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Tomorrow, Nintendo plans to release a new smartphone/tablet app in Japan for 3DS tethering. It will essentially allow the portable system to use a phone’s mobile networking.

Nintendo’s app is known as “Easy Tethering for Nintendo 3DS”. This acts as a partnership between DoCoMo and the Big N.

Initially, the app will be compatible with the following devices (with more to come in the future):

Smartphone:
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Tablets
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Easy Tethering for Nintendo 3DS is completely free and will allow customers who have never used tethering before to set up the process smoothly.

Those who download and use the software can then take a survey. Doing so will net them a code for an unspecified 3DS Virtual Console title. The survey will be available from early July to September 30th, 2014.

Source, Via

SEGA’s Stephen Frost recently shared an update about Sonic Boom over on the Sonic Stadium forums, including why there hasn’t been much news about the game since its announcement.

Frost explained that the announcement’s timing took place when it did due to “key reasons”. There are also various partners involved since Sonic Boom involves more areas than just a video game (like the upcoming television show).

Starting at E3 next month, fans can expect regular updates about the Sonic Boom title. We’ll see new screenshots, a first look at the 3DS version, and even “a bit of a surprise”.

Head past the break for Frost’s full comments.

Nintendo president Satoru Iwata closed out the company’s investor briefing last week by expressing continued dedication to Wii U. His comments came about when one investor questioned the console’s ability to reach a higher level of sales in future fiscal years.

In his response, Iwata recounted how the Game Boy was in a slump before the introducing of Pokemon. He said, “the Pokemon game singlehandedly changed the landscape of the system, which then started to show the strongest sales in the lifecycle of the system.” Iwata’s comment suggests that Wii U could experience something similar if a strong title is introduced.

Regarding Wii U, Iwata did mention that Nintendo “would like to work hard to make sure that we give sufficient momentum to the system so that we can expect good results in and after the next fiscal year”.

As always, you can find Iwata’s full comments below.

Over the past few months, we’ve heard Nintendo discuss plans to expand its business platforms. The company intends to branch out into other areas outside of video games – like health.

President Satoru Iwata explained why this is necessary during a financial results briefing last week. If its console or handheld platforms were to falter, “our business would become mediocre”. And if both faltered, “it would very negatively affect our business.”

“We have decided to establish new business platforms not for being pessimistic about the future of the video game business, but to prepare for a challenging situation,” Iwata explained. “Without other pillars, the faltering of the video gaming business would directly have a negative influence on our financial results and the market would respond with harsh criticism.”

Read on below for Iwata’s full comments.

As always, Nintendo is working on the next round of hardware. Just don’t expect to see a new system anytime soon.

“Once we launch a new platform, we naturally start to prepare for the next one,” Nintendo president Satoru Iwata explained to attendees during an investor briefing last week. He continued, “the most difficult question for us to answer in public in concrete terms is when we are going to launch our new hardware and what kind of hardware we are going to launch, and I am afraid that I cannot talk about this in more detail. However, I can certainly assure you that we are not at a dead end of any kind in which we are out of ideas for developing new hardware.”

Iwata went on to caution that launching new hardware could prove dangerous “unless we first make sure that those who have already purchased our platforms are satisfied.” Nintendo will strive “to work hard to ensure that consumers who already own our platforms are satisfied, and make sure that people will continue to see great value in our software”.

Iwata did end with one notable tease, stating “we already have a clear idea to some extent about the direction our next hardware is going to take.”

Satoru Iwata expects Nintendo to be able to experience “Nintendo-like profits from around the following fiscal year.” Iwata told investors during a briefing last week, “I would ask you to give us a bit more time and see how we do in the following two years.”

Head past the break for Iwata’s full comments, in which he mentions Nintendo’s character IP and Quality of Life plans.

During the Q&A portion of Nintendo’s investor briefing last week, president Satoru Iwata was questioned about the company’s Wii U forecast of 3.60 million units for the fiscal year ending in March 2015. He was also asked if Nintendo still maintains the idea that software drives hardware sales.

Iwata responded by saying that its forecast is based on the minimum target Nintendo should reach based on the release of Mario Kart 8 and Super Smash Bros., “the pillars of our entire marketing strategy for this year.”

Iwata went on to discuss the GamePad-focused titles in development (heard about previously, now with direct quotes), and Nintendo’s NFP plans.

You can find all of Iwata’s comments below.

Today’s screenshots have Charizard in the spotlight. Sakurai detailed a change to his Side+B move:

Here’s Charizard’s new special attack, Flare Blitz. It’s a very powerful attack–however, you’ll take recoil damage if you make contact. Pretty true to the original game, huh? Flare Blitz is Charizard’s side special move, and Rock Smash is the down special move.

We also got a look at Charizard’s Final Smash:

And here’s Mega Charizard X. This will appear as Charizard’s Final Smash.

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We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from RCMADIAX, Eden Industries, and Frozenbyte as they share some thoughts about the stress of making games. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

Wanted to give this one last bump to the front page. For the most part, we’ve mostly got this shift covered, but we have one more potential slot open! Please get in touch if you have any interest.


Nintendo Everything is looking for a news writer to potentially add to the team. We’re seeking those who could cover the site at times between 12 AM ET and 8 AM ET.

That breaks down to…

11 PM CT – 7 AM CT
9 PM PT – 5 AM PT
5 AM – 1 PM in the UK
2 PM – 10 PM in Australia

We don’t need this entire eight-hour slot to be filled, but we’re looking for those who can help us keep Nintendo Everything up to date on a regular basis, Mondays through Fridays. Only have a couple of free hours available? We still want to hear from you if you’re interested! This is unfortunately a non-paying position, though we’d greatly appreciate your help.

Getting in touch is simple. You can reach out through our contact form or on Twitter. Hope to hear from some of you soon!


On another note, I wanted to quickly mention that Nintendo Everything may be a bit quieter than usual tomorrow. I’m almost always available to cover the site for numerous hours each day, but I won’t be around much of the early morning/mid afternoon due to a personal matter. You’ll probably be seeing a few posts from Austin, and I’ll be sure to cover anything that’s missed once I return!

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