Nikkei suggests Nintendo will post 25 billion yen operating profit for latest fiscal year
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 62 Comments
Nintendo’s latest financial results won’t be published until next week, but Japanese outlet Nikkei has shared some rough information about what we can expect.
Nikkei reports that Nintendo is estimated to post an operating profit of 25 billion yen for the fiscal year ending March 2015. The previous forecast was a profit of 20 billion yen. During the same period last year, Nintendo posted a 46.4 billion yen operating loss.
Media Create sales (4/20 – 4/26) – Bravely Second debut
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 23 Comments
The latest Japanese hardware sales from Media Create are as follows:
PS4 – 20,112
Vita – 15,467
New 3DS LL – 13,981
Wii U – 7,210
New 3DS – 5,329
PS3 – 4,248
3DS LL – 1,253
3DS – 1,095
Vita TV – 558
Xbox One – 201
For comparison’s sake, here are the hardware numbers from last week:
PS4 – 15,419
Vita – 14,568
New 3DS LL – 14,047
Wii U – 6,324
New 3DS – 5,324
PS3 – 4,175
3DS LL – 1,309
3DS – 1,144
Vita TV – 491
Xbox One – 170
And here are the software charts:
1. [3DS] Bravely Second – 100,047 / NEW
2. [PS3] TV Anime Idolm@ster: Cinderella Girls G4U! Pack Vol.1 – 24,341 / NEW
3. [3DS] Girls Mode 3 – 23,724 / 78,903
4. [PS4] Hyperdimension Neptunia Victory II – 22,609 / NEW
5. [PS3] BlazBlue: Chrono Phantasma Extend – 9,084 / NEW
6. [PSV] Minecraft: PlayStation Vita Edition – 12,667 / 109,784
7. [PSP] Meiji Tokyo Renka: Twilight Kiss – 10,083 / NEW
8. [PS4] Tropico 5 – 8,706 / NEW
9. [PS4] BlazBlue: Chrono Phantasma Extend – 7,589 / NEW
10. [PS4] Dying Light – 7,030 / 32,560
11. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 6,845 / 56,672
12. [PSV] Clock Zero: Shuuen no Ichibyou – ExTime – 6,306 / NEW
13. [PS4] Toukiden Kiwami – 6,103 / NEW
14. [WIU] Mario Party 10 – 5,033 / 123,465
15. [3DS] Mario Kart 8 – 4,989 / 966,494
16. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 4,973 / 2,603,857
17. [3DS] Yo-Kai Watch 2: Shinuchi – 4,851 / 2,591,702
18. [PS3] One Piece: Pirate Warriors 3 – 4,770 / 141,981
19. [3DS] Super Smash Bros. for 3DS – 4,109 / 2,215,255
20. [PSV] Dai-3-Ji Super Robot Taisen Z Tengoku-hen – 4,001 / 147,155
More: charts, Japan, Media Create, sales, top
[Feature] You Got Boost Power! Why Mario Kart 8 is no F-Zero
Posted on 9 years ago by Patrick(@Patricklous) in Features, Game of the Month, GameCube, Wii U, Wii U eShop | 10 Comments
It’s safe to say that Mario Kart 8 takes more than a few cues from F-Zero. Nintendo’s other racing franchise that started out on the SNES gets comparatively little love nowadays, but several features from this series have worked their way into the latest Mario Kart. The new racetracks are the most obvious influence, with gravity-defying courses that are straight out of F-Zero (quite literally in the case of some of the DLC), but the new 200cc class brings Mario Kart’s speed just a little bit closer to its older brother. Heck, you can even play as a Mii approximation of Captain Falcon if you can track down his elusive amiibo. But for all the inspiration that Mario Kart 8 takes from F-Zero, the two series remain distinctly different. Some people are claiming that Mario Kart is now an adequate replacement for the currently MIA F-Zero (and by some people I mean just one guy on Neogaf), but taking a look at the design philosophy behind both titles shows that they’re completely at odds with each other.
More: F-Zero, Game of the Month, highlight, Mario Kart 8, top
Mighty No. 9 launches for Wii U in September, 3DS later, physical version, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 18 Comments
Mighty No. 9 launches for Wii U and other platforms on September 15 in North America and September 18 in other territories, Comcept announced today. Portable versions, including 3DS, “will follow at a later date.” Today’s announcement also confirms that Comcept has teamed up with Deep Silver for publishing duties, and the game will be sold at retail.
Comcept originally hoped to have Mighty No. 9 ready this spring, but the extra time and partnership with Deep Silver allows for extra things. The title will feature Japanese and French voiceovers, extra subtitles languages, and the entire Ray DLC set – featuring an extra level, boss, and playable characters. All of this content will be free to Kickstarter backers and those who purchase the physical version.
Head past the break for a Q&A explaining why Comcept partnered with Deep Silver, why Mighty No. 9 is delayed, and the 3DS delay.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9, top
Xenoblade Chronicles X website update: DLC & online
Posted on 9 years ago by Matt(@OnePunchMaz) in News, Wii U | 23 Comments
A new update was published on the official Japanese website for Xenoblade Chronicles X, which details some of the game’s downloadable content and online features.
The main draw of the DLC are the new characters – “HB”, “Boze”, “Ierv” and “Aksena”. They each come with their own DLC pack priced at 500 yen, containing the character and three missions. Finishing those missions allows you to add that character, who comes with two unique Artes, to your party. Three of those DLC packs award you with a blueprint for a new Skell, while the other one gives you a blueprint for a new type of weapon.
In addition, there are three more DLC packs containing missions that make it easier to level your characters, earn money and improve their relationships. These are priced at 300 yen each.
Finally, you can buy all of those DLC packs together for 2,000 yen instead of buying them all individually for 2,900 yen.
Check out screenshots of the DLC characters and more in the gallery below!
More: Monolith Soft, top, Xenoblade Chronicles X
Iwata Asks: Xenoblade Chronicles X summary
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Today’s Iwata Asks for Xenoblade Chronicles X was filled with plenty of insightful information about the game’s development. There were so many interesting details that I figured I summary would come in handy! If you’d like the “cliffnotes” version, read on below.
– Monolith Soft originally wanted to connect the Bionis and Mechonis into one field in Xenoblade Chronicles
– For Xenoblade Chronicles X, Monolith Soft originally talked about creating a whole planet for the game
– Takahashi: “In the end, we created a field that can be developed on a realistic scale by creating five continents around 400km”
– Creating an open-world setting was one of the game’s pillars
– You couldn’t go to a few places that you saw in Xenoblade Chronicles, so Monolith Soft wanted to fix this with X
– It’s possible to go to any location shown on the screen
– Takahashi proposed dividing the area into hexagon-shaped fields so that players would have a better idea about knowing where to go
– Takahashi wrote a lot of the game’s plot; Kojima never saw him write so much before
– Takeda picked out the stories that fit within the game’s content and turned them into scripts
– Takeda was originally the only one assigned as scriptwriter, but Hyodo was brought in since the volume of work was too much for one person
– Hyodo asked staff if he could create additional characters for quest scenarios, and he was told, “Make as many as you want”
– Kojima: “In comparison to how it was with Xenoblade Chronicles and also other games in general, we did not have to be so restrictive about the places to appear in this game”
– Hyodo was able to help create young female characters who could take on important roles, as Takahashi and Takeda like middle-aged male characters
– Including the quests, it took at least 1.5 years to write out the scenarios
– The main story is shorter than Xenoblade Chronicles
– More quest depth than Xenoblade Chronicles
– Kojima says they put in 3000% more depth into the quests
– Similar number of quests as the Xenoblade Chronicles, though “we did put 3000% of our hearts into creating them”
– Quests are more condensed this time around
– Yokota believes this game will last five times longer if they try to complete everything
– Monolith Soft went through a “mass construction” of development in the middle of making the game
– This is because they decided to change the main character into an avatar
– This required some of the story to be rewritten
– Wanted a loosely connected online world since playing alone in a big world may feel lonely
– Game automatically connects online if your Wii U is connected to the Internet
– Random missions are assigned to groups of 32 players
– Can ignore these missions, but you’ll still be rewarded if other players complete them
– There were many discussions about how many choices should be offered for the avatar customizations
– Prior to X’s “mass construction”, Takeda wrote a script expecting to have a main character like the original Xenoblade Chronicles
– This was the first time Takeda wrote a script for an avatar
– Different avatar voices
– Kojima: “From my standpoint, though, I think we were equally struggling with this change. (laughs) The flow of the story changed from being guided by a distinct main character to an avatar designed by the player, so that must’ve been a lot of work.”
– There was talk about whether or not X should have battle voices, but they decided to have them like in Xenoblade Chronicles since they make the game stand out
– 3,000 lines recorded for Xenoblade Chronicles’ battle scenes, but X has 11,000 lines
– Some voice actors lost their voices during recording due to so many lines
– The team asked the voice actors to keep shouting for hours
– Having robots was another pillar for development
– Kojima wasn’t concerned about balancing the Skells since he “wanted the players to experience a great feeling playing with one of these once they obtain one”
– He wanted to have enemies that take awhile to beat as humans could be defeated with one blow while riding a Skell
– It’s expensive to buy a Skell to give players the same feeling as buying a new car in real life
– Skells can be destroyed in one shot if the enemy is strong enough
– Skull insurance: can be fixed for free up to 3 times
– Have to pay an expensive fee if it breaks a fourth time
– Kojima wanted Skells to be broken for good once they were destroyed, but the staff felt that was too harsh
– If you push the button at the right time to abort when the Skell’s HP becomes zero and is destroyed, the Skell will be fixed without having to use insurance (“insurance on insurance” feature)
– Monolith Soft’s Makoto Shimamoto put in this “insurance on insurance” function without Kojima’s consent
– Kojima always wanted to make a game where robots and humans could fight on the same field
– Takeda says volume of X “far surpasses that of the previous Xenoblade game
– Can learn more about things outside of the main story
– “X” is a symbol for an unknown factor
Yokota on the “X”:
Right, we also named the title overseas Xenoblade Chronicles X, and the X symbolized alien life of the unknown, and exploring an unknown planet. In the Japanese version, we refer to the X as “cross,” as in a place that can serve as a crossroad where people can come across one another unexpectedly. The game has an online aspect, so there will be a lot of player interactions, as if they’re meeting each other at an intersection or a crossroads. A lot of intelligent life from other planets will also appear, and interacting with them can be a lot of fun as well. For example, they won’t come to your town unless you find a way to come across and interact with them.
So you can say this is a game where the experience will change depending on the player’s actions. And by the sense of the game being a crossroads, the Skells and humans can fight together. I feel that the “X” in the title really represents a lot of different aspects of the game.
– Kojima and Takakashi didn’t want the game’s soundtrack to be stereotypical
– The team was forced to abandon a bunch of work after changing the main protagonist to an avatar
– Kojima: “(With a deep sigh) Yeah, we threw it all away.”
– According to Takahashi, X’s text “far surpasses that of the previous game”
– Reggie told Iwata that after the announcement of Zelda Wii U’s delay happened, an American game site held a poll about what games readers were excited for since Zelda Wii U isn’t coming out this year, and Xenoblade Chronicles X was number 1
Iwata on how the game is coming out in Japan first:
Since the game is first coming out in Japan, it will be released in America well after everything about the game has been revealed to the public. That raises the hurdle, but on the flipside, if everyone who plays the game in Japan talks about how much they enjoyed the game world, and how their experiences were different from one another, that would be something great for the western audience to hear. If people outside of Japan hear a lot of positive news about the game, I feel like we can throw an answer to the question of what the future holds for JRPGs. It would be this game, this is the answer to that question, in the form of a video game.
More: Iwata Asks, top, Xenoblade Chronicles X
Iwata Asks: Xenoblade Chronicles X now live
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
A new Iwata Asks has gone live. Following the Xenoblade Chronicles 3D discussion last month, Nintendo’s latest discussion focuses on the spiritual sequel Xenoblade Chronicles X. Read it here.
Nintendo president Satoru Iwata sits down with Genki Yokota, Koh Kojima, Kazuho Hyodo, Yuichiro Takeda, and Tetsuya Takahashi to talk all about the Wii U RPG. It’s a lengthy read, but it should be well worth checking out if you have interest in Xenoblade Chronicles X!
Renegade Kid pitched Dementium: The Ward as a new Silent Hill game for DS
Posted on 9 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
Renegade Kid is known in the horror genre for Dementium: The Ward. Interestingly enough, that game was originally pitched as a potential Silent Hill title for DS.
On Twitter earlier today, Renegade Kid co-founder Jools Watsham said:
Little known fact: We pitched "The Ward" to Konami in 2007 as something that could have become a Silent Hill DS game.
— Jools Watsham (@JoolsWatsham) April 27, 2015
Watsham also told IGN:
Our goal was always to release The Ward as an original game, but we were also open to the idea of turning it into a licensed horror game and approached Konami to see if they wanted to work together to mold it into a Silent Hill game for the Nintendo DS.
They were kind enough to meet with us, but the meeting only lasted a few minutes and ended with their [representative] saying they wouldn’t let a team like us handle the Silent Hill license.
That was Renegade Kid’s first pitch in 2007. The studio reached out to Konami again a few years later, with a new pitch based on the Dementium II engine. Sadly, Konami still wasn’t open to the idea.
“Konami’s response that time wasn’t dismissive like the first time,” Watsham mentioned to IGN. “They simply didn’t want to venture into the DS space with a horror title at that time.”
Source
More: indie, Konami, Renegade Kid, top
New Yoshi’s Woolly World details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
A new preview from Nintendo Life contains a bunch of fresh details about Yoshi’s Woolly World. We’ve rounded up the information below.
– Traditional health bar
– Yoshi takes damage as you’d expect him to
– Recover health by collecting hearts that are like the jumping star collectables from previous Yoshi games
– Yoshi’s tongue is the main method of taking down enemies
– Yoshi unravels them and turns them into balls of wool
– Use eggs to bind larger enemies made of materials other than wool, create warp pipes, boxes, platforms, and many other parts of the world to help Yoshi achieve his goal
– Uncover hidden areas simply by unraveling them via a loose bow
– Doing so reveals secret passageways or hidden items
– The game has dozens of hidden items
– This includes Flowers, new items such as Beads that have replaced the traditional coins, Stamp Patches that are hidden within certain Beads, and Wonder Wools
– Flowers: allow you to achieve 100% in a stage and access a mini-game to garner more Beads
– Beads are used as a generic currency and can be used to buy special badges that can assist you in a level
– Stamp Patches: used to unlock Stamps to use on Miiverse once a certain amount have been collected
– Wonder Wools: collect all five in a level to unlock a new Yoshi design to use throughout any and every level should you so desire
– Designs include Flower Yoshi, Circus Yoshi, one that’s based upon the Shy Guy enemy
– Yoshi has different transformations: umbrella, a mole, a giant version of himself, and a motorbike
– Transformations happen a few times in each world
– They task you with reaching a goal within a certain time limit, or face having to restart it all again
– Mellow Mode: control Winged Yoshi whose Flutter Jump is replaced by the ability to float at Yoshi’s current height indefinitely
– Still take damage in Mellow Mode
– Can still fail in this mode as well
– Can have a friend join in the fun as a second Yoshi
– If you run out of wool in multiplayer, one Yoshi can be used as a short-range substitute
More: details roundup, Good Feel, top, Yoshi's Woolly World
Nintendo Download (4/30/15, Europe)
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS eShop, News, Wii U eShop | 0 comments
This week’s European Nintendo Downloads are as follows:
Wii U Download
amiibo Touch & Play – Nintendo’s Greatest Hits (gratis)
Wii U Virtual Console
Sin and Punishment: Successor of the Skies €19.99 / £17.99 (€14.99 / £13.49 until May 7th)
Wii U DLC
Super Smash Bros. for Wii U – Mewtwo Fighter – 3,99€ / £3.49 Buy for both 3DS & Wii U for ?4.49 / 4,99€
Super Smash Bros.™ for Wii U: [Bundle] Collection #1 €10.31 / £9.11 Buy for both 3DS & Wii U for €14.51 / £13.12:
Fighter (Mewtwo), Cat Suit Hat, Monkey Suit Hat, Link’s Cap, Majora’s Mask, Dunban Wig, Proto Man’s Helmet, Mega Man X’s Helmet, SSB T-Shirt, Cat Suit (Brawler), Monkey Suit (Sword Fighter), Link’s Outfit (Sword Fighter), Dunban’s Outfit (Sword Fighter), Proto Man’s Armour (Gunner), Mega Man X’s Armour (Gunner), New trophies, Profile icon
Star Wars Pinball: Heroes Within €9.99 / £7.99
Star Wars Pinball: Star Wars Rebels €2.99 / £2.39
3DS Download
Excave II : Wizard of the Underworld €10.00 / £8.99
3DS DLC
Super Smash Bros. for 3DS – Mewtwo Fighter – 3,99€ / £3.49 Buy for both 3DS & Wii U for ?4.49 / 4,99€
Super Smash Bros.™ for Nintendo 3DS: [Bundle] Collection #1 €10.31 / £9.11 Buy for both 3DS & Wii U for €14.51 / £13.12:
Fighter (Mewtwo), Cat Suit Hat, Monkey Suit Hat, Link’s Cap, Majora’s Mask, Dunban Wig, Proto Man’s Helmet, Mega Man X’s Helmet, SSB T-Shirt, Cat Suit (Brawler), Monkey Suit (Sword Fighter), Link’s Outfit (Sword Fighter), Dunban’s Outfit (Sword Fighter), Proto Man’s Armour (Gunner), Mega Man X’s Armour (Gunner), New trophies, Profile icon
eShop Sales
Wii U
Angry Birds™ Star Wars® (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €59.99 / £49.99 / CHF 72.00
Angry Birds™ Trilogy (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
SpongeBob SquarePants™: Plankton’s Robotic Revenge (Activision) €24.99 / £19.99 / CHF 29.00 until 13.05.2015, 22:59 UTC. Regular price €49.99 / £39.99 / CHF 59.00
The Amazing Spider-Man 2™ (Activision) €29.99 / £24.99 / CHF 36.00 until 13.05.2015, 22:59 UTC. Regular price €59.99 / £49.99 / CHF 72.00
The Amazing Spider-Man™ Ultimate Edition (Activision) €24.99 / £19.99 / CHF 29.00 until 13.05.2015, 22:59 UTC. Regular price €49.99 / £39.99 / CHF 59.00
TRANSFORMERS PRIME™ The Game (Activision) €24.99 / £19.99 / CHF 29.00 until 13.05.2015, 22:59 UTC. Regular price €49.99 / £39.99 / CHF 59.00
TRANSFORMERS: Rise of the Dark Spark (Activision) €29.99 / £24.99 / CHF 36.00 until 13.05.2015, 22:59 UTC. Regular price €59.99 / £49.99 / CHF 72.00
Art of Balance (Shin’en Multimedia) €6.70 / £5.36 / CHF 8.20 until 21.05.2015, 22:59 UTC. Regular price €8.99 / £7.15 / CHF 10.95
Costume Quest 2 (Midnight City) €9.99 / £8.99 / CHF 14.00 until 07.05.2015, 22:59 UTC. Regular price €14.99 / £13.49 / CHF 21.00
Family Tennis SP (Shin’en Multimedia) €3.70 / £2.99 / CHF 4.49 until 21.05.2015, 22:59 UTC. Regular price €4.99 / £3.99 / CHF 5.99
Kung Fu Rabbit (Neko Entertainment) €1.49 / £1.29 / CHF 2.09 until 07.05.2015, 22:59 UTC. Regular price €4.99 / £4.49 / CHF 7.00
Nano Assault Neo (Shin’en Multimedia) €7.49 / £6.70 / CHF 10.50 until 21.05.2015, 22:59 UTC. Regular price €9.99 / £8.99 / CHF 14.00
3DS
Angry Birds™ Star Wars® (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Angry Birds™ Trilogy (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Moshi Monsters™ Moshlings™ Theme Park (Activision) €14.99 / £9.99 / CHF 17.99 until 13.05.2015, 22:59 UTC. Regular price €29.99 / £19.99 / CHF 35.99
SpongeBob HeroPants (Activision) €14.99 / £9.99 / CHF 18.00 until 13.05.2015, 22:59 UTC. Regular price €29.99 / £19.99 / CHF 36.00
SpongeBob SquarePants™: Plankton’s Robotic Revenge (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Teenage Mutant Ninja Turtles™ (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Teenage Mutant Ninja Turtles™: Danger of the Ooze (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
The Amazing Spider-Man 2™ (Activision) €25.99 / £18.99 / CHF 31.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
The Amazing Spider-Man™ (Activision) €25.99 / £19.99 / CHF 31.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
TRANSFORMERS PRIME™ The Game (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
TRANSFORMERS: Rise of the Dark Spark (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
3D Classics Kirby’s Adventure™ (Nintendo) €3.99 / £3.59 / CHF 5.60 until 07.05.2015, 22:59 UTC. Regular price €5.99 / £5.39 / CHF 8.40
Art of Balance TOUCH! (Shin’en Multimedia) €5.20 / £4.70 / CHF 7.35 until 21.05.2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80
Castle Conqueror Defender (CIRCLE Ent.) €3.49 / £2.79 / CHF 4.10 until 21.05.2015, 22:59 UTC. Regular price €4.99 / £3.99 / CHF 5.90
Demon King Box (CIRCLE Ent.) €2.99 / £2.39 / CHF 3.60 until 21.05.2015, 22:59 UTC. Regular price €3.99 / £3.19 / CHF 4.80
Fun! Fun! Minigolf TOUCH! (Shin’en Multimedia) €2.24 / £1.87 / CHF 2.62 until 21.05.2015, 22:59 UTC. Regular price €2.99 / £2.50 / CHF 3.50
Jett Rocket II: The Wrath of Taikai (Shin’en Multimedia) €6.70 / £5.70 / CHF 8.30 until 21.05.2015, 22:59 UTC. Regular price €8.99 / £7.66 / CHF 11.08
Kung Fu Rabbit (Neko Entertainment) €1.49 / £1.29 / CHF 2.09 until 07.05.2015, 22:59 UTC. Regular price €4.99 / £4.49 / CHF 7.00
Nano Assault EX (Shin’en Multimedia) €7.49 / £6.35 / CHF 9.30 until 21.05.2015, 22:59 UTC. Regular price €9.99 / £8.49 / CHF 12.45
Snow Moto Racing 3D (Zordix AB) €3.99 / £3.59 / CHF 5.59 until 21.05.2015, 22:59 UTC. Regular price €7.99 / £7.19 / CHF 11.19
Tiny Games – Knights & Dragons (REACTOR) €1.49 / £1.19 / CHF 1.69 until 14.05.2015, 22:59 UTC. Regular price €2.99 / £2.49 / CHF 3.59
VAN HELSING SNIPER ZX100 (EnjoyUp Games) €3.49 / £3.49 / CHF 4.80 until 24.05.2015, 22:59 UTC. Regular price €6.66 / £6.66 / CHF 9.20
Kirby Weeks: Part Two (30 April 2015 – 7 May 2015)
Ahead of the launch of Kirby and the Rainbow Paintbrush for Wii U on 8th May (7th May in France), Nintendo eShop is celebrating the Kirby series with discounts on a selection of Kirby games every week between 23rd April 2015 and 14thMay 2015.
Fans of the Kirby series can also look forward to a 10% fan discount on Kirby and the Rainbow Paintbrush from the game’s release on 8th May 2015 (7th May in France) until 14th May 2015. If a title from the Kirby series for Wii U or Nintendo 3DS has been downloaded before, Kirby and the Rainbow Paintbrush can be purchased on Nintendo eShop for just €35.99 / £31.49 / CHF46.70 instead of the regular price of €39.99 / £34.99 / CHF51.90.**
Wii U
Kirby Super Star™ (Nintendo) €3.99 / £2.74 / CHF 5.60 until 07.05.2015, 22:59 UTC. Regular price €7.99 / £5.49 / CHF 11.20
Kirby’s Adventure™ (Nintendo) €2.49 / £1.74 / CHF 3.50 until 07.05.2015, 22:59 UTC. Regular price €4.99 / £3.49 / CHF 7.00
Kirby’s Dream Course™ (Nintendo) €3.99 / £2.74 / CHF 5.60 until 07.05.2015, 22:59 UTC. Regular price €7.99 / £5.49 / CHF 11.20
Kirby™ & The AMAZING MIRROR (Nintendo) €3.49 / £3.14 / CHF 4.90 until 07.05.2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80
3DS
Kirby’s Block Ball (Nintendo) €1.49 / £1.34 / CHF 2.10 until 07.05.2015, 22:59 UTC. Regular price €2.99 / £2.69 / CHF 4.20
Kirby’s Pinball Land (Nintendo) €1.49 / £1.34 / CHF 2.10 until 07.05.2015, 22:59 UTC. Regular price €2.99 / £2.69 / CHF 4.20
Kirby’s Star Stacker (Nintendo) €1.49 / £1.34 / CHF 2.10 until 07.05.2015, 22:59 UTC. Regular price €2.99 / £2.69 / CHF 4.20
Dedede’s Drum Dash Deluxe (Nintendo) €4.89 / £4.39 / CHF 6.80 until 07.05.2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80
Source: Nintendo PR