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Some of you may consider this to be spoiler territory, so you can find the images after the break.

With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.

“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”

Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.

Miyamoto’s comments in full:

Earlier today, concept art from a supposed Next Level Games-made Metroid prototype surfaced. We weren’t too sure if the images were real, but Destructoid has since verified their authenticity.

Destructoid also spoke “to a trusted source related to the project”. The site was told the following:

“Yes that is real. That’s the first I’d actually seen of that concept art, but a prototype was made before being shelved in favor of Luigi’s Mansion 2. It was about as bare-bones as it gets, but it was still pretty fun.”

Source

Before Next Level Games started work on Luigi’s Mansion: Dark Moon, the studio was working on “a completely different project for Nintendo”. This is known thanks to an Iwata Asks interview published last year. Perhaps the project in question was a new Metroid game.

Concept art was recently uncovered from the profile of a former Next Level Games employee, which includes shots of an apparent Metroid prototype. Since the staffer left Next Level in late 2009, it’s possible that this was the prototype the studio was working on prior to Luigi’s Mansion: Dark Moon. Sadly, we may never know the full story!

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Super Smash Bros. for 3DS was among the first round of titles confirmed to be supporting the New 3DS’ c-stick. However, we’re now hearing that the game won’t make use of the Circle Pad Pro on normal 3DS systems. A page on Nintendo’s official Japanese website specifically confirms this.

Source, Source

Update: Added more details, larger/higher-quality AKB48 images.


Nintendo is currently holding demo event in Japan, and lots of details have started to emerge. Head past the break for heads-on impressions with the information. Also be sure to check out the AKB48 (Japanese idol group) promotion images above.

An image has popped up online showing a new Final Smash for King Dedede in the new Super Smash Bros. games. The shots reveal “Dede-Burst” – a move that sucks others in and attacks them multiple times with the hammer. Sound rather neat!

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Zelda producer Eiji Aonuma has been monitoring feedback about Hyrule Warriors on Miiverse. There’s one thing in particular that seems to have caught his eye.

Aonuma mentioned to Nintendo Life that players have been showing great enthusiasm for Hyrule Warriors’ cut-scenes. This has left him “a little conflicted”, and he wants to ensure that the new Zelda game for Wii U “can hold its own in that aspect against Hyrule Warriors”.

Aonuma’s full comments:

Slightly Mad Studios has finally responded directly as to why the Wii U version of Project CARS was delayed.

In an interview with Eurogamer, creative director Andy Tudor explained that the team simply requires “a little more time” in order to ensure that “it’s of the same standard of all the other games.” Slightly Mad also wants to meet the high expectations of fans.

As far as the actual game is concerned, Project CARS is said to look “phenomenal” on Wii U. Tudor also praised Nintendo’s console, stating that it’s “quite good.”

Head past the break for all of Tudor’s comments.

It’s largely thanks to Shigeru Miyamoto that Hyrule Warriors turned out the way it did.

Zelda producer Eiji Aonuma, speaking with Nintendo Life, said that the project was originally going to be “closer to a Zelda game than a Dynasty Warriors game”. But Miyamoto “up-ended the tea table” and advised the team to go in the opposite direction.

According to Aonuma:

At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

Yosuke Hayashi also said the following when asked further regarding the challenge of blending the two franchises together:

This relates a bit to when Mr. Miyamoto stepped in to overturn the tea table. It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.

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