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Warner Bros. has brought several games to Wii U over the company’s lifespan, and it looks like that support will continue with NX. In an interview with GamesBeat, Warner Bros. Interactive Entertainment president David Haddad addressed a question about making games for the new systems on the way, including NX. He mentioned that the publisher has “great relationships with all the console platforms” and will “play a role in each of them.”

Warner Bros. was at Wii U’s launch with games such as Scribblenauts Unlimited and Batman: Arkham City – Armored Edition. That support has continued through to the present. In fact, next week, the company will ship LEGO Star Wars: The Force Awakens on Wii U.

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In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.

Miyamoto said:

“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”

“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”

“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”

It’s now June 23 in Japan. That means the gaming world is celebrating two big anniversaries today. The N64 has reached its 20th anniversary, as has Super Mario 64 – a launch title for the system. Time sure does go by quick, doesn’t it?!

Two New 3DS XL models were recently announced for Japan. Nintendo has announced that one of them, the Solgaleo and Lunala Limited Edition unit, is heading to Europe. It’ll be launching this November.

Nintendo announced through Twitter:


Additionally, Pokemon Sun/Moon – Fan Editions will launch across Europe on November 23.


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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 20,214
New 3DS LL – 18,835
Vita – 11,413
Wii U – 3,870
New 3DS – 2,583
PS3 – 1,061
3DS – 741
3DS LL – 120
Xbox One – 58

For comparison’s sake, here are the hardware numbers from last week:

New 3DS LL – 21,736
PS4 – 19,573
Vita – 12,312
Wii U – 3,901
New 3DS – 3,029
PS3 – 1,006
3DS – 602
3DS LL – 90
Xbox One – 46

And here are the software charts:

1. [3DS] Taiko Drum Master: Dokodon! Mystery Adventure – 32,369 / NEW
2. [3DS] Ace Attorney 6 – 25,288 / 222,119
3. [PSV] Dragon Quest Heroes II – 13,175 / 193,339
4. [PSV] Hakuoki: Shinkai – Hana no Shou – 10,526 / NEW
5. [3DS] Kirby: Planet Robobot – 9,766 / 321,860
6. [PS4] Dragon Quest Heroes II – 8,673 / 253,845
7. [PS4] Overwatch – 8,484 / 97,136
8. [PS3] Dragon Quest Heroes II – 6,167 / 109,311
9. [PSV] Minecraft: PlayStation Vita Edition – 6,006 / 798,870
10. [WIU] Splatoon – 5,486 / 1,388,585
11. [PSV] Root Letter – 4,855 / NEW
12. [3DS] Yo-kai Sangokushi – 4,370 / 541,752
13. [WIU] Super Mario Maker – 4,281 / 896,116
14. [PS4] Root Letter – 4,052 / NEW
15. [3DS] Mario & Sonic at the Rio 2016 Olympic Games – 3,845 / 174,403
16. [PSV] Jikkyou Powerful Pro Baseball 2016 – 3,567 / 144,445
17. [PS4] Grand Theft Auto V (4,990 Yen Edition) – 3,076 / 120,799
18. [PS3] Jikkyou Powerful Pro Baseball 2016 – 2,818 / 95,539
19. [PS4] Jikkyou Powerful Pro Baseball 2016 – 2,685 / 157,562
20. [3DS] Dragon Quest Monsters: Joker 3 – 2,594 / 607,574

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When Azure Striker Gunvolt 2 heads to Japan on August 25, Inti Creates will be offering a special package version with the first game included. Although we did hear about interest in having it available in the west as well, there wasn’t anything too concrete to go on… until now.

Azure Striker Gunvolt: Striker Pack has now been rated in Australia. Even more interesting is that Shovel Knight creator Yacht Club Games is listed as publisher. Now that the Australian listing has surfaced, hopefully we’ll see an announcement soon!

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We previously mentioned that a launch stream was held for Mighty No. 9 today. Creator Keiji Inafune was naturally in attendance, as was translator Ben Judd.

Kotaku has since picked out a few notable quotes from the stream. One of the big takeaways was Inafune essentially taking responsibility for any problems associated with the game while also commenting on topics like the Kickstarter budget, the difficulty in making a ton of versions at once, and more.

Head past the break for a recap of Inafune’s comments. Note that Judd mixed in the translations with some of his own commentary, which Kotaku tries to point out.

The Legend of Zelda: Breath of the Wild’s E3 trailer last week showcased voice acting. Producer Eiji Aonuma has since elaborated on that aspect of the game, in which he told Polygon:

“It’s really difficult to leave an impression on players with just text. It’s not that I made everything voiced. But I have these moments where I want to leave impressions on users. I add voice there.”

“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost. That’s why I chose not to go with that.”

During his interview, Aonuma spoke about a moment early in development when he first heard a character with “actual human voice.” That moment “touched [his] heart” and “was really striking emotions.”

At E3 last week, Game Informer chatted with Shigeru Miyamoto and Nintendo’s Bill Trinen about The Legend of Zelda: Breath of the Wild. Miyamoto touched on the gameplay, why he’s conflicted about hunting, and why these games are so hard to create. The full interview is below.

Yacht Club Games posted a new blog today that covers the upcoming Specter Knight campaign from Shovel Knight in-depth. You can see some animated images and a rundown of the character’s different moves here.

As for when the Specter Knight campaign is launching, that’s still unknown at this point. Yacht Club is currently working on all campaigns at once – Specter Knight and King Knight – plus Body Swap and Battle Mode features.

Here’s the rundown from Yacht Club:

When Shovel Knight originally kicked off we focused entirely on making the original Shovel Knight campaign the absolute best! It’s the game we originally pitched and knew we wanted to spend all of our efforts and energy polishing the core campaign. After release, we gathered everyone’s impressions before cracking open the game once more to brew up Plague of Shadows! Plague Knight was a chance to build upon and deliver all new story, characters, and playstyle. We made many iterations (threw out a lot of ideas), and learned some great lessons on how best to extend and change up the existing Shovel Knight game world.

With that experience fresh in our minds, the team here is now working on all remaining campaigns and updates at once! That means Specter Knight, King Knight, Body Swap, and Battle Mode (for PC and consoles). That’s a lot more game — and it should arrive sooner than the wait between Shovel Knight and Plague Knight. Creating these updates simultaneously will allow us to plan more cohesively. How levels change between the two characters, how much time is needed for new mechanics/systems, stories interweaving, and so on. Once we’re nearing completion on one set of updates, we’ll be switching our focus to a single campaign to make sure it’s polished for release. Then we’ll be doing the same by switching to the next campaign! Here are some answers to the most frequent questions:


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