Nintendo Download (10/1/15, Europe): Animal Crossing, 1001 Spikes, Medabots and more
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS eShop, News, Wii U eShop | 2 Comments
This week’s European Nintendo Downloads are as follows:
Wii U Download
1001 Spikes – €14.99/£13.49
Toto Temple Deluxe – €8.99/£6.99
Pumped BMX + – €8.49/£6.49 (Ends October 15th, regular price €9.99/£7.99)
Race The Sun – €9.99/£6.99
Wii U Virtual Console
Medabots: Metabee (GBA) – €6.99/£6.29
Medabots: Rokusho (GBA) – €6.99/£6.29
3DS Retail
Animal Crossing: Happy Home Designer (available October 2nd) – €39.99/£34.99 (if you buy the game until October 29th, you get the office theme as a bonus)
Dragon Ball Z: Extreme Butoden – €39.99/£29.99 (you can pre-purchase the game starting October 1st , game available on October 16; also, if you pre-purchase the game, you get a code for a Dragon Ball Z: Extreme Butoden 3DS theme for free)
3DS Download
1001 Spikes – €14.99/£13.49
3DS DLC
SENRAN KAGURA 2: Burst – €4.99/£4.49
3DS Themes
Animal Crossing: Happy Home Designer – My Town (available October 1st) – €1.99/£1.79
eShop Sales
Wii U
Gravity Badgers – €2.49/£2.49 (Ends October 29th, regular price €4.99/£4.99)
Spy Chameleon – €3.99/£3.59 (Ends October 29th, regular price €4.99/£4.49)
Darts Up – €1.49/£1.34 (Ends October 29th, regular price €2.49/£2.29)
99Seconds – €1.49/£1.34 (Ends October 29th, regular price €2.49/£2.29)
Puzzle Monkeys – €0.99/£0.99 (Ends October 22nd, regular price €2.99/£2.99)
3DS
Shin Megami Tensei IV – €9.99/£8.99 (Ends October 8th, regular price €19.99/£17.99)
Toys VS Monsters – €0.99/£0.99 (Ends October 29th, regular price €3.99/£3.99)
Football Up Online – €1.99/£1.79 (Ends October 29th, regular price €3.99/£3.59)
Darts Up 3D – €0.99/£0.99 (Ends October 29th, regular price €2.99/£2.69)
Tappingo – €1.99/£1.69 (Ends October 22nd, regular price €2.99/£2.49)
The Legend of Dark Witch – Chronicle 2D ACT – €2.99/£2.99 (Ends October 22nd, regular price €3.99/£3.49)
European Conqueror 3D – €2.99/£2.19 (Ends October 22nd, regular price €3.99/£2.99)
Crazy Construction – €5.59/£3.99 (Ends October 15th, regular price €6.99/£4.99)
Safari Quest – €4.99/£3.99 (Ends October 15th, regular price €6.99/£4.99)
Aqua Moto Racing 3D – €3.99/£3.59 (Ends October 8th, regular price €7.99/£7.19)
Snow Moto Racing 3D – €5.99/£5.39 (Ends October 8th, regular price €7.99/£7.19)
Permanent price drops
3DS
Battleminer – €4.99/£4.49 (was €7.99/£5.99)
Source: Nintendo PR
More: Europe, Nintendo Download, top, Virtual Console
[Let’s Talk] Nintendo and movies
Posted on 9 years ago by Brian(@NE_Brian) in Let's Talk | 8 Comments
Let’s Talk #25: Nintendo and movies
This may seem like a slightly strange topic to discuss. After all, Nintendo hasn’t really been involved with movies too much. We all know about the infamous Super Mario Bros. film, and you can even bring up The Wizard. I suppose the Pokemon movies technically count as well! But aside from these examples, Nintendo hasn’t done much in the film business.
Shigeru Miyamoto and Takashi Tezuka both spoke a tiny bit earlier this week about casting for theoretical live action Zelda and Mario films. Because of their comments, I wanted to expand on that into a bigger site discussion this week.
Which Nintendo property would you be interested in seeing when it comes to movies? Would you prefer it to be animated rather than live action? Are you for or against Nintendo being more proactive with films? What are your thoughts about Nintendo and movies in general? Let us know in the comments below!
Highlights from last week’s topic: What do you want to see from the next Nintendo Direct?
Burning Gravity
What I don’t expect:
– mobile game footage
– NX info
Why? Because I’m not… actually, let’s not go there.
What I might like?
– Showing footage of all upcoming games for 2015.
– Zelda U footage.
– No Star Fox footage, wait for that game to get more polish since they’re delaying it and all.
– HWL, GIR#FE trailers (for 2016).
– New Pokken Tournament character, but this seems a bit unlikely since it seems like they’re handling this pretty separately thus far
– No Metroid or anything else 1st-party 2016 not already mentioned. (Except potential new announcements.)
– 3rd-party stuff: like, getting AA6, PXZ2, etc. news, even if it’s only in the Japan Direct, would be nice.
– Rhythm Heaven localization, PLEASE.
– Quick indie game reel. Yes, I like and appreciate these. IMO showing off all the great Wii U (and 3DS, I guess) eShop games is generally a good idea and is a great way of saying “hey, we have other cool things too besides 1st-party stuff, if you’re not sure what to check out, here are some ideas!”
– It’s not going to happen, but I’d like if they showed short clips of games like TLoL or Stella Glow, just like 20 second clips even, but yeah, no. That’s just me wanting these games to get more attention. Not a realistic or logical request, really.
– One new game announcement, as said, because what’s a Nintendo Direct without that? And I guess nowadays, we usually get amiibo news and/or some extra weird announcement, like some spin-off game or some collaboration or new title on the eShop or something, lol… every little thing counts, yeah? I do like being surprised by Directs. 🙂
Darrin W. Harr II
Zelda U news. Don’t get me wrong, I’m looking forward to Tri Force Heroes, but I really want new screenshots, even small tidbits of information. I’m not as angry as some about the delay, seeing as it will hopefully end with a more polished game, but I just want to know more about the game itself.
Vigilante_blade
I just want them to include several updates for Mario Maker, like Luigi, slopes, lava and water in any levels, new enemies, etc…
I’d love to see some nice third parties like a port of Metal Gear V with some sort of extra, or Persona 5. They need some killer exclusives.
I’d love to see a new game or something.
I also want them to clarify which controllers works for each upcoming games. I’m tired of finding out the week of its release or having to ask industry contacts.
Kallumsmarties
Just something positive. I miss watching a Direct and being so hyped and excited after. I think they should focus games owards holiday and 1st quarter of 2016. Probably want to talk about the new loyalty system as well which if it is going to be what I think it will be then it will be awesome.
Patreon update #2
Posted on 9 years ago by Brian(@NE_Brian) in Site updates | 7 Comments
Giving this a final bump to the top! There are only a few days left in September, so we’ll be choosing a winner for our second giveaway next weekend in all likelihood.
Hey everyone!
A new month is here, so I wanted to update everyone on our Patreon.
Our Hall of Fame page has been updated again with a list of everyone’s names. If you’re pledging $1 and have chosen to receive a reward (a couple of you opted to not receive any rewards), you’ll be automatically included on the page. Please let me know if you’d prefer to not be on there, or if you want a different name in the Hall of Fame.
Next, we have some giveaway business to take care of. Those who pledge $5 are automatically eligible for our monthly giveaways exclusively for Patreon. Our first ever giveaway, which took place during August, was for the gold Mario amiibo. The winner of that prize is… Corey Buttel! We’ll be in touch shortly to arrange for the shipping of this reward.
This month’s giveaway is for a 3DS game that is very close to my heart: Kid Icarus: Uprising. Everyone pledging $5 or higher is eligible to receive this prize, regardless of their region. It will likely be a code that you can download from the eShop, but we may offer it as a packaged version depending on the winner’s region.
I think that’s mostly it! Of course, if you’re pledging $3+, you can also get some sneak peeks of things like features and certain news items before they hit the site. You can find our full Patreon page and lineup of rewards here.
Thanks to everyone who has supported us thus far. Every little bit helps!
More: top
Miyamoto and Tezuka on the evolution of Mario, protective of the character
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
This month’s issue of GamesTM has an interview with Shigeru Miyamoto and Takashi Tezuka. The two developers talked about all things Mario, including the evolution of the character’s design.
Tezuka shared the following when asked about Mario’s appearance and how Nintendo has resisted the urge to modernize him:
“I do think it’s changed a bit… For example, in Mario 3 we made him a little cuter. And perhaps with the Tanooki tail and the cape we definitely added items and features so that there’s more variety in Mario’s actions.”
Miyamoto shared a few words on the subject of evolving Mario as well. He also stated that Nintendo keeps Mario close to the vest, and doesn’t allow other teams to develop the core titles since the company wants to be control of the character and his abilities.
“In terms of the 3D Mario performance, it has evolved, but we have always been consistent in trying to be cautious in terms of when you do a B-dash, how far he can jump or how many blocks he can break. We have made it a little bit simpler for players as it’s evolved, because there are more complicated things that we’re asking the players to do. In the original Mario when you’re stopped he can’t do B-dash, but you can do it now with more recent games. So we have made it a little bit simpler and tweaked it throughout the years. In terms of Mario games we definitely don’t have other teams develop it, because we do want to control it and manage those features.”
More: interview, Mario, Shigeru Miyamoto, Takashi Tezuka, top
Former Nintendo Treehouse staffer talks about how he came up with Groose’s name
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii | 11 Comments
The Legend of Zelda: Skyward Sword introduced us to the memorable character Groose. But as it turns out, this wasn’t his original name. While he may be known as Groose in the west, his Japanese name is Bado – essentially a reference to bird.
Groose’s localized name was created by former Nintendo Treehouse staffer Mike Drucker. On last week’s episode of the GI Show, Drucker talked briefly about how he came up with the idea for Skyward Sword’s character.
During a naming meeting, Drucker was told that Groose was a jock and sort of a jerk. Nintendo was also trying to stick with a bird theme with Skyward Sword. With that information, he went from “Bruce” to “Goose” to “Groose”.
We’ve included the podcast segment in which Groose is discussed below. The whole talk is actually very interesting though since Drucker spoke about his days at the Nintendo Treehouse (before eventually moving on to The Tonight Show!), so you should definitely give it a watch.
Thanks to Jake for the tip.
Tezuka on why Super Mario Maker doesn’t have all content unlocked right away
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 27 Comments
Not all of Super Mario Maker’s content is available to players as soon as they boot up the game. Basically, you need to play around with the level editor for about 15 minutes before new tools and items are added.
In the latest issue of EDGE, Nintendo producer Takashi Tezuka spoke about Super Mario Maker’s unlock system. He told the magazine:
“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”
Nintendo did end up changing Super Mario Maker’s unlock system right before launch. Previously, players would need to wait several days to unlock all of the game’s content.
More: interview, Super Mario Maker, Takashi Tezuka, top
Why Super Mario Maker uses New Super Mario Bros. U physics for all game styles
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Well before the release of Super Mario Maker, there was some confusion as to whether or not the game would feature unique physics for the different game styles. It wasn’t entirely clear if Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U would all play like they originally did.
This is something that was pretty much assumed with so many people getting their hands on Super Mario Maker, but we can now officially say that all game styles are based on New Super Mario Bros. U. And in an interview with EDGE in its latest issue, well-known Mario developer Takashi Tezuka explained why Nintendo went in that direction.
Tezuka said:
“In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesn’t scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you can’t throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.”
More: interview, Super Mario Maker, Takashi Tezuka, top
Super Mario Maker update details, unused costume references spotted
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
On Wednesday, Nintendo pushed out a new Super Mario Maker update. The patch brought the game up to version 1.10. The small increase suggested that nothing major was introduced, and that was backed up by a single patch note from Nintendo: “Adjustments have been made to make for a more pleasant gaming experience.” So what was behind the new update?
Random Talking Bush, who is known for digging up information from game files, has passed along information that the Super Mario Bros. 3 goal star sprite is now fixed. A notice was also introduced saying that courses made by the Big N cannot be reported, and additional Nintendo-made course support was added. The only other files that have been touched are related to menus.
More: Super Mario Maker, top
First off-screen Terraria Wii U footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
The first off-screen footage of Terraria running on Wii U has come in. Check it out below.
Mighty No. 9 gets new release date, now out on February 9
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U | 6 Comments
Comcept, Inti Creates, and Deep Silver announced a new release date for Mighty No. 9 today. The game is now confirmed to be shipping on February 9, 2016 in North America and February 12, 2016 in Europe. On 3DS, Mighty No. 9 will be shipping at a later date.
Today’s news was announced at TwitchCon. It’s also worth mentioning that the PC demo is live on Humble Bundle for Kickstarter backers.
Hey Mighties! We have two big announcements for you! The MN9 Demo is LIVE on Humble Bundle. And we have a new release date!
— Mighty No. 9 (@MightyNo9) September 25, 2015
Mighty No. 9 was most recently planned for September 15. However, the release date was shifted at the beginning of August.