Pokemon GO update rolling out (version 1.15.0 / 0.45.0) – daily bonuses, Gym wait times, Prestige changes
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 9 Comments
Niantic is getting the ball rolling on a new Pokemon GO update. The app is being updated to version 1.15.0 on iOS, and version 0.45.0 on Android.
The new Pokemon GO update encompasses three main areas. First, as we heard about recently, daily bonuses are coming to Pokemon GO. Also, when defeating a Gym Leader, a brief period will be in place in which only you can place a Pokemon in the open Gym. Finally, the amount of Prestige a rival Gym loses when you defeat a regular Gym member has increased while the amount of Prestige gained by training at a friendly Gym has been lowered.
Read up on Niantic’s official message after the break.
More: Niantic, Pokemon GO, title update, top
Game Freak talks Pokemon – fan feedback, making new creatures, cries, new Sun/Moon online features
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 18 Comments
In its latest issue, GamesMaster published an interview with two of Game Freak’s developers working on Pokemon Sun/Moon. Director Shigeru Ohmori and Junichi Masuda were both interviewed. Ohmori’s comments mainly reiterated what we heard in previous interviews, but many of Masuda’s comments were very interesting.
The Masuda interview was more about Pokemon in general. He talked about fan feedback, the process of making new creatures, plus voice acting and Pokemon cries. If that wasn’t enough, Masuda also dished on a couple of new online features being included in Sun/Moon.
Head past the break for a rundown of some of Masuda’s top comments.
More: interview, Junichi Masuda, Pokemon, Pokemon Moon, Pokemon Sun, top
Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Over the past couple of weeks, Nintendo has been publishing new interviews about some of its classic games in celebration of the NES Classic Edition. A couple of these have started to receive official English translations, but one is still untouched: Super Mario Bros. 3. Since it was incredibly fascinating and arguably the most interesting interview out of the bunch thus far, we went ahead and produced our own translation.
Directors Shigeru Miyamoto and Takashi Tezuka participated in the interview, along with composer Koji Kondo. During the conversation, they opened up about how the game was originally planned with an overhead perspective, spoke about the different power-ups including Tanooki Suit’s origins, and touched on the music. Miyamoto also cleared up where the idea for Small Mario came from in the first Super Mario Bros.
Continue on below to read our translation in full.
[Let’s Talk] What are you playing? – November 2016
Posted on 8 years ago by Brian(@NE_Brian) in Let's Talk | 25 Comments
A new month is here! We’ve just entered November, so that means we want to know what you’ve been playing. Have you started up something entirely new for the month? Or maybe you’re continuing something you started a little while back? Whatever the case, let us know in the comments below!
Highlights from last week’s topic: Pokemon Sun, Pokemon Moon, or both
Takashi Iizuka on the physical toll of making Sonic Heroes
Posted on 8 years ago by Brian(@NE_Brian) in GameCube, News | 25 Comments
The development of Sonic Heroes took its toll on director Takashi Iizuka, who is also the head of Sonic Team. Iizuka spoke to Game Informer this month about how difficult it was to create, even labeling it as the most stressful project of his career.
Iizuka was located in the United States as Sonic Heroes was being created. Meanwhile, the rest of the team was based in Japan. Mismanagement was also a major issue.
More: interview, SEGA, Sonic Heroes, Takashi Iizuka, top
Miitopia Direct (11/5/16) – full presentation
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 4 Comments
The latest Nintendo Direct focusing on Miitopia just wrapped up. If you weren’t able to watch the presentation live, you can catch up on the full recording below.
More: Miitopia, Nintendo Direct, top
Miitopia Direct live stream (11/5/16)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Videos | 0 comments
Today’s Miitopia Direct will kick off in an hour from now. Nintendo’s presentation will begin at 4 AM PT / 7 AM ET / 11 AM in the UK / 12 PM in Europe.
You can watch the broadcast as it happens below. If any major news is delivered, we’ll have it here on the site.
More: Miitopia, Nintendo Direct, top
Azure Striker Gunvolt 2 getting DLC
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments
During its 20th Anniversary Fan Festa event today, Inti Creates shared new information pertaining to Azure Striker Gunvolt 2. We now have confirmation that DLC is in the works.
The Additional Mission Pack consists of special missions taking place in new high-difficulty maps and has members of “The Seven” appearing as bosses. The first pack will consist of Merak and Carrera.
A release date and price will be announced at a later date.
More: Azure Striker Gunvolt 2, DLC, Inti Creates, top
Pokemon Sun/Moon – early gameplay details
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 19 Comments
GamesMaster went hands-on with Pokemon Sun/Moon in its latest issue, and wrote up an article about what to expect from the opening gameplay in the two titles. The information covers the beginning up through a portion of your arrival in Hau’oli.
There’s really nothing major here in terms of the story. Just to be on the safe side with spoilers though, we’ve posted the details roundup after the break.
More: Pokemon Moon, Pokemon Sun, top
Inti Creates reveals Blaster Master Zero for 3DS, launching Spring 2017
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News | 10 Comments
Inti Creates has just announced Blaster Master Zero, a new entry in the Blaster Master franchise coming to the 3DS eShop in Spring 2017. The news was shared during the company’s Anniversary Fan Festa event in Japan.
According to a blog post, the rights for the original Blaster Master on NES were obtained from Sunsoft. After this, the team began working on the latest title in the franchise.
Here’s what Inti Creates is saying about Blaster Master Zero thus far:
“Using the original Blaster Master game as a base, we are setting out to create a fully 8-bit experience in a way that both hearkens back to the golden age of the NES and uses the current generation hardware to optimize and power up the game for the players of today. This of course includes new areas and bosses, and new gameplay elements such as extra sub-weapons, improved gameplay when battling outside of your SOPHIA 3rd tank, a more robust scenario, refined and expanded exploration mechanics, and more.”
View the first screenshots from Blaster Master Zero below. A story overview is past the break.