake has been doing a standout job since he joined us over a year ago. However, some personal changes are taking place, which is requiring him to relinquish his role. Jake is still on board with us, but we’ll have a rare vacancy with the night shift very soon.

The times we’re looking to fill are as follows:

– 9 PM PT – 12:30 / 1 AM PT
– 12 AM ET – 3:30 / 4 AM ET
– 5 AM in the UK – 8:30 / 9 AM in the UK
– 6 AM in Europe- 9:30 / 10 AM in Europe
– 2 PM GMT+10 (Sydney, Australia) – 5:30 / 6 PM GMT+10

The ideal person we bring in would be available Monday – Friday at the times listed above. That being said, we’re not entirely opposed to having two people tackle the position and split up the days. It’ll really come down to interest in the position, who’s applying, etc.

If you’d like to apply, please send a brief message here (select “Other”). I’ll follow up with everyone in the coming days.

More: ,

In the official Zelda: Breath of the Wild guide, two of the game’s most important developers left messages for readers. Series producer Eiji Aonuma and director Hidemaro Fujibayashi both reflected on creating the massive title.

Aonuma’s message was particularly interesting. In it, he spoke about the developing process of “creating while playing”. Aonuma also touched on not being completely satisfied with development due to “a desire to keep evolving and growing.”

As for Fujibayashi, he touched on the difficulties of trying to rethink Zelda’s conventions. He also said that the team has “on occasion observed things happen in the field that not even we, who created the game, could have imagined.”

We thought it might be interesting to share both of these messages from Aonuma and Fujibayashi. Read the full transcriptions below.


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