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Japanese gamers will have not one, but two options when it comes to purchasing the new GameCube controllers. Along with the previously-revealed black option, a white controller will also be available. You’ll find an image of the white controller above.

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Super Smash Bros. for 3DS will receive a patch to support Amiibo, Nintendo has announced. A date for the update was not shared, nor are there details available at this time. Stay tuned!

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SUPER SMASH BROS. FOR NINTENDO 3DS HAS SOLD MORE THAN 2.8 MILLION UNITS WORLDWIDE

Season of Smash continues on 5th December with Super Smash Bros. for Wii U and two waves of amiibo on 28th November and 19th December

7th October 2014 – Strong launches in Europe, the Americas and Australia* have propelled the cumulative sales total for Super Smash Bros. for Nintendo 3DS to more than 2.8 million worldwide. This first-ever portable instalment of the game has resonated with fans and critics alike, and its initial sales set Nintendo up for a strong Christmas season.

The “Season of Smash” is set for another boost as Nintendo today lifts the lid on the European release date for Super Smash Bros. for Wii U, with the fighting series’ first foray into HD landing in European shops on 5th December. The first wave of Nintendo’s interactive amiibo figures will launch a week earlier, on 28th November. Twelve iconic Nintendo characters will be included in the first round, with six more figures set to launch with the second wave on 19th December.

Here is the latest from the Nintendo UK/Europe twitter account;

Today Sakurai explains how Amiibos will function in the Wii U version:

 


He continues:

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Once you do, the trophy of your amiibo character transforms into a Figure Player (FP)!! FPs fight and develop on their own.

A demo for Sonic Boom: Shattered Crystal will be published on the eShop on November 4, according to SEGA. Players will be able to sample the game a week before the game hits store shelves. The full retail game is slated for November 11.

Is The Binding of Isaac: Rebirth coming to Wii U? The snapshot above would indicate that to be the case!

What you’re actually seeing is about an image taken from a new clip found on Nicalis’ YouTube channel. View it below:

Much of the speculation regarding The Binding of Isaac: Rebirth for Nintendo platforms has been focused on a potential 3DS version. It’d certainly be a surprise if the game lands on Wii U instead!

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A new 3DS update has gone live worldwide. The main addition of firmware version 9.0.0-20 is the addition of themes, of which there are over a dozen.

Here’s the full rundown of today’s update:

  • Users can now use themes to customize the design and sounds of the HOME Menu
    • Five themes are pre-installed and additional themes can be purchased from the Theme Shop
    • Themes can be changed by using settings located within the HOME Menu settings
  • A feature has been added that allows users to capture screenshots of their HOME Menu
  • The Nintendo eShop Title Information page has been updated to provide easier access to any available videos, demos, user reviews, and other information
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

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Monster Hunter 4 Ultimate is jam-packed with collaborations with other franchises. Recently, SEGA announced that the game would see a crossover with Sonic the Hedgehog. Players will be able to dress felynes in Sonic armor, and there’s also a guild card based on the Green Hill Zone.

Monster Hunter 4 Ultimate producer Ryozo Tsujimoto explained to Siliconera how the collaboration with SEGA came to be. He said:

“There are actually a few people at Sega that we’re pretty close to. We were chatting and thinking if there was something we could do together—some kind of collaboration. Then we settled on Sonic, ultimately, because he’s not only popular here in Japan, he’s also extremely popular overseas.”

“Since we’re doing an overseas version of this game, it made sense to do some sort of collaborative crossover that would make sense globally. So I had an associate of mine at Sega introduce me to the person in charge [of licensing]. We shook hands, made the deal, and there you go.”


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