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Another New Super Mario Bros. U screenshot today, Sakurai details how players will be able to interact with Nabbit:

Here’s Nabbit, who appears in the Mushroom Kingdom U stage. You can’t see him, but Luigi is inside Nabbit’s bag.

Our good friend Exeforce87 kindly sent over some fresh scans of Hyrule Warriors from the latest Famitsu. The focus of the scans seems to be the recently announced Agitha and new character Lana among with some other interesting tidbits. You’ll find the scans below, let us know what you think!

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A new Bayonetta 2 interview has come online over at CVG. The site spoke with director Yusuke Hashimoto, who talked about the decision to make a sequel, how Nintendo provided input, interest in continuing the series, and quite a bit more.

You can find CVG’s interview in full here. For notable excerpts, head past the break.

The Legend of Korra game 3DS

A video game based on The Legend of Korra TV show is in the works, Activision has revealed.

The console release is being handled by PlatinumGames, though this version will not be available on Nintendo platforms (read about it here). Instead, Activision and developer Webfoot Technologies are creating a separate title for 3DS.

On Nintendo’s portable, The Legend of Korra is a turn-based strategy title that puts the “focus on tactically maneuvering Korra and her allies on the battlefield.”

The Legend of Korra video game launches this year.

Source

Yet another Hyrule Warriors interview has gone live, this time coming from MMGN. Producers Yosuke Hayashia and Hisashi Koinuma as well as supervisor Eiji Aonuma spoke about Zelda’s role in the game, the large amount of freedom given to the development team, soundtrack, and more.

Excerpts from the interview are posted below. Head on over to MMGN for the full interview.

This week’s expanded Japanese software sales are as follows:

1. [3DS] Pokemon Art Academy – 31,080 / NEW
2. [3DS] Youkai Watch – 30,394 / 1,117,611
3. [WIU] Mario Kart 8 – 28,112 / 469,316
4. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 20,600 / 123,867
5. [3DS] Persona Q – 11,979 / 230,307
6. [PSV] Firefly’s Diary – 9,744 / NEW
7. [PS3] CV: Casting Voice – 7,524 / NEW
8. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 7,374 / 50,288
9. [PS3] One Piece: Unlimited World Red – 6,307 / 24,333
10. [PS4] FIFA 14 – 5,867 / 47,303
11. [PSV] The Legend of Heroes: Ao no Kiseki Evolution – 5,657 / 25,316
12. [3DS] Pokemon X/Y – 4,828 / 4,088,012
13. [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 4,541 / 23,154
14. [PSV] One Piece: Unlimited World Red – 4,072 / 14,421
15. [3DS] Mario Kart 7 – 3,983 / 2,339,820
16. [3DS] Mario Party: Island Tour – 3,836 / 397,379
17. [3DS] Monster Hunter 4 – 3,383 / 3,296,439
18. [3DS] Card Fight – 3,284 / 42,852
19. [3DS] Kirby Triple Deluxe – 3,051 / 602,562
20. [3DS] Animal Crossing: New Leaf – 3,004 / 3,749,733

The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 21,459
Vita – 11,937
Wii U – 10,715
PS4 – 7,009
PS3 – 6,339
3DS – 4,852
PSP – 2,335
Vita TV – 1,444
Xbox 360 – 214

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 21,267
Vita – 13,299
Wii U – 12,249
PS4 – 8,395
PS3 – 6,564
3DS – 5,308
PSP – 4,325
Vita TV – 1,436
Xbox 360 – 231

Nintendo Life has published an interview with Bertil Hörberg, the creator of Gunman Clive. Hörberg spoke about the cancelled Zelda-inspired project for 3DS, and shared new information about Gunman Clive 2.

We’ve picked out excerpts from the interview below. You can find the full discussion here.

Keeping things a little less traditional today, Sakurai details an interesting cameo to come to the 3DS version of Smash:

The all-time classic Balloon Fight returns to the modern age, now playable with four players. This is only a small piece of this jam-packed game.

The Legend of Zelda Wii U

As part of an interview with Zelda producer Eiji Aonuma, MMGN asked how big of an open world we can expect in the new Wii U game. Aonuma responded by saying that he uses Kyoto as his base.

Check out the conversation between the two below:

MMGN: This is the first truly open world in a Zelda game — you showed how Zelda has progressed since the NES in terms of map layout and movement — so in the biggest world yet, how “big” can we expect?

Mr. Aonuma: In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base.

Do you know Kyoto?

Ummm…a little [laughs]

MMGN also asked how the team plans to reward players for exploring the world of Zelda Wii U. Aonuma’s response was interesting, with him noting that it comes down to gaining “acquired experience” that helps you progress further and better reach your goals.


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