[Weekly Screenshot] Affordable Space Adventures #3
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop | 3 Comments
KnapNok Games is back with yet another image from Affordable Space Adventures. Today the studio has shared an overview of how the GamePad comes into play. For KnapNok’s official description, read on below.
This picture shows the importance of the Wii U GamePad in Affordable Space Adventures.
Thanks to the touchscreen of the GamePad we’re able to create a custom-made controller for the SmallCraft players control in the game.In this case, the ship is using the fuel engine, with the sticky landing gear on so that it can carry the box around the level and solve the puzzles in order to continue. If playing co-op, one of the players will be the Engineer, exclusively in control of all the ship’s systems via the GamePad. When the game starts, the ship is almost broken and with little functionality. But as the game progresses, all the different parts of the ship gradually repair themselves, giving the Engineer a wide range of options to help the pilot maneuver the ship. By the time all the settings are unlocked, players will most definitely feel like they are in control of a super complex spaceship!
Affordable Space Adventures is launching in just under a month. The game is due out on April 9!
More: Affordable Space Adventures, highlight, indie, KnapNok Games, Nifflas, top
Aonuma talks about the creation of Zelda: Majora’s Mask
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
We have one final translation from Nintendo Dream‘s interview with Zelda producer Eiji Aonuma… and it’s a big one. The latest excerpt is entirely about Majora’s Mask, and its creation. Aonuma reflects on the work he did for the game, speaks about the creation of Romani Ranch, Anju and Kafei, Pamela, and much more.
Head past the break for our full translation. I’d say it’s very much worth a read if you’re curious about Majora’s Mask’s various elements!
Mario has plenty of transformations in Puzzle & Dragons: Super Mario Bros. Edition
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The latest issue of Famitsu has another update on Puzzle & Dragons: Super Mario Bros. Edition. We primarily get new information about various transformations Mario can undergo, but a few other tidbits were covered by the magazine as well.
Let’s talk about those random pieces of information first. Famitsu first mentions that a skill can be used after a certain number of turns have passed. This number can be reduced by leveling up the skill in a Toad House. When a skill is activated, a cut-in is shown.
Players will be able to enter a lottery inside a Toad House. They choose one question block out of three, and may obtain items like a 1UP mushroom (used for battle continues) or transformation items. The lottery can be entered by using coins that are obtained by clearing courses.
Famitsu provides a couple of additional tidbits as well. First, it is possible to gain 1UPs by stacking up combos in battle. The magazine also notes that the game features airship courses.
That’s not all from Famitsu! Head past the break for a comprehensive rundown of transformations – Boo Mario (and Luigi), Penguin Mario, and more.
February 2015 NPD: Wii U sales just under 100,000 units
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
Nintendo said in its NPD response earlier this week that thus far in 2015, Wii U hardware sales are up by more than 20 percent over sales in the same period last year. But how many units were actually moved in the U.S. last month? It’s currently estimated that sales fell somewhere between 94,000 and 96,000 units or so.
That’s a bit better than January, in which Wii U sales came in at around 64,000 units. It’s also slightly higher than last February’s figure of 82,500 units.
Reggie: Nintendo focuses on content that lasts, software drives hardware, no yearly releases from existing series
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 32 Comments
CNET has a few new quotes from Reggie Fils-Aime, president of Nintendo of America.
The site begins its article by mentioning that Nintendo’s franchises and games remain relevant today. Zelda: Majora’s Mask 3D, a remake of the N64 game, topped the U.S. charts in February.
Fils-Aime said that “Nintendo has always put out content that is lasting and is content that the consumer plays for extended periods of time.” He additionally mentioned: “In this games business, the axiom is that software drives hardware, and we’ve seen that over our 30+ year experience in this category.”
More: interview, Reggie Fils-Aime, top
First Project Ukulele screenshots, more details
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U eShop | 59 Comments
Playtonic Games has shared the first couple of screenshots from Project Ukulele. You can find them below.
As shared at EGX, there will be plenty of collectibles, secrets to discover, and special moves for the different characters. By collecting pages, the world scope increases.
We’ll be seeing a Kickstarter for Project Ukulele in May. The game will still happen even if the campaign fails, though funding will allow it to grow. amiibo was name-dropped as well, so that sounds like something the team would be open to!
More: indie, Playtonic, Project Ukulele, top
Reggie on the New 3DS name, Smash 3DS and Pokemon sales, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 14 Comments
Speaking with Forbes, Nintendo of America president Reggie Fils-Aime shared more information regarding the 3DS’ strong success in the U.S. during the month of February.
We learned a couple of days ago that 3DS hardware sales are up 90 percent year-over-year. Fils-Aime also revealed that the handheld sold more units this February than the past two Februaries combined.
The New 3DS launch was the main catalyst behind the 3DS’ overall boost last month, and Fils-Aime noted that the system drove sales because “consumers are always looking for a reason to upgrade.” Nintendo believes that “making ongoing improvements to a hardware system really pays longterm dividends”.
Nobuo Uematsu was interested in working on Smash Bros. Wii U/3DS
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 9 Comments
Nobuo Uematsu worked on Super Smash Bros. Brawl, and ended up creating the game’s orchestral theme. As for how his participation with Brawl’s development came about, Uematsu told Game Informer:
“I have a feeling that I got the job offer from Mr. Sakurai while we were drinking. He would let me selfishly do whatever I wanted, whether it be using an orchestra or using opera singers.”
It appears that Uematsu would have been interested in returning for the new Smash Bros. games on Wii U/3DS, but wasn’t asked to be brought back.
Uematsu said:
“Why didn’t I participate in the new Smash Brothers!? Ask Mr. Sakurai! I wanted to work on it! All joking aside, it’s just that, since there are many video game musicians representing Japan who are already participating, there’s no need for me.”
[Review] 3D Out Run
Posted on 9 years ago by Patrick(@Patricklous) in 3DS, 3DS eShop, Features, Reviews | 6 Comments
System: Nintendo 3DS eShop
Release Date: March 12, 2015
Developer: Sega AM2/M2
Publisher: Sega
Author: Patrick
When Sega announced their line of remastered “Classics” for the 3DS, the one I was really holding out for was Out Run. Being born in an era where arcades barely mattered, I’d only had a single chance to play the original arcade cabinet so my familiarity with the game mostly came from the fact that it has already been ported to just about every console in existence. While most of these ports captured the game’s relaxed feel and addictive gameplay, they did vary wildly in quality so I was curious to see how well this 3DS version stacked up. Is it faithful to Yu Suzuki’s original classic?
Well yeah, of course. The emulation experts at M2 always go to crazy lengths to get the small details accurate as possible while throwing in heaps of extra content and hidden bonuses. What really surprised me was how well Out Run holds up in the year 2015.
More: 3D Out Run, 3D OutRun, highlight, SEGA, SEGA 3D Classics, top
February 2015 NPD: Kirby and the Rainbow Curse sells 52,000 copies
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
Kirby and the Rainbow Curse’s debut sales in the U.S. are in. Last month, the game sold 52,000 copies, according to reliable NPD leaker “creamsugar”. It should be noted that because Kirby and the Rainbow Curse launched towards the end of February, that figure only accounts for about a week of sales.
The only other piece of Kirby and the Rainbow Curse sales data comes from Japan. First week sales for the game (as revealed by Media Create a few weeks ago) came in at 32,000 units. Total units sold should be at around 60,000 units at this point.